Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/04/25 in Posts

  1. 1. https://db.pandawow.me/?item=79257, https://db.pandawow.me/?item=49633 и тому подобные бафы от профессий. 2. Когда твой персонаж находится не в бою, а твой союзник в бою, в этот момент, когда ты накладываешь баф от профессий на себя и на союзника, то твой персонаж тоже входит в бой 3. Бафы от профессий не должны вводить в комбат, потому что бафы персонажа не вводят в комбат (как показано на видео выше), например баф https://db.pandawow.me/?spell=21562 4. Проверялось только на БГ 5. Баг чем неприятен, например, ты на БГ реснулся, вешаешь на себя бафы и хочешь сесть на маунта, чтобы побыстрее пойти захватывать другие точки, а из-за этого бага вешается на тебя комбат и ты не можешь сесть на маунта.
    1 point
  2. We do not want to increase more queue length for healers. You have to think about other players to. This won't change anything. The maximum healers on BG will still be 3. There is no difference if you will have a premade with 1 DPS and 2 HEALERS or a premade with 2 DPS and 1 HEALER. At the end, the maximum amount will still be 3 on each team. Also, as I remember from the past when we had the 3 players limit in premade groups, most parties were consisted by 2 DPS and 1 HEALER. Our main goal wasn't to make super hard restrictions which will increase queue but to not see anymore BGs with 4 or 5 healers in a team and the opponent team have 0 or 1 and I think we did it.
    1 point
  3. One measure that could significantly improve the Battlegrounds (BGs) experience would be to temporarily suspend the group scoring option. This action would not involve limiting the number of heals, but simply balancing the entry conditions. By preventing groups from forming, the game system would be able to distribute players more fairly and equitably between both teams, resulting in more balanced and competitive matchups. Furthermore, this measure would directly benefit solo or new players, who are often discouraged from participating by constantly facing organized groups that dominate matches. By reducing this gap, it would foster a more accessible and fair environment for all participants. As an additional positive effect, it would encourage greater overall participation, which would help reduce wait times in queues to enter BGs, thus improving the fluidity of the system and community satisfaction.
    1 point
  4. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
    1 point
×
×
  • Create New...