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inayef

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Everything posted by inayef

  1. check new clip, happens on frost nova into deep as well. if need more context i can upload the entire 1v1 of that game where u see deep freeze glyph is used.
  2. 1.) Deep freeze glyph https://db.pandawow.me/?spell=115710 2.) A global cooldown exists when coming out of ice block, regardless of using ice block glyph or not. [uPDATE : happens on frost nova > deep as well, look at clip below ] 3.) Should be no global cooldown, instant on press, even out of block. 4.) 1/21/2023 5.) Realm : Fun 6.) 8.5/10 Proof : https://streamable.com/yaomsq [ I have glyph on, as u can see deep = 4 seconds, without glyph = 5 seconds +gcd ] https://streamable.com/nrqie1 [ UPDATE : HAPPENS ON FROST NOVA INTO DEEP AS WELL... ]
  3. 1.) Bestial wrath 2.) Shows on all addons that human trinket was also used and also plays the human trinket animation AND sound effect. 3.) Shouldn't do that 4.) plz fix proof : https://streamable.com/wsf4dy
  4. lol https://streamable.com/a815ni https://streamable.com/ozdr1s since when was it this big kekw (its same for ice trap as well)
  5. 1.) Mirror Images (and other classes with similar mechanic like fire ele of shaman) 2.) Always hits off target directly when summoned, never the main target the mage is hitting. 3.) Should always hit the target that the mage has already been hitting first when summoned, not an off nearby target. I don't want to record everytime it happens, I suggest this to be tested as it greatly effects mage pvp. 4.) 1/20/2023 - I posted about this before and was told it wasn't a bug because I did not hit anyone rather a pet hit me first and the mirror's decided to hit it, well here is recorded proof of a different example where I hit my main target and the mirror's summon hit off target. 5.) Realm : Fun 6.) 8.5/10 Proof: https://streamable.com/ceqlke [ simple example ] https://streamable.com/1ias70 [ when cc is on off target it doesn't hit anything ] https://streamable.com/x2geyz [ another simple example ] https://streamable.com/2h1dvy [ An example where i am in combat with someone and the off target is not hitting me ] https://streamable.com/q47le3 [ How it should work and how it USED to work, this is a different server. ]
  6. 1.) White Devilsaur Pet of Beast Mastery Hunter 2.) This specific pet for some reason now has a chance to resist holy, fire, nature, frost, shadow, and arcane spells. This is a bug from the original pet stats as this has never happened before (nor does it exist on any other server) and there is no resist chance in any setting of MoP 5.4.8 PvP. 3.) Resist stats should not exist on this pet, especially for pvp. 4.) 1/20/2023 (found this bug a long time ago but making report now) 5.) Realm : Fun 6.) 9/10 Proof : https://streamable.com/icjzta [ Pet Resists some Mirror images frostbolts, then later on resists the arcane spell CounterSpell of Mage. (Cs on pet to stop roar of sacrifice from being used) ] https://streamable.com/qu2ffw [ Pet Lore used on pet, stats bottom right corner showing the resist stats that should not exist for a bm hunter pet in PvP. ] It is mainly on the white devilsaur pet as far as I know
  7. 1. Mirror Images, Mindbender of Priest, and similar pets like this, (shaman fire elemental pet as well) 2. Whenever images or similar pets are summoned to attack, they always attack all targets but the main selected target. 3. It should attack the target that is selected, not everything around it. 4. Realm : fun 5. 2/19/22 6. 8.5/10 Proof : https://streamable.com/bm55l0
  8. 1. Alter time 2. CC stays from alter, all cc, cyclone etc. Edit: I believe any enemy debuffs added in alter time is also present when going back. 3. Should not stay after alter back 4. Realm : fun 5. 2/19/22 6. 9.5/10 Proof: https://streamable.com/orv36l
  9. I just checked, still the same bug, pom cd doesn't activate until the 2nd pom from alter is used and a cd is still shown of the 1st pom. Can upload the clip but cba uploading another 1.5min clip xd
  10. 1. https://db.pandawow.me/?spell=12043 with https://db.pandawow.me/?spell=108978 2. Cooldown of presence of mind is reset after using it the 2nd time after Alter Time, also if the 2nd presence of mind is spellstolen or purged, the replaced cooldown is not displayed making a false cooldown bug of the 1st presence of mind. I would believe that the cooldown should occur on the 1st use of it inside alter time. Other than that, there is also a visual bug not even showing the replaced cooldown of that 2nd presence of mind. Tested also in duels. 3. Cooldown of presence of mind should not reset when used a 2nd time after alter time, to my knowledge. At least the correct cooldown timer should be shown when the 2nd presence of mind is spellstolen from another player. 4. 1/13/2022 5. Realm : Fun 6. 8.5/10 Proof : https://streamable.com/oyr85i (As you can see, I have 2 addons that track my cooldown history, I don't press anything differently, it is just a visual cooldown bug.)
  11. 1. https://db.pandawow.me/?spell=121818 and https://www.db.pandawow.me?spell=53480/roar-of-sacrifice 2. When the main pet is cc'd, the spell Roar of Sacrifice cannot be used, this includes a silence. However when cs is used of a mage, it still works, and grants a SECOND roar, as if it was never used. 3. Roar of Sacrifice should not be usable from stampede while main pet is in a cc, including silence. 4. 12/20/2021 5. Realm : Fun 6. 9/10 Proof: https://streamable.com/ngmwxa (2x Sac) https://streamable.com/ro89x3 (How it should work) https://streamable.com/0r2vc6 (Proof of cs preventing sac without stampede) https://streamable.com/0q1hl4 (In game example)
  12. 1. bug from previous post 2. 8/10 https://streamable.com/hlw865
  13. 1) https://db.pandawow.me/?spell=11129 2) Sometimes randomly does not stun the target, don't know when or why, happens on 0 dr. 3) Should stun the target. 4) 12/9/21 however I've seen this bug 3 weeks ago but couldn't record for proof 5) Realm : Fun 6) 9/10 Proof : https://streamable.com/f9wg75
  14. 1. ALL spell cast speed reduction spells. Biggest ones including: https://wowwiki-archive.fandom.com/wiki/Snake_Trap https://db.pandawow.me/?spell=73975 and https://db.pandawow.me/?spell=5761 (Shiv effect = -100%) 2. Apparently all spell cast reduction abilities reduces the player's haste by the percentage completely. For example, snake trap is -30%, if a caster obtains this, his haste is SUBTRACTED by 30%, effecting ALL global spells and Global Cooldown SPEED, not just SPELL CAST spells. 3. It should reduce strictly a spell that is casted, if not, it should at least reduce the CORRECT percentages. It was not like this in the past. 4. 11/9/2021 5. Realm : Fun 6. 9/10 Proof : https://streamable.com/gr52z6 https://streamable.com/hd6j7w Proof in the past of how it SHOULD and USED to work, this was a 1v1 que arena season 9 on 5/25/2019 on Pwow Fun server (https://cp.pandawow.ru/en/armory/pvp.html?guid=6257260&realm=3&type=4&season=9), notice how only the SPELL CAST speed is reduced and not GCD HASTE speed for ALL instant cast spells: https://streamable.com/av59pe
  15. 1. https://wowpedia.fandom.com/wiki/Glyph_of_Resilient_Grip and https://db.pandawow.me/?item=102650 2. The 2nd grip if used on an immune target resets the cooldown of death grip completely, giving a complete reset to another free 2x grips. Is this really intended? It changes the pacing of an arena game immensely. Shouldn't this cooldown only reset on the 1st Base death grip rather than the 2nd free grip from the armor set bonus? 3. Glyph describes it 4. 11/9/2021 5. Realm: Fun 6. 8/10 Proof : https://streamable.com/l7fne5 In-game Example : https://streamable.com/mkriqx
  16. 1. https://wowwiki-archive.fandom.com/wiki/Glyph_of_Regenerative_Magic 2. It resets the cooldown of Anti Magic Shell fully without any damage received. 3. Cooldown should be divided based on the amount of absorb is left, not a constant 15-20 second reset. 4. 11/9/2021 5. Realm : Fun 6. 9/10 Proof: https://streamable.com/pmc7fs
  17. ah ok
  18. Edit: Did wrong video link in previous post! 1. https://db.pandawow.me/?spell=34600 2. Snake trap only attacks the mage and not its minions that activated the trap, even while in stealth. Snake trap should attack the nearest target once activated, not the Mage that is 40 YARDS away when a MINION activates it. Bugged for Water Elemental and Mirror Images. It is also bugged when in stealth, I have a clip where my priest activated the snake trap and was ROOTED but it still attacked the mage in STEALTH. 3. Snake trap should attack the closest target once activated. 4. 10/25/2021 5. Realm : Fun 6. 9/10 Proof : https://streamable.com/dtcclp (Priest activates trap as you can see the ROOT on PRIEST, it gets me while in stealth..) https://streamable.com/zwl2za (Mirror Images activates the snake trap, but the snakes go to the mage. Mage drops combat with invisibility and the snakes go back. Once combat comes back from the mirror images attacking the hunter, the snakes attack the mage in stealth. The flare does not take out the mage, if it did, there would be a flare debuff icon on top of me as I stood, but instead it was the damage of the snakes that took me out of stealth.)
  19. 1. https://db.pandawow.me/?spell=34600 2. Snake Trap for SOME reason prioritizes hitting the mage? Regardless of Mage Mirror Images or Mage Water elemental. WHILE IN STEALTH xdd. It was never like this. 3. Snake Trap should attack whatever activates it and is CLOSER as stated in the description. 4. 10/30/2021 5. Realm : Fun 6. 9/10 Proof : https://streamable.com/dtcclp (It should hit the PRIEST as he ACTIVATED IT and he was ROOTED. Not the mage in stealth XD...) https://streamable.com/zwl2zau (The snake trap should hit the mirror images since the mirror images ACTIVATED the snake trap, not the mage. The flare did not get me out of stealth, if it did, there would be a flare debuff icon on me. But instead it was the damage of the snake trap that got me out of stealth as you can see slowly. I got combat because the mirror images still attack the target while invisible. And the snakes only attacked the images when I was out of combat.)
  20. 1. https://db.pandawow.me/?spell=44457 2. Living Bomb blows up its AoE effect when reapplied at 1-3 seconds left of the countdown of the explosion. This was NEVER the case and causes cc around the target to break instantly. 3. The Living Bomb should only explode when the countdown is finished. 4. 10/29/2021 5. Realm : Fun 6. 9.5/10 Proof : https://streamable.com/hjfkta (Breaks polly) https://streamable.com/u2rsva (Test in duel)
  21. 1.) https://db.pandawow.me/?spell=8177 2.) Grounding totem is absorbing damage until it dies instead of redirecting spells. 3.) Grounding should be redirecting 1 spell to itself. 4.) 10/23/2021 5.) Realm : Fun 6.) 9.5/10 Proof : https://streamable.com/5xmgv0 (Grounding absorbed Fear + 2 fel flames, it doesn't go away until spells kill it)
  22. 1.) https://db.pandawow.me/?spell=8177 2.) Absorbs damage until totem is dead rather than redirecting a single spell. 3.) It should redirect 1 spell to the totem. 4.) 10/23/2021 5.) Realm: Fun 6.) 9.5/10 Proof : https://streamable.com/5xmgv0 (feared totem + 2 shadowflames)
  23. There's only a visual bug now but the main problem is fixed which was my biggest concern, thank you. I don't have recorded proof cuz the bug is rare, but when it did happen it still worked and registered for an instant pyroblast, but there was just no aura/proc indication aka visual bug
  24. 1.) https://db.pandawow.me/?spell=11366 https://www.db.pandawow.me?spell=48107/heating-up (Version 5.0.4) (https://imgur.com/a/JbYY0Xe and https://imgur.com/a/BWHcH14) 2.) You can see in the videos below, this exact spell, "Pyroblast!" (https://imgur.com/a/BWHcH14), when thrown at a Frozen Target and critically hits, it will sometimes not register as a Critical Strike for the fire mage's Heating Up Proc Mechanism. (from Heating up to > "Pyroblast!"). Any critical strike from Fire Magic should give the Fire Mage Heating up, and if the fire mage already has heating up, a 2nd critical strike in a row will give the fire mage "Pyroblast!", an instant pyroblast at 25% more damage. However sometimes completely randomly, when you throw a "Pyroblast!" at a frozen target, and it CRITICALLY STRIKES, the entire Heating Up AND "Pyroblast!" does not register for the player, as if it wasn't a crit, losing all initial Heating Up procs, and messing up the fire mage's damage almost entirely. The bug I found has existed for many months, but it has happened very rarely. When it does happen, the entire outcome of a game can change because of it. 3.) The Spell "Pyroblast!" (https://imgur.com/a/BWHcH14), when it critically strikes, it should work in the Heating Up Mechanism for the Fire Mage Spec. 4.) 10/17/2021, however found this bug at least since 2020. Was rare, but is now happening frequently. 5.) Realm : Fun 6.) 8.5/10 Proof: https://streamable.com/p7tzri (Crit for 98k, did not register heating up proc, all damage gone.) https://streamable.com/fvdx18 (If you slow it down, you can see pyro is thrown before deep freeze fades and combustion lands inside of deep, but only the combustion proc'd heating up, even though the "Pyroblast!" critically hit for 92k, as you can see visually in the numbers.) https://streamable.com/8x2zya
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