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antonirojas

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  1. im not crying, i win all the wars, i only like repair the fuckings bleeds, because is imposible that hit +40k in pvp, and the others DoT of other class only 3-5k without crit, and in retail, deep wounds, not hit a lot. Never a war win me for now in 1v1
  2. When the player was more than one time silenced, or be cut in cast, the duration down 50% more or less, and only cant use the school that was cutted. Is = with the stuns,cc,etc, that are reduced 33-50% every stun,cc or others, and this return to the 100% of the effect every 30sec-1 min. Sorry for my bad english.
  3. Skill name : Guardian of the ancients kings (Retribution) Date tested : 11-04-2014 - 15-04-2014 How it works : Guadian have a duration of 30s. He attack the target with your stats, then is buffed by your haste, crit, expertise, hit... Ok, but he hit with holy damage and here hit with physical damage, then here is the problem, are dealing more low damage in pvp, and isnt powered by pvp power. In a dummy without any cd, only with he, are dealing 25k+ every hit, and final hit of 70k+ but in physical damage, and is holy dmg. Then, is buffered by Inquisition (30%) and pvp power, and all your stats, and in pvp are only dealing 2-4k hit in a cloth priest grievous, and 1-3k in a plate war, and should make more, because shouldn`t be reduced by armor (is holy damage) and powered by your haste and pvp power, and then can up more damage, and deal the correct. In pvp the final hit deal 10-15k only, and should hit a big damage (40-50k) because cant be crit, and is only reduced by defensive skills and resilience. Them the paladin have less burst, and this is very important, and is bug sometimes, and the final hit not deal nothing sometimes, because the guardian is bugged sometimes and not attack. Is powered too by ''wings'' and others. For example my stats are: 20% haste, 18% crit (28% with inquisition), 37k AP, 52% pvp power, and deal in dummy 25-30k, and in retail with 50k AP deal +100k hit holy damage, and big final hit of +200k. Sorry for my bad english. How it should work : Powered by your stats. Hit ~your damage weapon in holy, and final hit big. Powered by pasives and pvp power. Here not working the pvp power, is dealing physical, not holy, and isnt powered by pasives. Source: http://www.db.pandawow.me?spell=86698 Priority : 10/10 Realm : 5.4.2 x10
  4. Bug: Deep Wounds Date tested : 11-04-2014 - 15-04-2014 How it works : Deep wounds deal 1800 + 198% AP. If you are full grievous, without any CD, and 40% AP and 50% pvp power, and the enemy 72% + 2% trinkets, is only reduced by 40% resilience not by 72% + stack and ''ignore the armor'', (same with the bleeds of druid, and rogue) Then you deal: 1800 + 79200 = 81000 every 15s, then every 3s is: 16200 + 25% of pasive, if you are Arms = 20250 + 50% pvp power = 30375 - 45% if are plate, because is PHYSICAL DAMAGE = 16706,6 - 74% resilience = 4343 and this, is similar to the retail, and same the other DoT class, (censure of paladin for example, or shaman) and here are dealing: 30375 - 40% resilience = 18225, ignore them 32% resilience and the physical defense (Armor), HUGE diference of damage, and can be crit. How it should work : reduce by 72% resilience + stack + armor, not by only 40% resilience. Source: http://www.db.pandawow.me?spell=115767 Priority : 10/10 Realm : 5.4.2 x10 The resilience i think that is bug, or work correct, but now isnt the damage good, because ignore resilience and armor, or armor only.
  5. Date tested : 11-04-2014 - 15-04-2014 Bug: All the bleeds. How it works : The damage of all the bleeds of feral druid, work ''bad'', because are dealing the incorrect damage, but only are reduced by 40% of resilience. Example with full grievous and pvp power/maestery/agility: you are feral druid with 35k AP, 75% maestery, and 50% pvp power, and in CDS, and your '' Rake '' deal 498 + 150% AP damage in 15s = 498 + 52500 = 52998 + 75% maestery = 92746 in 15s, then every 3s is: 18549 + 40% '' Savage roar '' = 25969 every 3s and now, reduction of resilience more defensive effects, for example with 74% resilience, the bleed are dealing only with 40% resilience. 25969 - 40% = 15581 and the correct damage is: 25969 - 74% = 6751, and now are a HUGE difference of damage, because '' Rake '' is only 1 bleed, and feral have 3 or 4, and more stronger, and can put in you 3 x ~20000 = +60k every 3s damage, impossible to survive it for a dps class, if havent any healer partner, or bubble. And this is without crit, because feral have a lot and can be +120k every 3s... Then the bug is: if you have 72% resilience, deal only with 40%, then are over damaged by 32%. This is with all bleeds (warrior and rogue too). Sorry for my bad english. EDIT: is reduced to by the physical defense, (armor) and here not, then are more reduction, for example if you are plate 40-45% How it should work : Reduced by 72% resilience + stack not by only 40%, and ignore armor, and should be reduced by armor, too. Source: for example, rake : http://www.db.pandawow.me?spell=1822 Priority : 10/10 Realm : 5.4.2 x10 The resilience i think that is bug, or work correct, but now isnt the damage good, because ignore resilience and armor, or armor only.
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