Jump to content

palass

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by palass

  1. Spell name : Void Tendrils http://www.db.pandawow.me?spell=108920 Date tested : 13/03/14 How it should work: Summons Shadowy tendrils out of the ground, rooting up to 5 enemy targets within 8 yards of the caster for 20 sec. Killing the tendril will cancel the effect. How it works: Indeed you get rooted for like 2/3 seconds but the problem is that, you can just simply get out of the void tendril intself without killing it. It is wrong, it should be supposed to be killed so you can be able to escape the root itself. Server 100x Priority 7/10
  2. Spell name : Atonement http://www.db.pandawow.me?spell=81749 Date tested : 13/03/14 How it should work : When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. How it works: It doesn't work. Server 100x Priority 8/10
  3. palass

    Priest [Halo]

    Spell name : Halo http://www.db.pandawow.me?spell=120517 Date tested : 13/03/14 How it should work: Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 15163 to 25270 (+ 195% of Spell power) Holy damage to enemies, and up to 25271 to 42117 (+ 325% of Spell power) healing to allies, with the greatest effect at 25 yds. How it works: It doesn't work. Server x100 Priority : 10/10
  4. Spell name : Divine Star Date tested : 08/03/14 How it should work: Fires a Divine Star in front of you, traveling 24 yds, causing 3538 to 5895 (+ 45.5% of Spell power) Divine damage to all enemies and 5897 to 9826 (+ 75.8% of Spell power) healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. How it works: It doesn't works at all.
  5. I'd also Like to add the Mindbender http://www.db.pandawow.me?spell=123040 How it should work :Described as an "improved version of Shadowfiend that is substantially more effective at dealing damage and generating mana", the Mindbender actually deals less damage and regenerates less mana than the Shadowfiend per hit. However, with a potential uptime of almost four times that of the Shadowfiend, the Mindbender is capable of outperforming it substantially, provided the priest makes the most of its short cooldown. Deals 88% as much damage as the Shadowfiend per hit Restores only 1.75% per hit, instead of 3% per hit Lasts 25% longer, with a duration of 15 seconds, instead of 12 seconds Available every 1 minute instead of every 3 minutes Has a potential uptime of 375% that of the Shadowfiend, dealing up to 330% as much damage, and restoring up to 218.75% as much mana How it works: Well actually this is the entire problem, it doesn't work at all, It just auto-attacks , doesn't restore mana , and it doesn't do + more dmg .
  6. Spell name : Dominate Mind http://www.db.pandawow.me?spell=605 Date tested : 03-06-2014 How it work: You are able to cc the target, but you are not able to control it's moves . It is supposed to be 100% controlable and movable , where ever you want to drag the target How it should work : Controls a mind up to level X for 30 sec. Does not work versus Mechanical beings. Spell Name : Inner Focus http://www.db.pandawow.me?spell=89485 Date tested: 03-06.2013 How it works : It is reducing your mana cost by 25 % but the immune effect for silence, intrerrupt etc is not working and you can get silenced, intrerrupted etc. + you have no critical effect . How it should work : Inner Focus Reduces the mana cost of your next Flash Heal, Greater Heal or Prayer of Healing by 25% and increases its critical effect chance by 100%. Additionally, you become immune to Silence, Interrupt, and Dispel effects for 5 sec. Server 100x Priority : 10/10
×
×
  • Create New...