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eternalj

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  1. Important 10/10 can't survive with only shamanistic rage
  2. 1. http://www.db.pandawow.me?spell=33076 2. It does not heal for 60% on the first charge and still gives you 1 charge less. 3. The first charge should heal you for 60%. 4. Date tested: 9/30/2015 5. Tested: Pandawow-Fun realm. 6. 10/10 A mandatory glyph in pvp.
  3. eternalj

    Nature's Vigil

    I think the priority should be 10/10 because the talent is useful against caster cleaves in arena where as heart of the wild is better against melee. I hope they fix this as soon as possible.
  4. Can't log in either...
  5. 2h > dw из-за этой ошибки?
  6. Confirmed, I don't see any visuals or any damage of lunar and solar bolts in combat log.
  7. eternalj

    [Spell] Eclipse

    bump!
  8. bump!
  9. Please delete thread
  10. This is exactly what's wrong with Temporal Shield. Hopefully this gets fixed soon.
  11. 1.Name of the spell : Nature's_Vigil (Talent & Spell) 2.How it works : Nature’s Vigil when activated now increases all damage and healing done by 12% [This is Working]. The healing you do does not trigger any heals at all to a nearby player for 25% of the healing done and damage to a nearby enemy. 3.How it should work : Causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done. 4.Date : 11/17/14 5.Realm : PandaWoW Fun 6.Priority : 9/10 useful for all specs.
  12. Wild Mushroom when detonated does not apply a slow to all victims within 8 yards. Must be fixed for balance druids to compete in arena.
  13. Confirmed. Main reason is starsurge bugs out at unpredictable times and will only generate lunar energy. Eventually this leads us to no mana since we cannot change eclipse to get mana back.
  14. Confirmed. This is abused in arena.
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