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feamur

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  1. Can't recall perfectly, but possibly more then 1 year. Still I was able to reconnect with my main and I stopped playing with both at the same time...
  2. Hi there PW staff, I used to play with 2 accounts on your server. Now after a pause, I'd like to come back here, but I have been able to reconnect only with 1 account of mine. Can you do something to help me? My second account's data Account name is: feamur Main char is: Orso, night elf guardian druid Server is: Fun Thanks in advance
  3. As long as flying hack is still undetected by Pandawow, and reporting a player isnt so reliable, 'cos you have to take a clear screen, stop playing, go to the site and report the player, then wait for someone to take care of the report....its just too room for hackers to do whatever they want. I played 6 bgs this day and I lost 6/6 cos there were 2 players fly-hacking in every single bg. Can you immagine how it can be so frustrating spending hours in the purpose of having fun and be butt-hurted by those cheaters? I really would like to see a strong position by the Staff of Pandawow against this abuser, expecially 'cos they actually pop up mostly at night, maybe they think they are not banned... Be strong about this matter... not just banning those ppl for 30 days, but perma-ban their account (or even the Ip), and you'll see no hackers flying around.
  4. Well considering Charge, there's a little bug that sometimes you can just make do with it, but sometimes really hurts your butt. Casting Charge sometimes makes your screen be twisted 180°, so you dont see what you have in front of you, just whats in the back, This way you just lose the visual control of whats happening, and forcing you to reverse your point of view before continuing a fight. All in all its just a little thing, but why not fixing this? Keep it up guys
  5. feamur

    Rallying Cry

    Take a look at this. Lets compare two similar survivng spells from two different classes: Rallying Cry and Vampiric Blood. The spells are almost identical, it only changes the % of hp given and some % of healing increased over a short period of time. But more important, the say both: "AFTER THE EFFECT EXPIRES, THE HEALTH IS LOST". Now lets see them in action. Lets start with Rallying Cry: [ATTACH=CONFIG]78101[/ATTACH] [ATTACH=CONFIG]78102[/ATTACH] [ATTACH=CONFIG]78103[/ATTACH] Now lets see Vampiric Blood: [ATTACH=CONFIG]78104[/ATTACH] [ATTACH=CONFIG]78105[/ATTACH] [ATTACH=CONFIG]78106[/ATTACH] They dont work the same, VB really increases the dk's health, and when it expires takes back the health that's given, as the description means. RC is broken, doesnt increase any health, just takes away health from warrior's pool. Both spells have same description but they work all the opposite. Now I would really like to have a answer from someone of the staff, a dev, someone, cos if I am told everything is fine and there's no bug at all, it's just visual bug and stuff like that, I stop updating this thread. I still see no warrior using RC so I assume everyone thinks its broken. Are we wrong? Is the spell broken? Its just visual? Cmon fix this or tell us whats wrong......PLEASE
  6. feamur

    Rallying Cry

    Hi PandaWoW staff, I have some stuff to update this thread. First of all, lets begin with the basic, lets have a look at what the spell really does: Rallying Cry. Lets analyze: you have 100% hp before casting RC, then during 10 seconds you must have 120% hp, then when the spell fades out you should return at 100%. Of course, a enemy can damage you during RC, making you lose those more hp. When RC ends, if you still have some hp more from RC, they will be taken away from you. More or less as the Battlemaster Trinket works. I'm assuming noone has to desagree with this... Lets look at what happens in reality. I present to you two best friends: [ATTACH=CONFIG]77795[/ATTACH] Now, lets see Clarkent casting Rallying Cry when he was hitting a dummy (this is due to avoid the normal regen interference): [ATTACH=CONFIG]77796[/ATTACH] [ATTACH=CONFIG]77797[/ATTACH] [ATTACH=CONFIG]77798[/ATTACH] See? The health goes from 400k, to 384k as RC is casted, to 316k when it fades out. 1) No more health given 2) a little health lost at the beginning (16k) 3) a great deal at the end (68k). That's all!!! Now I'm asking: what is the use of a surviving spell if it makes you ONLY lose health?? Not a single hp is added by RC, not 1 (1 hp has something to do with a spectacular video linked at the end, lol). What's the correct job RC is supposed to do? Curiously, RC works very well if someone casts it near you but he's not in your party. The smoking gun: [ATTACH=CONFIG]77799[/ATTACH] [ATTACH=CONFIG]77800[/ATTACH] [ATTACH=CONFIG]77801[/ATTACH] As you can see, as Jorel casts RC, Clarkent's health goes from 400k up to 480k, coming back at 400k as RC fades out. And in the same screens, you can see that Jorel's health goes wrongly from 400k to 384k, then to 348k as RC fades (those picture were taken out of combat, with the regen interference). Are you convinced now? Here's the only Cry warriors have as this bug is still untouched: [ATTACH=CONFIG]77802[/ATTACH] And this is the sad fate if some good bursting class, say for istance udk, approach warriors with malevolent intent: [ATTACH=CONFIG]77803[/ATTACH] [ATTACH=CONFIG]77804[/ATTACH] If you PandaWoW staff are not convinced yet, I still have something for you. Enjoy this video from . PLEASE, FIX THIS BUG AS SOON AS POSSIBLE. Thanks
  7. Thank you both guys :) Problem solved :)
  8. Hi there, here's my problem. I want to make some Darkwater Potion with Alchemy, but I cant find a way. Searching on the web I've found I need some Spinefish in order to make a thing called Desecrated Oil, and doing that I have a chance to get the recipe for Darkwater Potion... Easy, isnt it? Now the problem is if I fish in the right spot for Spinefish, I fish nothing, no fish at all. Is it a bug? The vendors in the capital dont have any Spinefish, and beside that, I'm not ever sure this is the right way to make the potion 'cos I dont understand well those Alchemy stuff :) Can someone help me and tell me what the hell I'm supposed to do to create that potion?
  9. 1: Something like Kpyton, its russian, I dont have russian keyboard.....srry (cant copy it from chat cos he've never spoken) 2: PandaWoW FUN 3: flyhack, simple as that 4: [ATTACH=CONFIG]77497[/ATTACH] [ATTACH=CONFIG]77496[/ATTACH]
  10. feamur

    Rallying Cry

    @ Uraganuu Dude, I've 3 points to answer to you, and I'd rellay like to make you come to think about them. 1) you say: "After the duration the health is lost". Yes, but before it fades out, the spell is supposed to GIVE health, not taking it away from you and then making you lose even more hp. The spell gives no hp at all, just make you lose moderate health at the beginning, then a great deal at the end. 2) really, what's the use of a surviving spell if it makes you lose hp instead giving you some in order to survive?? If the spells takes away health, there's no scenario in which this is usefull. Its more like a "Hara-kiri" for warriors. 3) in older thread, someone posted videos about Ralllying Cry in the Official that worked all the opposite, more like the Battlemaster trinket, you can go and check it out. A retail video won't lie I suppose. Now, not to be unfair dude, I play here and I like to play here, but if you go on Arena Tournamet you can see how the spell works correctly... there it gives you 20% health, and at the end restoring the normal hp (out of combat). That makes sense for a survival spell, all other way is pointless. Surprisengly, if a warrior near you but not in party nor in raid cast RC, the spell really works and gives you hp correctly. Great job for #3 changelog, but there's still work to do. Expecially about spriests and udks, this dmg is unreal. Keep it up dude!
  11. Mmmh, I dont know if I've got your point correcly: you're saying that a fire mage that stacks with haste, can cast so many spells in a so short time. I dont play mages, so all that I could do to know this is to ask many good mages about that, and it turned out they cant, cos haste is exponential, not linear. That means you can lower cd of spells, but with a diminishing returns. The best you can possibly reach is 1 second, before DR. I dont know much about caster, but if you come to think about it, they sure have global cooldown, so as fast as they can go, how can they cast more spells if GC is set to 1 second? Dude I'm talking of 4 spells in 1 second, that's a great deal of spells...it is like if every spells have 0.25 sec cast time! Here's someone that helped me in mage's knowledge: [ATTACH=CONFIG]61528[/ATTACH] Anyway, to be precise: Server name: Pandawow Fun server Player name: Inkawlz (horde mage) (server uploader makes immages so unclear, I hope you can see precisely all the stuff, I tryed to zoom the first immage but it is not any clearer. Do you know how can I upload better immages? without bad site like Imageshack or similar..)
  12. Hi there, recently I've seen something impossible. Seems like some brand new hack (or a old one, I dont use them...) is running wild in this server. If you have died bad recently, being hit like a truck, making you wide open your eyes for the surprise (and likely making you get angry) here comes something that can explain that. Now, I was in a ToKM bg happily surviving fights with my 1M guardian druid (Odeeno), when I came across a mage, Inkawlz. I was totally unscared of that...pfff just another mage trying to kill me...but something special happened: HE KILLED A 1 MILLION HEALTH GUARDIAN DRUID IN 4 (FOUR) SECONDS !!!!!! Could you believe that? He hit me with 15 (FIFTEEN!!!) spells inside 4 seconds time!!! 2 pyroblast, 5 combustion, 3 living bomb, 2 ignite, 2 scorch and 1 touch of the grave from 19:55:44 to 19:55:48. The normal screen: [ATTACH=CONFIG]61513[/ATTACH] and a zoomed one: [ATTACH=CONFIG]61514[/ATTACH] Really guys, putting new teleport npc and making potions be endless are funny things, but there are more important things, like a good anti-cheat system, cos hacks in this server are a plague, and even more important fixing broken class...cmon, are you playing in here with us or are you happily skiing somewhere on russian mountains, drinking and laughing, and leaving us die like idiots? (and maybe we are at playing this game...). Good work...
  13. Hi there once more. Testing Rallying Cry have made me want to test here and there warrior's spells, and doing so I've come across something really really bad. Any warrior love crit chance, its the bread and butter of our daily massacre. Sadly, there's bad news about it. Two of our best bursting spells, Recklessness (http://wowpedia.org/Recklessness) and Skull Banner (http://wowpedia.org/Skull_Banner) dont work. They dont add any crit chance in addiction to the normal rate. So we lose 50% burst crit chance at one time. At the moment we are squishy and less bursting...thats how it goes. The proof: [ATTACH=CONFIG]60146[/ATTACH] [ATTACH=CONFIG]60147[/ATTACH] [ATTACH=CONFIG]60148[/ATTACH] Be of good cheer!
  14. I know 10 days are few to expect a fix, I just hope devs are working on this. I'll take this with calm...not mad of dying more in arena and bg, its fine anyway... What really piss me off is something not related to this, its the broken dmg of some classes. Its unbelievable. Shadow priests are crazy, really. Their dmg is out of control. I'm not that into their class, I just asked a priest to know something about and this is what's turned out [ATTACH=CONFIG]59996[/ATTACH] How come two of the mostly op talents of the class went broken at the same time after the patch (or even before...not sure of that)? That's scary...I really mean it. But that's more! I knew elemental shaman has been improved, either for positive bugs or just cos the patch made them be stronger (sadly enha is still unviable...), but some players really really know how to use it. One in particular is the best. [ATTACH=CONFIG]59997[/ATTACH] I dont believe my own eyes. If you know how this is made, reply me cos I still doubt this is reality lol. Can someone tell me, looking at his dmg, thats honestly all right? I know this has to do nothing with the matter. Just bear with me :) Good work!
  15. Spell name: Rallying Cry Link: http://www.wowwiki.com/Rallying_Cry Date tested: 15-10-2014 Server: Panda wow Fun Correct working: it should add 20% health points for 10 seconds, then when it fades out should restore the previous health (out of combat) The issue: surprisingly, the spell works all the opposite. As you cast it, you get a not-fullfilled more health bar (the health is missing), but more important, as it fades out, you LOSE the health the spell is supposed to give. Exemple: my warrior has 513k health points. As I cast RC my real health goes down to 492k even if the bar has a cap of 615k (the +20% RC should give), so there are 123k health points missing. But there's more! As the spell disappears, 10 seconds after, my warrrior's health goes down to 405k!!!! So if I cast RC, I basically lose 20% health. That's potencially lethal in arena, if you don't know the bug. If someone is bursting at you, you normally cast your defensive cd like Shield Wall and Rallying Cry, but doing so you actually one-shot yourself losing 20% health in 10 seconds. I suggest to fix this as soon as possible, 'cos RC is one of our best defensive spell, any warrior would understand the seriousness of this bug. Here's some shots I stamped in combat, 'cos the normal regen would interfere with the hp. Still, I'm not sure I caught them the precise time, so numbers could be even lower. [ATTACH=CONFIG]59575[/ATTACH][ATTACH=CONFIG]59576[/ATTACH][ATTACH=CONFIG]59577[/ATTACH]
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