у меня уже так 3 недели после дудоса раньше таких проблем не было
- - - Добавлено - - -
папка с connection
9/2 20:37:59.745 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK
9/2 20:38:01.688 LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_CONVERSION_REQUIRED
9/2 20:38:01.688 LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_CONVERSION_REQUIRED
док с gx
9/2 20:37:08.197 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:08.237 CGxDevice::D3d11AdapterInfer(): D3D11 - RET: 1, DID: 3
9/2 20:37:08.257 ConsoleDetectDetectHardware():
9/2 20:37:08.267 cpuIdx: 1
9/2 20:37:08.287 videoID: 693
9/2 20:37:08.317 soundIdx: 0
9/2 20:37:08.337 memIdx: 0
9/2 20:37:08.400 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:08.417 ConsoleDeviceInitialize(): hwDetect = 0, hwChanged = 0
9/2 20:37:08.457 CGxDeviceD3d11::DeviceSetFormat():
9/2 20:37:08.477 Format: 1920 x 1080 Window, Ds248, multisample 1
9/2 20:37:08.507 D3D11 Device Destroyed
9/2 20:37:08.537 Shader Model: 5_0
9/2 20:37:08.567 Vertex: vs_5_0
9/2 20:37:08.577 Hull: hs_5_0
9/2 20:37:08.600 Domain: ds_5_0
9/2 20:37:08.620 Geometry: gs_5_0
9/2 20:37:08.650 Pixel: ps_5_0
9/2 20:37:08.670 Compute: cs_5_0
9/2 20:37:08.690 Crossfire found with 1 GPU(s)
9/2 20:37:08.710 Caps:
9/2 20:37:08.710 Vendor ID: 1002
9/2 20:37:08.740 Device ID: 68ba
9/2 20:37:08.750 numTmus: 8
9/2 20:37:08.780 texFilterAnisotropic: 1, 16
9/2 20:37:08.800 rttFormat: 0, 0
9/2 20:37:08.820 vertexShaderConstants: 256
9/2 20:37:08.820 numStreams: 32
9/2 20:37:08.850 stereoAvailable: 0
9/2 20:37:08.860 AFR Groups: 1/1
9/2 20:37:08.890 Format Support:
9/2 20:37:08.910 Abgr8888: vertex pixel rtt
9/2 20:37:08.930 Uv88: vertex pixel rtt
9/2 20:37:08.950 Dxt1: vertex pixel
9/2 20:37:08.970 Dxt3: vertex pixel
9/2 20:37:08.980 Dxt5: vertex pixel
9/2 20:37:09.010 R16_UNORM: vertex pixel rtt
9/2 20:37:09.010 Gr1616F: vertex pixel rtt
9/2 20:37:09.040 Abgr16161616F: vertex pixel rtt
9/2 20:37:09.040 R24_UNORM_X8: vertex pixel rtt
9/2 20:37:09.070 R32F: vertex pixel rtt
9/2 20:37:09.090 Abgr32323232F: vertex pixel rtt
9/2 20:37:09.110 D24X8: vertex pixel rtt pcf
9/2 20:37:09.130 D32: vertex pixel pcf
9/2 20:37:09.154 D24S8: vertex pixel rtt pcf
9/2 20:37:09.168 Shader Profile Support:
9/2 20:37:09.184 vs_4_0
9/2 20:37:09.194 vs_5_0
9/2 20:37:09.214 ps_4_0
9/2 20:37:09.234 ps_5_0
9/2 20:37:09.254 gs_4_0
9/2 20:37:09.274 gs_5_0
9/2 20:37:09.294 hs_5_0
9/2 20:37:09.304 ds_5_0
9/2 20:37:09.324 cs_4_0
9/2 20:37:09.344 cs_5_0
9/2 20:37:09.364 Texture Target Support:
9/2 20:37:09.384 GxTex_2d - true
9/2 20:37:09.404 GxTex_CubeMap - true
9/2 20:37:09.414 GxTex_NonPow2 - true
9/2 20:37:09.434 GxTex_Volume - true
9/2 20:37:09.444 NPTNoDependentReads - false
9/2 20:37:09.474 CPU Processor Detection: 4 H/W threads
9/2 20:37:09.484 Memory Detection: 4276047872 bytes of physical memory available
9/2 20:37:09.504 Detected Graphics Defaults: 3 (CPU = 4, GPU = 3, MEM = 4)
9/2 20:37:11.124 GxAdapterFormats():
9/2 20:37:11.138 0: cf = 2, df = 4, ms = 1
9/2 20:37:11.158 1: cf = 2, df = 4, ms = 2
9/2 20:37:11.171 2: cf = 2, df = 4, ms = 4
9/2 20:37:11.191 3: cf = 2, df = 4, ms = 8
9/2 20:37:11.191 4: cf = 2, df = 6, ms = 1
9/2 20:37:11.233 5: cf = 2, df = 6, ms = 2
9/2 20:37:11.246 6: cf = 2, df = 6, ms = 4
9/2 20:37:11.266 7: cf = 2, df = 6, ms = 8
9/2 20:37:11.280 8: cf = 2, df = 7, ms = 1
9/2 20:37:11.300 9: cf = 2, df = 7, ms = 2
9/2 20:37:11.300 10: cf = 2, df = 7, ms = 4
9/2 20:37:11.341 11: cf = 2, df = 7, ms = 8
9/2 20:37:11.355 12: cf = 3, df = 4, ms = 1
9/2 20:37:11.375 13: cf = 3, df = 4, ms = 2
9/2 20:37:11.388 14: cf = 3, df = 4, ms = 4
9/2 20:37:11.408 15: cf = 3, df = 4, ms = 8
9/2 20:37:11.422 16: cf = 3, df = 6, ms = 1
9/2 20:37:11.442 17: cf = 3, df = 6, ms = 2
9/2 20:37:11.464 18: cf = 3, df = 6, ms = 4
9/2 20:37:11.483 19: cf = 3, df = 6, ms = 8
9/2 20:37:11.497 20: cf = 3, df = 7, ms = 1
9/2 20:37:11.517 21: cf = 3, df = 7, ms = 2
9/2 20:37:11.530 22: cf = 3, df = 7, ms = 4
9/2 20:37:11.550 23: cf = 3, df = 7, ms = 8
9/2 20:37:16.760 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:16.786 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:16.816 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:19.428 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:19.465 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:37:19.498 CGxDevice::D3d9AdapterID(): RET: 1, VID: 1002, DID: 68ba, DVER: 80011.a0523
9/2 20:38:05.654 D3D11 Device Destroyed
и док с Sound
9/2 20:37:09.554 => SI3 Init
9/2 20:37:09.586 => WoW Version 5.4.8 (18414) Jun 13 2014
9/2 20:37:09.606
9/2 20:37:09.626 => User Settings Report:
9/2 20:37:09.636 - ========= PLAYBACK =========
9/2 20:37:09.656 - Enable All Sound [0]
9/2 20:37:09.678 - Enable SFX [1]
9/2 20:37:09.678 --- Enable Error Speech [1]
9/2 20:37:09.720 --- Enable Emote Sounds [1]
9/2 20:37:09.730 - Enable Music [1]
9/2 20:37:09.750 --- Loop Music [0]
9/2 20:37:09.770 --- Pet Battle Music [1]
9/2 20:37:09.780 - Enable Ambient Sounds [1]
9/2 20:37:09.800 - Sound at Character [1]
9/2 20:37:09.820 - Sound in Background [0]
9/2 20:37:09.840 - Enable Reverb [0]
9/2 20:37:09.860 - Enable Software HRTF [0]
9/2 20:37:09.870 - Sound Quality [1]
9/2 20:37:09.890 -
9/2 20:37:09.910 - ========== VOLUME ==========
9/2 20:37:09.920 - Master Volume [1.00]
9/2 20:37:09.950 - SFX Volume [1.00]
9/2 20:37:09.970 - Music Volume [0.40]
9/2 20:37:09.980 - Ambience Volume [0.60]
9/2 20:37:10.000 -
9/2 20:37:10.020 - =========== MISC ===========
9/2 20:37:10.030 - Sound Channels [24]
9/2 20:37:10.060 - Mix Mode 2 [0]
9/2 20:37:10.070 - DSP Buffer Size [AUTO]
9/2 20:37:10.090 - Armor Foley SFX (Self) [1]
9/2 20:37:10.110 - Armor Foley SFX (Others) [1]
9/2 20:37:10.120 => End of User Settings Report
9/2 20:37:10.140
9/2 20:37:10.170 - SE3 Init...
9/2 20:37:10.180 - FMOD Memory Init
9/2 20:37:10.204 - FMOD System Create
9/2 20:37:10.220 - Setting Output Type
9/2 20:37:10.244 - 4 Output drivers detected
9/2 20:37:10.244 --- [0] System Default
9/2 20:37:10.274 --- [1] Headphone (VIA HD Audio)
9/2 20:37:10.304 --- [2] SPDIF Interface (TX0) (VIA HD Audio)
9/2 20:37:10.336 --- [3]
9/2 20:37:10.384 ** Using Driver [0] System Default (Headphone (VIA HD Audio))
9/2 20:37:10.414 - DSPBufferSize = AUTO DETECT
9/2 20:37:10.414 - Setting DSP Buffer Size
9/2 20:37:10.444 - Using Control Panel Speaker Mode STEREO
9/2 20:37:10.464 - Setting Software Format (44100, 2, 1).
9/2 20:37:10.484 - Requested 24 channels.
9/2 20:37:10.504 - Initializing Software Channels
9/2 20:37:10.554 - Init FMOD Game System
9/2 20:37:10.572 - Ok
9/2 20:37:10.588 - Setting Rolloff Scale
9/2 20:37:10.613 - Setting Rolloff Callback
9/2 20:37:10.630 - Sound Bus Init
9/2 20:37:10.647 - Init Suppressors
9/2 20:37:10.704 - SE3 Init Success.
9/2 20:37:10.733 - Setting device callback
9/2 20:37:10.746 => SI3 Init Complete.
9/2 20:37:10.764
9/2 20:38:05.470
9/2 20:38:05.496 => Shutting Down SI3
9/2 20:38:05.514 - Shutting Down SE3
9/2 20:38:05.540 - Shutting Down SE3 COMPLETE.
9/2 20:38:05.551 => Shutting Down SI3 COMPLETE.
9/2 20:38:05.571