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MaryRose

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Everything posted by MaryRose

  1. I do have evidence for this bug as shown in this video: I have 24 mastery without the pally buff, 39 mastery when I received the buff, when I entered the bg I had 24 mastery again. Some screenshots too without buff [ATTACH=CONFIG]131212[/ATTACH] with paladin buff [ATTACH=CONFIG]131213[/ATTACH] In bg [ATTACH=CONFIG]131214[/ATTACH] I still had the pally buff [ATTACH=CONFIG]131215[/ATTACH] Same thing happens when you altf4 and you log in back to your character.
  2. 1. Helearre 2.Fun 3.Using Flyhack to get to a part of the bg where nobody can access with the flag twice. 4. [ATTACH=CONFIG]126786[/ATTACH][ATTACH=CONFIG]126787[/ATTACH]
  3. Isn't the initial heal you get from holy priest renew a passive? http://wowwiki.wikia.com/wiki/Rapid_Renewal I am not sure what you guys are referring to.
  4. Spells: http://www.db.pandawow.me?spell=223817/divine-purpose Issue: When you chose the talent divine purpose it does not proc at all. It happened to me in battlegrounds. I also observed this in an arena match, the holy paladin was talented with divine purpose but the proc never appeared. What should happen: should work. Realm: x100/fun Priority: 10/10. Major heal for Holy Paladins
  5. This is already fixed. Thank you very much.
  6. I think is already fixed, at least on fun realm.
  7. Spell: http://www.db.pandawow.me?spell=109964/spirit-shell Issue: Right now this spell is bugged in two ways, one being in that your flash heal and greater heals create shields lower than those respective spells should heal (Considering battle fatigue) adding to this is the fact that spirit shell should take divine aegis into account, for example: IF my flash heal heals for 100k => 100k SS absorb IF my flash heal crits for 100k => 100k heal+ 100k divine aegis, so IF my flash heal crits for 100k during ss => 200k SS absorb including aegis Realm: x100/fun Prioirty: 4/10 Patch Notes: Patch 5.2.0 (5-Mar-2013): Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis. Patch 5.1.0 (27-Nov-2012): Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
  8. Spell: http://db.pandawow.me/?spell=33076 Issue: critical from Pom should leave a divine aegis shield and/or refresh its duration. In this server when prayer of mending crits nothing happens. Realm: all Prioirty: 4/10 Hotfix (2013-09-12): "Prayer of Mending is now generating a heal and absorption shield for the correct amount when critically striking for a Discipline Priest https://worldofwarcraft.com/en-us/news/10932273
  9. Player is not from Fun, but from x1 or when it used to exist.
  10. I will be happy if any of you can provide an arena battle of a match where we can clearly compare healing after the healer has been hit, then we can make better conclusions.
  11. It might be that cc do not activate battle fatigue but actual hitting the player? He was never hit in that battle. but it is clear and in other videos his rejuv ticks were less, repitchx noticed this too. - - - Updated - - - I already provided a clear video of strand of the ancients and how it use to work live and this does not work like this in here.
  12. No I never said it should not be permanent, that is not my point at all. My point is that battle fatigue won't affect the player unless he/she is hit, I have provided videos of this and you too. At this point I will be happy if they fix it only for bgs, because I know arenas are very important for you.
  13. I am sorry but you don't have a case, it is clear his hots were ticking for less, why? Battle fatigue. At this point let's wait for a mod to make a decision. I have provided clear examples, you have provided videos that counter your argument. If not for arenas I will be happy if they fix this for bgs at least.
  14. I seen that video a countless times now, you can see his hots ticking for less as his affected by battle fatigue pretty clearly.
  15. You can clearly see the healing from the healing rain go down as the shammy was stroke by the rogue.
  16. With these videos is difficult with certainty when a person has been hit and affected by battle fatigue. There is no clear distinction between the two as my videos provide, step by step the mechanics of how battle fatigue works. And you quoted me in the other video, not the one showing me. Can you show me a clear example of without battle fatigue heal and battle fatigue heal, if possible with another streamer?
  17. hots heal less when he enters combat, clear as day.
  18. Sorry if I offended you, but you were the original creator of the report that supposedly battle fatigue is suppose to be on all the time without any proof. I did not personally offended you or call you names, yes those screenshots were from April when I started playing wow. Some people do not have years playing the same game. And yes this bug does affect me because I mostly play healer, not just disc. But it not only affects me but all people who play bgs and arenas.
  19. Two different screenshots from 2 complete different battles does not prove nothing.
  20. I will have to contact zeox about this for if two videos from the official game isn't enough proof I don't know what else is. If this bug is allowed to exist then other bugs should too, if we follow that kind of reasoning. Heisenberg, seems hesitant to change this partly because this bug benefits arena players like repitchx. However, the game should be a balanced one for everyone not just some few arena players. Repitch created a report indicating that battle fatigue should always be on without any retail proof whatsoever, partly since as a rogue it benefits him, he doesn't want to deal with 200k shields and the like.
  21. This should have been fixed a long time ago, strange that repitchx did not report this maybe because he plays rogue? he did not even included on the list to do for zeox.
  22. There is no battle fatigue in legion and this post was made on 2013...it's from mop we have proof from someone who played on live at that time. - - - Updated - - - Who is saying battle fatigue is not in spellbook, that does not prove anything. I have 2 videos showcasing that you have to get hit in order for that passive buff to take over you have.....nothing? Care to explain why? - - - Updated - - - My bad, I already deleted the link and added a much better one I found. I did a quick google search and found this arena video This video explains, step by step how battle fatigue used to work in MOP. Skip at 1:10 where the narrator clearly explains you have to get hit for battle fatigue to take over. He clearly explains how his pally healed 64k flash of light before battle fatigue, 24k after he was hit. This was explained in a matter anyone with a brain could understand. This is on an arena. This is getting ridiculous! Why people don't want to fix this bug despite the sufficient proof in the internet. I will have to contact other mods for this.
  23. Person from live tested this: "I tested it today in a bg. You'll get full heal until you're hit by any attack. So its not a permanent debuff in BG's. Also I had the feeling the debuff lasted longer then 20sec. More like ~40sec-60sec" This comment among other similar ones can be found at: http://www.mmo-champion.com/threads/1284315-Battle-Fatigue-Explain-pls?p=20734651&viewfull=1#post20734651 This is from live panda wow official game, not a private server. I rest my case fix the bug for bgs and arenas for we have live video proof for both, thanks.
  24. It is only permanent when you get hit in a bg and arena. The forum you linked me people comment how it is only activated after you get hit, this comment was made numerous times. We have a video of the live version of the game showing my point. This is a bug and must be fixed.
  25. It would be nice if this was fixed, for casting renew in disc right now is almost useless, and hey some people like to play disc for fun.
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