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Found 2 results

  1. Spell name: Spirit Shell http://www.db.pandawow.me?spell=109964/spirit-shell How it should work: When I activate Spirit Shell, some of my healing spells, instead of healing, should create an absorption shield on the target. For example: My Flash Heal heals for 100k, if I use it while my Spirit Shell is activated it should, instead of healing, create a 100k (+ mastery) absorption shield. In PvP, with Battle Fatigue it should be reduced just one time. For example: a 100k healing Flash Heal being crippled by Battle Fatigue would heal for 40k, with Spirit Shell active it should create a 40k (+ mastery) absorption shield. How it currently works: It's being crippled by Battle Fatigue twice. An absorption shield that should be a 40k (+ mastery) shield is being crippled by Battle Fatigue again, shielding for only 16k (+ mastery). It should be affected by Battle Fatigue just once, like a normal healing. Date tested: 02.12.2014 Server tested: Fun Priority: 8.5/10. Makes the spell nearly useless. This must be urgently fixed.
  2. http://www.db.pandawow.me?spell=134735 does not scale properly with http://www.db.pandawow.me?spell=29838 I've counted it many times : i have ~ 309.000 HP yes ? 3% of that is 9270 9270 *0.45 (Battle Fatigue causes it to heal only 45% of the normal amount [reduces healing by 55%]) = 4171~ Now my Battle Fatigue heals 1881 each tick under the effect of Battle Faigue ,AND NO I DID NOT HAVE ANY HEALING REDUCTION SUCH AS Mortal Strike if any further information needed regarding this topic , please post a reply , i won't know if you are just leaving the topic be ... PLEASE 10/10 Priority since this is the only spell that heals warriors , and with more than ~80% healing reduction for this spell is not going to save us in any kind of scenarios .... Here As requested : a screenshot .. it heals slightly more because i had Commanding shout (10%more HP) [ATTACH=CONFIG]24642[/ATTACH] ITS FIXED ! AND ITS ALREADY APPLIED !
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