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Showing results for tags 'healing'.
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Data Tested: 23/08/2014 Realm: 5x Spell: Summon Jade Serpent Statue Priority: 10/10 How it works: Healing passive of the statue doesn't work in combat but it seems to work perfectly fine out of combat. How it should work: When you cast Soothing Mist, the Jade Serpent Statue should also cast Soothing Mist on an injured ally.
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Spell name: Spirit Shell http://www.db.pandawow.me?spell=109964/spirit-shell How it should work: When I activate Spirit Shell, some of my healing spells, instead of healing, should create an absorption shield on the target. For example: My Flash Heal heals for 100k, if I use it while my Spirit Shell is activated it should, instead of healing, create a 100k (+ mastery) absorption shield. In PvP, with Battle Fatigue it should be reduced just one time. For example: a 100k healing Flash Heal being crippled by Battle Fatigue would heal for 40k, with Spirit Shell active it should create a 40k (+ mastery) absorption shield. How it currently works: It's being crippled by Battle Fatigue twice. An absorption shield that should be a 40k (+ mastery) shield is being crippled by Battle Fatigue again, shielding for only 16k (+ mastery). It should be affected by Battle Fatigue just once, like a normal healing. Date tested: 02.12.2014 Server tested: Fun Priority: 8.5/10. Makes the spell nearly useless. This must be urgently fixed.
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