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  1. Priority 10/11 Spell name - Tested : 2-13-2014 Pandawow: The monk weapon system is completely dumb . and i'll explain why : Look at this SS from Pandawow 1.Normal Malevolent Weapon with Agility(4733-8791 Damage) [ATTACH=CONFIG]24584[/ATTACH] 66k-99k damage on Rising Sun Kick 2.Totally Random BLUE 1handed spell power mace with the speed of 1.90 (1620-3009 damage) [ATTACH=CONFIG]24583[/ATTACH] 72k-111k damage on Rising Sun Kick -Now keep that in mind that not only Rising Sun Kick scales with wrong weapon but ALL monk abilities [*]How it works : If you put a weapon that has a weapon speed of less that 2.00 then your damage will dramatically increase and that damage should be the normal damage with agility weapon [*]How it should work : When you Equip the 2 malevolent weapons you should have the same damage as NOW the fast weapon , and also the fast weapon should decrease the damage not increase .. .this is a bug on all mop private servers since they started but only a few people know about it . I want this fixed cause monks are forced to use 2 handed weapons .....wich is not good for their passive ability http://www.db.pandawow.me?spell=120277 . Fist of Fury does 30k critical strikes with normal malevolent weapon Fist of Fury does 60k critical strikes with 1.70-1.90 weapon Tested on LvL 6 npc-s : Rising Sun Kick with the 1.90 weapon from the picture did 175k damage Rising Sun Kick with http://www.db.pandawow.me?item=2490 did 145k damage so basically i almost did the same damage with a lvl 90 weapon as a lvl 4 weapon [*]Realm : Pictures are from the 5.0.5 Fun Realm but the bug remained still when 5x changed to 5.4.2 . tested it there as well but i dont have max level monk yet PS. NOT a single monk is using 2 handed weapon on retail . here 80% of the monks use them since they dont know about this bug
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