Demiblast Posted March 29, 2015 Posted March 29, 2015 (edited) 1. Name of the spell: http://www.db.pandawow.me?spell=115080/touch-of-death 2. How it works: With dps pvp set, monks can use it on players at or below 10% hp and "instantly" kill them. But it deals only 10% of their max hp dmg. Thanks to that sometimes happens that target survives it, because dmg was absorbed (any dmg absorb, bubble from priest etc) and it has HUGE cooldown if its used with glyph. 3. How it should work: ToD should deal unmitigated dmg (no absorb or reduction). It should deal 100% of their max hp in dmg even though its usable at or under 10% their max hp. As was pointed out by few ppl, not sure if it should deal 10% or 100% max hp dmg but still there is problem with mitigation. 4. Date: 28.3.2015 5. Realm: x10 6. Priority: 9/10 P.S.: few screens down in the thread from me. P.S.S.: updated a little bit. Edited April 5, 2015 by Demiblast
Syrio Posted March 29, 2015 Posted March 29, 2015 at 5.29 you can see it cearly does 1 shot his -10% hp (59k dmg) , not 100% of his max hp into dmg.
Demiblast Posted March 29, 2015 Author Posted March 29, 2015 Just asking, isn't it because that DK got Purgatory? Since you know, he can avoid death if he is healed enough so maybe there is another mechanic for that thing, since it would be hard to overheal 800k touch of death in 3 seconds. Same should be with holy priest's Guardian Spirit.
Matukaa Posted April 5, 2015 Posted April 5, 2015 ToD works exactly as it should. It can kill a priest even from dispersion. Your target will take exactly that many unmitigated dmg that equals his 10% max hp. Never occured to me. DK's can survive, but only them :-?
Demiblast Posted April 5, 2015 Author Posted April 5, 2015 You said unmitigated dmg, but now dmg from ToD can be absorbed, and it shouldn't be. Here is a screenshot from today's testing: [ATTACH=CONFIG]78011[/ATTACH] [ATTACH=CONFIG]78010[/ATTACH] As you can see, duel didn't end after ToD (you can see CD on it) and the one I duelled still had some hp left. On 2nd screen is how much ToD dealt dmg and how much was absorbed.
Callabero Posted April 17, 2015 Posted April 17, 2015 You said unmitigated dmg, but now dmg from ToD can be absorbed, and it shouldn't be. Here is a screenshot from today's testing: [ATTACH=CONFIG]78011[/ATTACH] [ATTACH=CONFIG]78010[/ATTACH] As you can see, duel didn't end after ToD (you can see CD on it) and the one I duelled still had some hp left. On 2nd screen is how much ToD dealt dmg and how much was absorbed. Yea it does not work correctly, today in arena i should kill Rdudu, he had 1% HPs and healed into full. -_- FUN server an i think the same x100
dfabel Posted April 17, 2015 Posted April 17, 2015 Yea it does not work correctly, today in arena i should kill Rdudu, he had 1% HPs and healed into full. -_- FUN server an i think the same x100 Yep all servers
Demiblast Posted May 9, 2015 Author Posted May 9, 2015 Bump there you can see (at that 6th min), monk used ToD on shaman, on shaman's portrait showed 664k.
Syrio Posted May 10, 2015 Posted May 10, 2015 Bump there you can see (at that 6th min), monk used ToD on shaman, on shaman's portrait showed 664k. You do realize you basically want them to ''nerf'' ToD ( which I tried to say in undertext for u) That if it would be so then there would be tiny chance for warlock to survive if he would use that absorb ability ( which absorbs 10 mil?) yeah after the shield would go off he would receive that 50% dmg ( aka half of max hp+damage you did do on him) but there would be high chance that healer could burst outheal it. I hope that you understood what I meant but if you didnt I dont care.
Demiblast Posted May 10, 2015 Author Posted May 10, 2015 You do realize you basically want them to ''nerf'' ToD ( which I tried to say in undertext for u) That if it would be so then there would be tiny chance for warlock to survive if he would use that absorb ability ( which absorbs 10 mil?) yeah after the shield would go off he would receive that 50% dmg ( aka half of max hp+damage you did do on him) but there would be high chance that healer could burst outheal it. I hope that you understood what I meant but if you didnt I dont care. You do realize ToD SHOULDN'T be absorbed? It's unmitigated damage. Simply, you get ToD = death.
Repitchy Posted May 10, 2015 Posted May 10, 2015 You do realize ToD SHOULDN'T be absorbed? It's unmitigated damage. Simply, you get ToD = death. correct me if im wrong, but last time i checked ToD did 100% of your HP as damage. So if lock uses shield and u use ToD, it should only do 600k damage (if you have 600k hp tho).
Demiblast Posted May 10, 2015 Author Posted May 10, 2015 Unmitigated damage = can't be absorbed, shield won't help.
Repitchy Posted May 10, 2015 Posted May 10, 2015 (edited) Unmitigated damage = can't be absorbed, shield won't help. http://www.db.pandawow.me?spell=115080/touch-of-death#changelog "dealing damage equal to the Monk's maximum health to them." that means http://www.db.pandawow.me?spell=110913/dark-bargain should save you (will die from dot tho). Edited May 10, 2015 by Repitchy
Demiblast Posted May 10, 2015 Author Posted May 10, 2015 (edited) http://www.db.pandawow.me?spell=115080/touch-of-death#changelog "dealing damage equal to the Monk's maximum health to them." that means http://www.db.pandawow.me?spell=110913/dark-bargain should save you (will die from dot tho). Probably yea, few mechanics should work like that so they wont get instant killed, like DKs purgatory. Still it's bugged and we can do nothing about it, devs aren't focusing on spells right now... Edited May 10, 2015 by Demiblast
Recommended Posts