Moens Posted May 26, 2015 Posted May 26, 2015 (edited) *Now before saying this and having people rant and rave on about me being on a one sided arguement I play BOTH Alliance and Horde* Typically Battleground queues take between 20 seconds to 2 minutes, but some prefer it to be instant much like myself and my fellow guild members, a major problem with this is typically along the lines of this, "You've queued for random battlegound: Alliance Queued - 49 Horde Queued - 0", Thus it takes a good few minutes for the Battleground queue to pop and allow you to enter a BG. Next is the fact of how the server is mostly almost 2-1 Alliance-Horde, yet the constant loss for Alliance in the BG's is probably a cause of miscooperation via Alliance players including, but not limited to; language barrier, simply lack or loss of interest due to constant loss, Honor Farming AFKers, New-To-MoP Players. This has brought up a lot of rage even from myself and friends. Now I'm not saying that should end, some rage is always fun in a game but when it gets to the point of name-calling/bashing/racism towards others isn't acceptable and I'm sure Players and Server Admins will agree. This is more of a fix of the one-sided (Seemingly at least) BG queue's and constant loss for Alliance and making the server MUCH more competitive for BG's. This means that teams, for instance; 5 Alliance 5 Horde vs 7 Horde 3 Alliance in Warsong Gulch or 13 Alliance 7 Horde vs 9 Alliance 11 Horde in Alterac Valley/Isle of Conquest. X-Alliance and X-Horde on the 'Alliance team' vs X-Horde and X-Alliance on the 'Horde team'. - Remove the Alliance-Horde Queue Requirement, meaning mix Alliance and Horde teams (Allowing parties to stick together) This will make queues almost, if not always, instant. Change the horrid win-loss ratio of Alliance to Horde (I calculated 1win for every 6 or 7 BG's) Allow Alliance players to play with their Horde friends and vise versa. Bring more cooperation and much more rivalry in the Open World. Allow those late-nighters to play much faster Give a more 'populated server' feeling for Horde Players Giving a better feeling for Alliance players without constant loss. Pinning Horde vs Horde and Alliance vs Alliance Racial Bonuses allowing more epic fights. I will make edits or discuss further if needed, thanks for reading! Edited May 26, 2015 by Moens
Frostshotz Posted May 26, 2015 Posted May 26, 2015 yes and no yes: almost insta que for allys no: that wont change the balance at all
Moens Posted May 26, 2015 Author Posted May 26, 2015 (edited) How won't it change the balance? I leveled a Lock not to long ago and did BG's, out of ten BG's the Alliance won 1, almost 2 but that doesn't cut it as a win. Lol, my Druid has a win-loss ratio today of 3-15. It's more of a change that makes the chances of winning on either side higher because it mixes the good-decent-bad players up more. Thus lets say 20 players enter WSG, and 3 players that are bad on the alliance, 4 are decent and 3 are good. 2 Of those bad players go to Horde, 1 Decent, 2 good go to horde while the horde team were to trade off 3 good, 1 bad, 2 decent to the Alliance. Edited May 26, 2015 by Moens
Frostshotz Posted May 26, 2015 Posted May 26, 2015 How won't it change the balance? I leveled a Lock not to long ago and did BG's, out of ten BG's the Alliance won 1, almost 2 but that doesn't cut it as a win. Lol, my Druid has a win-loss ratio today of 3-15. It's more of a change that makes the chances of winning on either side higher because it mixes the good-decent-bad players up more. Thus lets say 20 players enter WSG, and 3 players that are bad on the alliance, 4 are decent and 3 are good. 2 Of those bad players go to Horde, 1 Decent, 2 good go to horde while the horde team were to trade off 3 good, 1 bad, 2 decent to the Alliance. same thing mixing the players might mean only greens vs full prides so ya also the fact that ally loses is their problem
Moens Posted May 26, 2015 Author Posted May 26, 2015 (edited) same thing mixing the players might mean only greens vs full prides so ya also the fact that ally loses is their problem Yes, as that is possible to happen, it's also a fact that most players aren't in full greens or blues. Yes, there are some, but it also means that green players don't ALWAYS get with green/blue geared. My Druid is just on the road for Full pride and there are times I have the highest HP on my team except for maybe a Warlock/DK. The suggestion, as much as it's a double edged sword, it also adds in more fun, more competitiveness, and makes the BG more random; Friends pinned against friends, guildies vs guildies, and so on. Also; I was just throwing out the idea, if it's easily possible or not let alone even doable, I don't know. I know for a fact that I saw a 3.3.5a server that shall not be named(As well as if I have the right server in mind or if it's still up or not is beyond me.) that did this, and just thought it may be a good idea to throw out the idea and get feedback and maybe be implemented. And yes, it is the fault it's the Alliances fault they lose so much; And there are times I play Horde and I want to throw my keyboard across my room in how terrible we do, but there was only once that I felt more rage than when I play Alliance. Aside from that fact, the suggestion was just an idea for more fun as well as way to fix some minor problems amongst the factions and faction ratio's. Edited May 26, 2015 by Moens
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