Furmetal Posted September 7, 2015 Share Posted September 7, 2015 (edited) Realm tested - Pandawow Fun Date - 07/09/2015 Spell - Temporal Shield Description - The spell is healing the damage taken, but instead of healing the damage over 6 sec, it heals ALL of the damage each tick. How it should work - The healing from the spell should be equal to the damage taken divided by 6, thus it is healed over 6 sec. Priority - 10/10, this is FAR more important than the spellsteal bug. Proof - *Note - Yeah, that's right, 363k tick per second, one of the reasons why it is urgent. Special thanks to Noneedholy/SazziEU for the testing. Note that Discipline Priest/Mage will be overpower and unbeatable since the discipline's shields are not affected by dampening and nor is temporal shield(and if it is, who needs dampening when you can heal for 200m lol). Extra video https://www.youtube.com/watch?feature=player_embedded&v=g5eEqZlvWSY Edited September 7, 2015 by Furmetal Link to comment
Antilogic Posted September 7, 2015 Share Posted September 7, 2015 So this is why I couldn't even dent a 399k HP mage on my full bursting fury warr...I was doing 150k Raging Blows and his HP wasn't moving at all :))) Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 So this is why I couldn't even dent a 399k HP mage on my full bursting fury warr...I was doing 150k Raging Blows and his HP wasn't moving at all :))) Dude, this is WAY worse than any other bug that we have. WAY. WORSE. Mages can literally be immortal at any dampening. Link to comment
Noneedholy Posted September 7, 2015 Share Posted September 7, 2015 for first its nice that they even tried to listen to our reports and the changelog right there was by far the best we ever had since long time. But ye with temporal shield they fucked up ^^ i reckd on a mage which get helaed for 500k / second kek Link to comment
Antilogic Posted September 7, 2015 Share Posted September 7, 2015 I just popped online, inspected 10 mages....all used Temporal Shield :)))))) Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 This need to be fixed today. Either remove Temporal Shield and fix it later, or fix it now. I can foresee people queuing double mage and abusing. Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 brb selling Hioshiru to buy a mage. Link to comment
Noneedholy Posted September 7, 2015 Share Posted September 7, 2015 i fucking love juster man ... necrotics scaled down from 100k to 50k. RIP absolutedogabuser Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 Updated with new info. - - - Updated - - - Updated with video. Also, bump. FIX THIS ASAP. Link to comment
Antilogic Posted September 7, 2015 Share Posted September 7, 2015 Tried it, it's dumb and would make me hate my mage. I'm sticking to my usual talents :) Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 (edited) Tried it, it's dumb and would make me hate my mage. I'm sticking to my usual talents :) My clarivoyance crystal ball told me that there will be 3k mages playing mage/mage comp and soloing arenas. I assure you, lol. Edited September 7, 2015 by Furmetal Link to comment
Antilogic Posted September 7, 2015 Share Posted September 7, 2015 I can solo a 5s arena with this....not fun at all...:( Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 I can solo a 5s arena with this....not fun at all...:( Enjoy the bug, let's wait for repitch to ask Juster to fix it. Plot Twist - The bug persists forever and the mages dominate the server, creating the ArcaneNet destroying the other races and classes, in the end there will be only human mages and undead mages and the survivors will have to travel in time to stop it. Link to comment
Antilogic Posted September 7, 2015 Share Posted September 7, 2015 It reminds me of the monk bug like a year ago. I was the only mage in the battleground, the other 39 people were all windwalkers spawning clones :( Or the lynx rush bug. Or the ele blast bug. Long list :( Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 Long list :( Had to laugh at this. This bug is possibly the most important, even more than the absorbs not being affected by dampening. WTB attention from the staff. Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 (edited) https://www.youtube.com/watch?v=g5eEqZlvWSY Just leaving this here. +104285632 PER SEC(and crit chance) Edited September 7, 2015 by Furmetal 2 Link to comment
Noneedholy Posted September 7, 2015 Share Posted September 7, 2015 oh my fucking god, can someone please fix that xD ? Link to comment
Frostshotz Posted September 7, 2015 Share Posted September 7, 2015 mages are underpowered nuff said they need this Kappa Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 mages are underpowered nuff said they need this Kappa Let's make it like this so they don't take it real. Anyway, I PMed Juster and he said that they're alredy taking a look into this. Meanwhile, yall get 2.7k+ before the fix. Link to comment
dotadoom Posted September 7, 2015 Share Posted September 7, 2015 Why do they even make changes before testing? Like literally, this is total bs... Link to comment
Furmetal Posted September 7, 2015 Author Share Posted September 7, 2015 Why do they even make changes before testing? Like literally, this is total bs... Total bullshit is a Disc Priest(shields unaffected by dampening)/Frost mage(ring of frost, temporal shield which is not affected by dampening and grants immortality, etc etc) comp. Link to comment
Shepard Posted September 7, 2015 Share Posted September 7, 2015 The amount of mage bugs that make them more powerful is too damn high, it's almost like the devs do this on porpoise. Link to comment
Nemifest Posted September 7, 2015 Share Posted September 7, 2015 Gonna go soloQ 1v2 with Arcane mage now. Link to comment
Repitchx Posted September 7, 2015 Share Posted September 7, 2015 Enjoy the bug, let's wait for repitch to ask Juster to fix it. Plot Twist - The bug persists forever and the mages dominate the server, creating the ArcaneNet destroying the other races and classes, in the end there will be only human mages and undead mages and the survivors will have to travel in time to stop it. don't have my pc until tomorrow so typing this on my phone xD... asking juster to fix it won't help (at least not when i tried to ask). but doesn't matter though. they will fix this tomorrow, I'm positive. they will never let this bug stay like with rest of the bugs xD. Link to comment
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