Furmetal Posted October 12, 2015 Posted October 12, 2015 (edited) Realm tested - x100 Spell- Battle Fatigue Description - In arenas, if you don't hit the healer and the DPS, their healings are not affected by the battle fatigue, resulting in ridiculous healings that double dps comps can't outdamage. Not automatically applied in battlegrounds - http://i.imgur.com/UKSwF8s.jpg and http://i.imgur.com/lsHH1kn.jpg How it should work - The battle fatigue should automatically applied upon entering an arena permanently(until the player leaves the battleground), without the need to being hit. Priority - 9/10, makes DPS/DPS really hard to be played, even if the opposing DPS/Healer has no idea of what they're doing, also makes matches longer between DPS/Healer vs DPS/Healer. Tests done Kyssa = 550 mistweaver Qcum = 550 feral Surging mist cast without me attacking Kyssa in an arena, both untouched = 146108 Surging mist cast without me attacking Qcum in an arena, both untouched = 175740 Surging mist cast with me attacking Qcum(casted on Qcum), Kyssa untouched = 70219 Surging mist cast with me attacking Kyssa(casted on Kyssa), Qcum untouched = 58739 Surging mist cast with me attacking Qcum and Kyssa(casted on Qcum), both were hit = 60014 Note - Feral has +20% healing received. Note - Tests done without trinket procs(and crits) and all inside an arena(Dalaran Sewers). Comments - Sometimes Battle Fatigue is randomly removed, still didn't figure why. Special thanks to Nemifest that helped me with the tests. Edited October 13, 2015 by Furmetal Typo, grammar. 1
Furmetalisawintrader Posted October 12, 2015 Posted October 12, 2015 applies for duels & BGs as well. arena is more important though, but just wanted to put it out there. When you duel someone, Battle Fatigue should be put in effect immediately.
Furmetal Posted October 12, 2015 Author Posted October 12, 2015 (edited) Anyway I'm pretty sure that my thread, even if it is an important bug, won't get as much attention as the others such as the Necrotic Strike one, because most people are playing Healer/DPS comps and would not like to lose to a DPS/DPS. If this gets fixed, most games won't last till 40% if you train the healer, since they weren't meant to tank DPS, that rule applies to mistweavers too since they would have to orb spam at some point, and that would get them out of mana if the double stack was fixed. - - - Update - - - New info updated Healing isn't fully affected in battlegrounds. http://i.imgur.com/lsHH1kn.jpg http://i.imgur.com/UKSwF8s.jpg Edited October 13, 2015 by Furmetal
Juster Posted November 14, 2015 Posted November 14, 2015 Fixed, will be apply after update(on next week I guess). 2
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