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Chilblains not working correctly


pujo2

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Posted (edited)

1. http://db.pandawow.me?spell=50041/chilblains , http://www.db.pandawow.me?spell=50041/chilblains

 

2. The 2nd part of the description (and victims of your Chains of Ice are immobilized for 3 sec.) the 3s root/immobilized is removed by any damage taken. when it shouldn't.

 

3. The 3s root/immobilized should not break if someone attack the target in chains.

 

-Example of how should Chilblains work: http://www.db.pandawow.me?spell=87195/glyph-of-mind-blast, this never break for more dmg u do in the target, Chilblains should have this mechanic also.

 

Video of how Chilblains should work: https://www.youtube.com/watch?v=hj9QayeGvp8

 

Video of how they work atm (bad): https://www.youtube.com/watch?v=2SWwOq8R224

 

You can't compare 8s roots with 3s roots, its logic that 8s should broke with dmg, but 3s not, also u can read it in the spells description:

 

other videos:

 

 

 

 

http://www.db.pandawow.me?spell=87195/glyph-of-mind-blast and http://www.db.pandawow.me?spell=50041/chilblains VS

 

-"Damage caused may interrupt the effect":

http://www.db.pandawow.me?spell=107566/staggering-shout

http://www.db.pandawow.me?spell=339/entangling-roots

http://www.db.pandawow.me?spell=5782/fear

http://www.db.pandawow.me?spell=51514/hex

 

 

4. 14/2/2016

 

5. Realm fun

 

6. 10/10 basic slow for dk.

Edited by pujo2
  • Like 2
Posted
Im pretty sure the root should get removed by dmg.

 

Where is the point on breaking it after any dmg, if dk is doing constant dmg all time, then the talent is quite useles, it break with dots, melee or ghoul all time. I will show a video of the talent working as i say later.

Posted
Where is the point on breaking it after any dmg' date=' if dk is doing constant dmg all time, then the talent is quite useles, it break with dots, melee or ghoul all time. I will show a video of the talent working as i say later.[/quote']

Every root breaks by dmg (not sure how much dmg). Thats totally normal

Posted (edited)
Every root breaks by dmg (not sure how much dmg). Thats totally normal

 

Tell this to balance roots, they can full burst u during roots+solar silence, the problem here is that this roots break insta after 1 point dmg, and this 3s just should not break cuz they are 3s.

 

You can see what i mean by reading this 2 spells description: http://www.db.pandawow.me?spell=50041/chilblains vs http://www.db.pandawow.me?spell=107566/staggering-shout (Damage caused may interrupt the effect.) Chilblains are 3s cuz they are not suposed to break by dmg.

 

Another example: http://www.db.pandawow.me?spell=50041/chilblains vs http://www.db.pandawow.me?spell=339/entangling-roots (Damage caused may interrupt the effect.)

 

DK chilblains are 3s roots, when other roots are 5s or 7s in pvp, thats why they should not break, appart of that, thats what u can understand from the description.

Edited by pujo2
Posted (edited)
how do u know this?

btw staggering shout is bugged af

 

Tell this to balance roots, they can full burst u during roots+solar silence, the problem here is that this roots break insta after 1 point dmg, and this 3s just should not break cuz they are 3s.

 

You can see what i mean by reading this 2 spells description: http://www.db.pandawow.me?spell=50041/chilblains vs http://www.db.pandawow.me?spell=107566/staggering-shout (Damage caused may interrupt the effect.) Chilblains are 3s cuz they are not suposed to break by dmg.

 

Another example: http://www.db.pandawow.me?spell=50041/chilblains vs http://www.db.pandawow.me?spell=339/entangling-roots (Damage caused may interrupt the effect.)

 

DK chilblains are 3s roots, when other roots are 5s or 7s in pvp, thats why they should not break, appart of that, thats what u can understand from the description.

 

Read spells description, 3s roots after chains of ice, no matter if u attack, also the target should stay in roots 3s as max (not stackeable) each time u use chains of ice.

 

 

Pandawow: Just the first root is 3s, the 2nd is 1,5s and the 3rd 0,5s ---> https://www.youtube.com/watch?v=-hZDXFiJEs8

 

How should work: each chains of ice should root 3s the target. Damage should not break the root. Its not like http://www.db.pandawow.me?spell=339/entangling-roots or http://www.db.pandawow.me?spell=107566/staggering-shout

Edited by pujo2
Posted
The dot tick from frost fever (applied by the chains themselves) breaks the root instantly. That's definetly not working as intended, chains should break only on heavy damage like every other root or CC that works that way (hex, ring of frost, fear, etc)
Posted (edited)
The dot tick from frost fever (applied by the chains themselves) breaks the root instantly. That's definetly not working as intended, chains should break only on heavy damage like every other root or CC that works that way (hex, ring of frost, fear, etc)

 

They are 3s root, not 7s, and read spells description, u can see the diference in "Damage caused may interrupt the effect"

 

http://www.db.pandawow.me?spell=50041/chilblains

----

http://www.db.pandawow.me?spell=107566/staggering-shout

http://www.db.pandawow.me?spell=339/entangling-roots

http://www.db.pandawow.me?spell=5782/fear

http://www.db.pandawow.me?spell=51514/hex

 

See the diference in description?

 

Even 3s its fast, dk just have 2 frost runes so u can't spam it so much without losing dmg (chains don't deal any dmg), and death runes are for necrotics as prio, wasting it with chains would be a big lose of preasure/dmg.

Edited by pujo2
Posted
The 3s root/immobilized should not break if someone attack the target in chains. Should last 3s each time u use chains of ice.

1. No. Its root effect, so it can take only 5-10% from all sources (DK, dot, team mate)

 

2. No. Its share its DR with groupe Roots.

So after reapplying, its duration reduce by 50%. 3 sec -> 1.5 sec -> 0.75 sec -> immune

http://wow.gamepedia.com/Diminishing_returns

Posted (edited)
1. No. Its root effect, so it can take only 5-10% from all sources (DK, dot, team mate)

 

2. No. Its share its DR with groupe Roots.

So after reapplying, its duration reduce by 50%. 3 sec -> 1.5 sec -> 0.75 sec -> immune

http://wow.gamepedia.com/Diminishing_returns

 

About DR i agree:

Roots

Death knight

Chains of Ice (with Chilblains)

 

 

About dmg to break i disagree:

 

There is a clear diference on the spell description. Breaking 3s its just stupid also.

Edited by pujo2
Posted (edited)
pujo2, Its doesnt metter what description is.

Its has mechanic -> Root

And has use server method -> Root

 

Tooltip just for fun

 

In pandawow, one balance druid can full burst you in roots + solar silence without breaking it sometimes :/

 

Dude, don't compare 3s root with 8s root :/ 3s don't need dmg to break, it ends so fast, and the 2nd root is 1,5s, there is no point on breaking it by dmg.

 

"Damage caused may interrupt the effect" is in every 5s-8s tooltip, for some reason its not in chilblains.

 

Examples:

http://www.db.pandawow.me?spell=33395/freeze

http://www.db.pandawow.me?spell=339/entangling-roots

http://www.db.pandawow.me?spell=19387/entrapment

Etc.

 

 

Example of spell like Chilblains: http://www.db.pandawow.me?spell=87195/glyph-of-mind-blast, this never break for more dmg u do in the target, Chilblains should have this root mechanic also.

 

Video of how Chilblains should work: https://www.youtube.com/watch?v=hj9QayeGvp8

Edited by pujo2
Posted
---

 

Provide a solid proof from blizzard retail, not wowhead or anything like that, because it doesn't explain EVERY detail of it.

 

Try to do what I did for once, jesus. Stop being lazy.

Posted (edited)
Provide a solid proof from blizzard retail, not wowhead or anything like that, because it doesn't explain EVERY detail of it.

 

Try to do what I did for once, jesus. Stop being lazy.

 

1. Name of not working spell/quest/npc etc Necessarily add a link to WoWHead

2. Description of the problem. Try to explain all as best as you can. Describe what is not working exactly. Add proofs of your words - usually attached screenshot or the combat log - is enough.

3.How it must work. Necessarily give examples with the link to WoWHead, WoWWiki or WoWPedia. You can use any evidence, the main thing that it isn't your opinion, but official data from the official server WoW.

 

Then you should consider on changing the Rules to make a bug report, btw the diference its clear in the spells description.. idk where is the doubt on:

 

 

http://www.db.pandawow.me?spell=87195/glyph-of-mind-blast and http://www.db.pandawow.me?spell=50041/chilblains

https://www.youtube.com/watch?v=hj9QayeGvp8

 

VS

 

-"Damage caused may interrupt the effect":

http://www.db.pandawow.me?spell=107566/staggering-shout

http://www.db.pandawow.me?spell=339/entangling-roots

http://www.db.pandawow.me?spell=5782/fear

http://www.db.pandawow.me?spell=51514/hex

 

There is a diference between 3s immobilize or 8s, and the diference on the description is also clear, i also showed a video of a spell that work how Chilblains should

Edited by pujo2
Posted
Provide a solid proof from blizzard retail, not wowhead or anything like that, because it doesn't explain EVERY detail of it.

 

Try to do what I did for once, jesus. Stop being lazy.

 

 

Easy as fuck to youtube, seriously. Video has several example of Chains of Ice roots not breaking instantly upon damage. There's a clear one at 6:50 where the root lasts its full duration despite an auto-attack and a plague strike.

Posted

 

Yes in this is showed at 1:24 the target receive a critical strike by the Killing Machine buff and the root last to full duration.

Well as you saw root spells like Staggering Shout, Entangling Roots show how it must works, how many lasts and how it must be interrupted. Chilblains talent doesn't work as that. Chilblains ONLY is affected by DR and immune (like Hand of Freedom).

That means Chilblains do not broke for any damage, only for those mechanics mentioned above.

Posted
Thanks you both, really appreciate it.

 

However, my comment was to Pujo2, since he doesn't provide solid proof, to be accepted.

 

I did with wowhead and i don't see where is the problem, its clear in the spells description, btw other poeple can search for videos

 

 

Easy as fuck to youtube, seriously. Video has several example of Chains of Ice roots not breaking instantly upon damage. There's a clear one at 6:50 where the root lasts its full duration despite an auto-attack and a plague strike.

 

 

Yes in this is showed at 1:24 the target receive a critical strike by the Killing Machine buff and the root last to full duration.

Well as you saw root spells like Staggering Shout, Entangling Roots show how it must works, how many lasts and how it must be interrupted. Chilblains talent doesn't work as that. Chilblains ONLY is affected by DR and immune (like Hand of Freedom).

That means Chilblains do not broke for any damage, only for those mechanics mentioned above.

 

Done, videos for u xd

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