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Blood presence Abuse


Noneedholy

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1. http://www.db.pandawow.me?spell=48263/blood-presence

2. You can abuse this silly bug easily and it's abused by every single dk on highrating. I'll give an explanation just to show you how it works. And yes even if thats an introduction everyone uses it already and maybe it force Pandawow to fix it faster.

 

1. You have a Blood spec as 2nd spec and a unholy spec as main spec. (also works if you just unlearn ur main spec i guess)

 

2. http://i.imgur.com/PQqmfxL.jpg

 

3. Now we go in our Blood spec and just switch to blood presence. After we are in blood presence you have to switch back to unholy and then this happens :

 

4. http://i.imgur.com/FYbDpn7.jpg

 

5. Also tested it in arena and it won't dissappear after joining. Also The 6% less crit taken thing is still up.

 

3. It obviously shouldn't work like that.

4. 08.03.2015

5. xfun / cross realm

6. 10/10 since its gamebraking.

 

I usually don't want to leak gamebreaking bugs like that but after i whispered zeoxx the bug ( was last year in december or smth lol ) nothing happened so i gonna post it here now in hope it will get fixed.

 

New Proof/VIDEO UPDATED !

 

Visual bug ? Aight then watch this video :

 

Edited by Noneedholy
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We tested it and our rune speed is still as we would be in Unholy presence so yeah it's bugged.

Visual bug exist only in your buff bar. As soon as your stats in your character pannel gonna change it's a real bug.

But yeah from where you should know that

 

Just tested it again.

 

With that bug my rune need 7 sec to refresh and without 8 + sec so yeah dont have to explain it further i guess.

Edited by Noneedholy
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We tested it and our rune speed is still as we would be in Unholy presence so yeah it's bugged.

Visual bug exist only in your buff bar. As soon as your stats in your character pannel gonna change it's a real bug.

But yeah from where you should know that

 

https://www.youtube.com/watch?v=XC1YdrlFNks can u just see this and http://forum.pandawow.ru/showthread.php?t=166482 ?.. fix the tooltip!! its a mega bug!!

 

example of tooltip bug that has been always in warlocks: http://forum.pandawow.ru/showthread.php?t=145499&highlight=sacrifice

Edited by pujo2
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The 6% less crit taken thingy is still there so i don't really understand your point tbh. It's a bug and i dont wanna know how far some ppl can abuse it ( even more than i did in the video ) So yeah its a bug and it needs to get fixed.

 

It's a bug so i guess theres no need to discuss about if it's a "big bug" or not.

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slow internet noneed, i think u need optical fiber xd

 

- - - Updated - - -

 

The 6% less crit taken thingy is still there so i don't really understand your point tbh. It's a bug and i dont wanna know how far some ppl can abuse it ( even more than i did in the video ) So yeah its a bug and it needs to get fixed.

 

if the rune is visual all the tooltip is visual.. u can just test it by using chaos bold on ur blood presence and blood presence "bug", the chaos deals the same dmg (6% less crit for chaos should be less dmg), go and make a video of it

Edited by pujo2
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That is great that you don't even know your own class, really.

 

You don't get 6% less crit dmg you just have a 6% less chance to get an critical effect. Holy moly inform urself before talking here please

 

And how can you confirm that you have that 6% less chance to be critically attacked? When the haste "bug" is just visual? Count it with the tooltip.

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And how can you confirm that you have that 6% less chance to be critically attacked? When the haste "bug" is just visual? Count it with the tooltip.

Test it by urself with some meleeattacks over and over again and you will see it. Also i dont know what are you trying to proof tbh. It's a bug even tho the haste buff dissappears after some attacks. It's still a bug and it should be fixed. Same worked for Druids with armor & Guardian spec back in days which wasn't just visual but yeah.

 

Since we don't know it 100% it should be fixed also. Really idk wheres the point since it's a bug.

Edited by Noneedholy
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So' date=' you're saying that's how we test crit attacks? To see how many times I can crit and see if that 6% of 100%+ is affected? Doesn't seem very sensy.[/quote']

Still wondering where is your point. It's a bug and it's proofed doesnt matter if for 1 sec or for 2 seconds its a bug and you should deal with it. They should fix it because i cba this discussions about a 6% procc chance which you can never proof to 100% unless you have access to the database. Simple as that just requires a fix

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That is great that you don't even know your own class, really.

 

You don't get 6% less crit dmg you just have a 6% less chance to get an critical effect. Holy moly inform urself before talking here please

 

 

Again, please read it pujo.

Edited by Noneedholy
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Still wondering where is your point. It's a bug and it's proofed doesnt matter if for 1 sec or for 2 seconds its a bug and you should deal with it. They should fix it because i cba this discussions about a 6% procc chance which you can never proof to 100% unless you have access to the database. Simple as that just requires a fix

 

My point is that your "tests" isn't making sense.

You still can't prove that attacking many times defines the chance of critting. Since the crit number is higher than the % in the character panel, and is splitted evenly depending on physical / magical damage.

 

According from what you're saying. Lets say you have 38% crit chance, you do 20 attacks but only 7 minimum critted.

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And still arguing about a bug which is obviously a bug.

 

Invalid report.

still a bug but yeah why should a mod know that :D let say even if its only visual its a bug but yeah prob. u wont get that in ur little brain.

 

Sorry for roasting but honestly u make urself look stupid.

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