Repitchx Posted April 12, 2016 Share Posted April 12, 2016 (edited) Ability: http://www.db.pandawow.me?spell=100/charge & http://www.db.pandawow.me?spell=3411/intervene & http://www.db.pandawow.me?spell=114029/safeguard Issue: If you get CC'd in mid air while in charge/intervene, you will still charge after the CC, ending up following him across the map Also other players can't see the charge visual What should happen: If you get cc'd, it should stop charge. Other players should charge visual as well Priority: 10/10 lol. Gives warriors way more mobility in a way on some maps. Unfair shit. Realm: x100/fun Proof: https://clips.twitch.tv/joefernandes123/LightEchidnaHassaanChop https://clips.twitch.tv/mattulol/CarefulGoatRedCoat (go to 14 sec, fear stops charge) https://www.twitch.tv/mattulol/v/103667662 (01:06:35 you can hear him talk about my question there) Edited December 4, 2016 by Repitchx 10 Link to comment
Repitchx Posted April 12, 2016 Author Share Posted April 12, 2016 inb4 fotm warriors enters the thread and qqs that people can avoid charge by jumping away inb4 no1 reports the mongo dmg from them 1 Link to comment
Bommer Posted April 12, 2016 Share Posted April 12, 2016 Once I got knocked out of bridge by an ele shaman in Blade's Edge arena, then I charged him in the sky, wow:rofl_mini: Link to comment
Repitchx Posted April 12, 2016 Author Share Posted April 12, 2016 Once I got knocked out of bridge by an ele shaman in Blade's Edge arena, then I charged him in the sky, wow:rofl_mini: that's legit though. but if you're down and he's on the bridge and you can charge, then it's not. 2 Link to comment
Autschbatsch Posted May 24, 2016 Share Posted May 24, 2016 even "play TBC" manged to fix this before they wanted to release their server Link to comment
Businessman Posted May 25, 2016 Share Posted May 25, 2016 there's how it should work, if I understood your report correctly. Start watching at 28:10, charge itself happens in 28:15~ And I guess we all know that it's not how it works here EDIT: Another one at 28:40 Link to comment
Repitchx Posted May 25, 2016 Author Share Posted May 25, 2016 there's how it should work, if I understood your report correctly. Start watching at 28:10, charge itself happens in 28:15~ And I guess we all know that it's not how it works here EDIT: Another one at 28:40 Yeah that's what I mean. But if he's on the bridge and I'm right under him, he shouldn't be able to charge up to him. On here you can and that's a fucking joke. Only retarded warriors comes with the excuse "but he can jump away from my charge" just dont talk if you gonna say that. it's bullshit that if you outplay someone by knocking them down from the bridge, they can just charge back up. the knockback itself is a cc as he has to walk back up and that takes like at least 3-5 seconds (depending where and if you're slowed) Link to comment
Lefap Posted May 26, 2016 Share Posted May 26, 2016 Yeah that's what I mean. But if he's on the bridge and I'm right under him, he shouldn't be able to charge up to him. On here you can and that's a fucking joke. Only retarded warriors comes with the excuse "but he can jump away from my charge" just dont talk if you gonna say that. it's bullshit that if you outplay someone by knocking them down from the bridge, they can just charge back up. the knockback itself is a cc as he has to walk back up and that takes like at least 3-5 seconds (depending where and if you're slowed) Agreed, the fact that warriors can charge from anywhere, favors them in the matches vs elemental shamans / Druids, because even if you get a knockback on them they simply charge you back through air Link to comment
Repitchx Posted May 26, 2016 Author Share Posted May 26, 2016 (edited) Retail: Pandawow: Nerf this dumb class. Most broken class ever. Edited May 26, 2016 by Repitchx 1 Link to comment
Autschbatsch Posted May 26, 2016 Share Posted May 26, 2016 Btw re-charging after a knockback from arathi basin lumbermill and a knock over the EDGE of blades edge is a completely different thing. Too tired to research and proof but it's a fact. 1 Link to comment
Repitchx Posted May 26, 2016 Author Share Posted May 26, 2016 Btw re-charging after a knockback from arathi basin lumbermill and a knock over the EDGE of blades edge is a completely different thing. Too tired to research and proof but it's a fact. i know. it has something to do with the same ground level, if that makes sense? Link to comment
Noneedholy Posted July 13, 2016 Share Posted July 13, 2016 That has nothing to do with warriors. Its the lack of mmaps / pathfinding on Pandawow which makes this possible. 1 Link to comment
Autschbatsch Posted July 13, 2016 Share Posted July 13, 2016 Its the lack of mmaps / pathfinding on Pandawow which makes this possible. Yea pets can get move commanded up in the air for a reason. It's not the spells fault really. Link to comment
dotadoom Posted July 13, 2016 Share Posted July 13, 2016 and heroic leap isn't as versatile as retail (can't leap up) Link to comment
Souken Posted July 14, 2016 Share Posted July 14, 2016 As i saw. Pets actually ignore pathfinding right? Faced some bm hunters wich pets could walk and dmg thought walls, and pet was not "in line of sight" Link to comment
Tbf Posted July 31, 2016 Share Posted July 31, 2016 Charge in dalaran arena is bugged as fuck. I don't know if that's due to this pattern but this should never ever happen in my fucking gaming experience. Why the fuck should I ever fall under arena. http://imgur.com/a/wKjA3 Link to comment
Worstworld Posted July 31, 2016 Share Posted July 31, 2016 Nice, saying server is shit in their forums, what a toxic 1 Link to comment
Tbf Posted July 31, 2016 Share Posted July 31, 2016 Nice, saying server is shit in their forums, what a toxic what would u say if u were in arena trying to win and then suddenly you fall down and lose because of charge Link to comment
Deielrion Posted July 31, 2016 Share Posted July 31, 2016 what would u say if u were in arena trying to win and then suddenly you fall down and lose because of charge To get back up after falling, you need to run and jump around a bit till you get a feeling of where you are. On one of the corners with stairs, there's a random boulder on the floor and you can actually jump on it (somewhere near it) till you find that you are elevating a bit. Stand on the same spot and keep jumping. This only ever happens if you charge someone/get disorientated by the point between the stairs and the wall of the central platform. They should really add some textures underneath tho to prevent this from happening. Unlike other arenas, you don't get ported back up because you're not falling. Link to comment
Repitchx Posted October 23, 2016 Author Share Posted October 23, 2016 Updated the report with charge visual Link to comment
Dryanus Posted October 24, 2016 Share Posted October 24, 2016 Updated the report with charge visual delay u stuped not charge Link to comment
Repitchx Posted October 24, 2016 Author Share Posted October 24, 2016 delay u stuped not charge gtfo, you're actually becoming so damn annoying. it's not only charge, it's gateway for lock as well. Link to comment
Dryanus Posted October 24, 2016 Share Posted October 24, 2016 gtfo, you're actually becoming so damn annoying. it's not only charge, it's gateway for lock as well. yes delay for all of those abilities that take you from x-z , even monk roll is the same sometimes , depends on the MS the server has Link to comment
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