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Mushroom report #2


Repitchx

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Posted
My only 2 toons on Panda are resto druids, and the shroom bugs are the main reason I rarely play them. So like the others, I think it would be great if this very important part of resto druid class mechanics were fixed. Thanks.
  • 3 weeks later...
Posted

*calling from nasa*

 

do you hear me, juster? over

 

i repeat, do you hear me? over

 

we have a major bug, shroom is not working properly, over

 

fix this as fast as you can, over

 

 

*call from space*

 

hello repitch, juster here, over

 

i dont give a shit, over

 

hqdefault.jpg

  • Like 3
Posted
  Repitchx said:
*calling from nasa*

 

do you hear me, juster? over

 

i repeat, do you hear me? over

 

we have a major bug, shroom is not working properly, over

 

fix this as fast as you can, over

 

 

*call from space*

 

hello repitch, juster here, over

 

i dont give a shit, over

 

hqdefault.jpg

 

Lmfao

Posted

In case no one noticed, the thread got updated :3

 

  Repitchx said:

If you put it down and go behind pillar, the healing should still stack, shouldn't get removed. (https://gyazo.com/db04465f55a21daa1bc90230e09ca19f)

 

The mushroom looses its healing when it gets exploded if you heal your self with rejuvenation and if you are not in its line of sight.

 

Meanwhile the mushroom shouldn't loose any healing at all and it doesn't matter if you are in mushrooms line of sight (The mushroom should gain healing "the explode healing" regardless where you are)

  • Like 1
  • Administrators
Posted

Fixed, will be applied after update.

 

What was changed:

  • You can't stack Wild Mushroom before arena start.
  • AOE damage can't hit it.
  • Crowd Control can't hit it.
  • Enemies will see mushroom in stealth, only if they are close enough (blizzlike).
  • Now even if you go in LOS your Wild Mushroom won't loose heal stacks.
  • If someone kill your Wild Mushroom, highlight effect will be removed too.
  • Fixed problems with faction.

 

Can't reproduce a bug with big size, so it won't be fixed, so create a new topic with video how to reproduce this bug, and I will fix it.

Dampening reduction was already fixed.

 

Seems that now Wild Mushroom should be are very close to blizzlike, hope you will enjoy it :)

  • Like 2
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Wild Mushroom
40 yd range
Instant cast
Grow magical mushrooms with 5 health at the target location.

After 6 sec, the mushrooms will become invisible.

Other Wild Mushroom abilities can target these mushrooms for additional effects.

Only 3 mushrooms can be placed at one time.