Señorpujo Posted May 28, 2016 Posted May 28, 2016 (edited) http://forum.pandawow.ru/showthread.php?t=157497&page=5&p=1101736&viewfull=1#post1101736 Tyranic set, 4% parry diference without any gems/enchants, full 550 set humans dk have 26/27% parry and the rest of the dk races have 35% parry. Almost 10% parry diference, more than 20% parry difecence during burst, it's so hard to fix? Im gona make and show screenshots of all races with tyranic set (16k strengh all), focus on parry %: Aliance: Human: http://prnt.sc/b3w5dr Gnome: http://prnt.sc/b9eckl Dwarf: http://prnt.sc/b9eddz Night elf: http://prnt.sc/b9edgk Draenei: http://prnt.sc/b9ee3q Huarguen: http://prnt.sc/b9eey2 Horde: Orc: http://prnt.sc/b3w525 Undead: http://prnt.sc/b9egsy Tauren: http://prnt.sc/b9eho8 Troll: http://prnt.sc/b9ej6m Blood elf: http://prnt.sc/b9ek2u Goblin: http://prnt.sc/b9ekxv ------ ------ Human warrior: http://prnt.sc/b9en7p (15,48% parry) vs human dk: http://prnt.sc/b3w5dr (16,10% parry) Edited May 28, 2016 by Señorpujo
Game Masters Jegerm Posted May 28, 2016 Game Masters Posted May 28, 2016 Maybe this bug will be fixed in changelog #14 which is coming in few days who knows..
Señorpujo Posted May 28, 2016 Author Posted May 28, 2016 (edited) Its from 2015.. and they didn't answered the original post yet.. Edited May 28, 2016 by Señorpujo
Repitchx Posted May 28, 2016 Posted May 28, 2016 its not like dks need a fix that makes them stronger. its like fixing fear for warriors so it doesnt break after 2 seconds instead of fixing their bugged damage. it makes no sense. they just need to follow my priority list...
Señorpujo Posted May 28, 2016 Author Posted May 28, 2016 (edited) its not like dks need a fix that makes them stronger. its like fixing fear for warriors so it doesnt break after 2 seconds instead of fixing their bugged damage. it makes no sense. they just need to follow my priority list... Its to fix the human race for dk, not the class. As everyone can see in the screenshots, just human dk have this bug, all the races work well except human dk. Edited May 28, 2016 by Señorpujo
Kroz Posted May 28, 2016 Posted May 28, 2016 Developers have made many fixes and some reports are still not yet fixed, the reason why the fixes are not yet implemented is because in the past after each fix they reboot the server, so we end up having disconnecting multiple times in a day; Zeox said that the fixes (that have been made) will be applied all at once later in the next few coming days :) we decided to update the server in some days. However, I hope they don't bug what they got fixed and they don't bug other stuff that are working normally, Zeox promised to handle this problem too: And i will handle this question with them, as i already said.
Game Masters Jegerm Posted May 28, 2016 Game Masters Posted May 28, 2016 If you want to pass fixes in server u have to restart server to do that so I guess that's not the reason I believe that they just don't have enough time to pass fixes
Kroz Posted May 28, 2016 Posted May 28, 2016 (edited) If you want to pass fixes in server u have to restart server to do that so I guess that's not the reason I believe that they just don't have enough time to pass fixes I believe that it is the reason :D Why? because the development team don't have communication and are not organized from what we are seeing here! 1. They fix a bug, few days/weeks later it get bugged again. 2. They make one fix, the implement it directly on the server (requires reboot/may and will cause temporary lags) 3. Let's say we have a file that contains MoP quest-line script in it, Pandawow gives the development team to fix it, but as you can see: They fix, they implement. and then another developer takes the same file, he/she fix, he/she implement; and that's the reason why when they fix something it get bugged all over again. Every developer is working on the original file (not the updated one) and then they implement (overwrite on the new/updated one), it's like if we're stuck in a loop XD 4. They fix something, and without noticing, they bug other thing. Again, LACK OF CODING SKILLS :) I hope this is clear to everyone now, and if not, this picture will summarize what I said 100% :D Edited May 28, 2016 by Kroz 2
Game Masters Jegerm Posted May 28, 2016 Game Masters Posted May 28, 2016 I believe that it is the reason :D Why? because the development team don't have communication and are not organized from what we are seeing here! 1. They fix a bug, few days/weeks later it get bugged again. 2. They make one fix, the implement it directly on the server (requires reboot/may and will cause temporary lags) 3. Let's say we have a file that contains MoP quest-line script in it, Pandawow gives the development team to fix it, but as you can see: They fix, they implement. and then another developer takes the same file, he/she fix, he/she implement; and that's the reason why when they fix something it get bugged all over again. Every developer is working on the original file (not the updated one) and then they implement (overwrite on the new/updated one), it's like if we're stuck in a loop XD 4. They fix something, and without noticing, they bug other thing. Again, LACK OF CODING SKILLS :) I hope this is clear to everyone now, and if not, this picture will summarize what I said 100% :D hahahhaha pic says everything xD
Señorpujo Posted May 29, 2016 Author Posted May 29, 2016 Still no staff answer.. with full of proffs lol http://forum.pandawow.ru/showthread.php?t=157497&page=6 not here either..
Administrators Zeox Posted May 29, 2016 Administrators Posted May 29, 2016 I've already added this bug into TODO list. 1
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