Jump to content

Seriously, fix this...


Señorpujo

Recommended Posts

http://forum.pandawow.ru/showthread.php?t=157497&page=5&p=1101736&viewfull=1#post1101736

 

Tyranic set, 4% parry diference without any gems/enchants, full 550 set humans dk have 26/27% parry and the rest of the dk races have 35% parry. Almost 10% parry diference, more than 20% parry difecence during burst, it's so hard to fix?

 

Im gona make and show screenshots of all races with tyranic set (16k strengh all), focus on parry %:

 

Aliance:

 

Human: http://prnt.sc/b3w5dr

Gnome: http://prnt.sc/b9eckl

 

Dwarf: http://prnt.sc/b9eddz

 

Night elf: http://prnt.sc/b9edgk

 

Draenei: http://prnt.sc/b9ee3q

 

Huarguen: http://prnt.sc/b9eey2

 

Horde:

 

Orc: http://prnt.sc/b3w525

 

Undead: http://prnt.sc/b9egsy

 

Tauren: http://prnt.sc/b9eho8

 

Troll: http://prnt.sc/b9ej6m

 

Blood elf: http://prnt.sc/b9ek2u

 

Goblin: http://prnt.sc/b9ekxv

 

------

------

 

Human warrior: http://prnt.sc/b9en7p (15,48% parry) vs human dk: http://prnt.sc/b3w5dr (16,10% parry)

Edited by Señorpujo
Link to comment
Share on other sites

its not like dks need a fix that makes them stronger. its like fixing fear for warriors so it doesnt break after 2 seconds instead of fixing their bugged damage.

 

it makes no sense. they just need to follow my priority list...

Link to comment
Share on other sites

its not like dks need a fix that makes them stronger. its like fixing fear for warriors so it doesnt break after 2 seconds instead of fixing their bugged damage.

 

it makes no sense. they just need to follow my priority list...

 

Its to fix the human race for dk, not the class. As everyone can see in the screenshots, just human dk have this bug, all the races work well except human dk.

Edited by Señorpujo
Link to comment
Share on other sites

Developers have made many fixes and some reports are still not yet fixed, the reason why the fixes are not yet implemented is because in the past after each fix they reboot the server, so we end up having disconnecting multiple times in a day; Zeox said that the fixes (that have been made) will be applied all at once later in the next few coming days :)

 

we decided to update the server in some days.

 

However, I hope they don't bug what they got fixed and they don't bug other stuff that are working normally, Zeox promised to handle this problem too:

 

And i will handle this question with them, as i already said.
Link to comment
Share on other sites

If you want to pass fixes in server u have to restart server to do that so I guess that's not the reason I believe that they just don't have enough time to pass fixes

 

I believe that it is the reason :D

 

Why? because the development team don't have communication and are not organized from what we are seeing here!

 

1. They fix a bug, few days/weeks later it get bugged again.

2. They make one fix, the implement it directly on the server (requires reboot/may and will cause temporary lags)

3. Let's say we have a file that contains MoP quest-line script in it, Pandawow gives the development team to fix it, but as you can see:

 

They fix, they implement. and then another developer takes the same file, he/she fix, he/she implement; and that's the reason why when they fix something it get bugged all over again.

 

Every developer is working on the original file (not the updated one) and then they implement (overwrite on the new/updated one), it's like if we're stuck in a loop XD

 

4. They fix something, and without noticing, they bug other thing.

 

Again, LACK OF CODING SKILLS :)

 

I hope this is clear to everyone now, and if not, this picture will summarize what I said 100% :D

 

giphy.gif

Edited by Kroz
  • Like 2
Link to comment
Share on other sites

  • Game Masters
I believe that it is the reason :D

 

Why? because the development team don't have communication and are not organized from what we are seeing here!

 

1. They fix a bug, few days/weeks later it get bugged again.

2. They make one fix, the implement it directly on the server (requires reboot/may and will cause temporary lags)

3. Let's say we have a file that contains MoP quest-line script in it, Pandawow gives the development team to fix it, but as you can see:

 

They fix, they implement. and then another developer takes the same file, he/she fix, he/she implement; and that's the reason why when they fix something it get bugged all over again.

 

Every developer is working on the original file (not the updated one) and then they implement (overwrite on the new/updated one), it's like if we're stuck in a loop XD

 

4. They fix something, and without noticing, they bug other thing.

 

Again, LACK OF CODING SKILLS :)

 

I hope this is clear to everyone now, and if not, this picture will summarize what I said 100% :D

 

giphy.gif

 

hahahhaha pic says everything xD

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...