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Collection of main pvp dk bugs


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- http://forum.pandawow.ru/showthread.php?t=160807 (Rune system, still sucks. You randomly get all runes in grey loading at same time so u are not able to use anything during 10s) - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=171855, http://forum.pandawow.ru/showthread.php?t=169242 (Blood tap don't work 100%, sometimes u don't get any rune by using charges of Blood Tap.) - bugged

 

- http://forum.pandawow.ru/showthread.php?t=168567 (Chilblains 2nd part of description) - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=160813 (Necrotic strike interaction between Dk's) - Still bugged

 

- http://forum.pandawow.ru/showthread.php?t=160893 (Ghoul and haste benefits) - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=116615 (Roilling blood don't work 100%, sometimes just don't activate pestilance on infected targets) - Im not sure if its working 100%

 

- http://forum.pandawow.ru/showthread.php?t=187432&p=1137139#post1137139 (Death grip don't work 100%, sometimes just don't work when u use it, and the spell get on CD) - Bugged, and so anoying

 

- http://forum.pandawow.ru/showthread.php?t=193830 unholy frenzy should not be an enrage effect, so should not be dispeleable at all - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=192698 (Conversion ! macro) - Don't work

 

- http://forum.pandawow.ru/showthread.php?t=193883 (DK parry, idk if just humans now or all dks) - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=194483 (conversion+cc) - Bugged

 

- http://forum.pandawow.ru/showthread.php?t=194485 (conversion+runic power) - Bugged

Edited by Señorpujo
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ye' date=' does the other classes have so much bugs?[/quote']

 

main pvp dk bugs

 

Dks complaining about bugs, I mean ok yea deathgrip bugging is huge but the other shit..... if those listed bugs are your "main pvp bugs" I can just laugh out loud. Omg 3% less parry plx fix! I can't play double DK in 3v3 or with a trillion dks in rbg that do absolute no dmg cause of runic corruption!

 

Pleeeeeeeeeeeeeeaaaaseeeeeee

Edited by Autschbatsch
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Dks complaining about bugs, I mean ok yea deathgrip bugging is huge but the other shit..... if those listed bugs are your "main pvp bugs" I can just laugh out loud. Omg 3% less parry plx fix! I can't play double DK in 3v3 or with a trillion dks in rbg that do absolute no dmg cause of runic corruption!

 

Pleeeeeeeeeeeeeeaaaaseeeeeee

 

3% or 10-20%?

 

Atm human dks have 27% when we should have 35% due to strengh, thats not 3% diference, and during burst this diference become near 20% parry, which is important as fuck vs war/rogue/other melee classes. Time ago u could def yourself from mele dmg by facing ur enemy and having the chance to parry a big part of the mele dmg, now its impossible, warrior and other melees eat your HP so fast because we eat all the melee dmg, even going face to face.

 

 

Ghoul bugs are important cuz ghoul is part of the basic dmg playstyle of unholy dk.

 

Chilblains bug is a 3s root that we loose, which make chilblains talent only useful for area slows, its like not having it when is 1c1/2c cuz u can't root your target to catch it faster.

 

Roiling blood still don't work alot of times, every time u change ur target it bugs in some way and don't let u use your stacks to get runes, and even sometimes u can't use it.

 

Death grip is 10/10 pvp bug, is like if warrior charge sometimes decide to not do nothing, that means ez ranged dmg on warrior.

 

Conversion is unplayable in this server due to the CC bug that removes it constantly and because the ! macro for x2 ticks don't work.

 

Unholy frenzy is our only burst buff that dk's have, and u saying that to remove a 3min cd like nothing is not important, what if we where able to remove warrior 30% crit buff, or warlock dark soul effects, then u would say its not important?

 

 

Idk if u played dk but seems that u never played it.

Edited by Señorpujo
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3% or 10-20%?

 

Atm human dks have 27% when we should have 35% due to strengh, thats not 3% diference, and during burst this diference become near 20% parry, which is important as fuck vs war/rogue/other melee classes. Time ago u could def yourself from mele dmg by facing ur enemy and having the chance to parry a big part of the mele dmg, now its impossible, warrior and other melees eat your HP so fast because we eat all the melee dmg, even going face to face.

 

Death grip is 10/10 pvp bug, is like if warrior charge sometimes decide to not do nothing, that means ez ranged dmg on warrior.

 

Doesn't just stop damage, it also prevents stopping debuffs caused by abilities like mortal strike etc. If you want to play bigdick dk, play orc.

 

Also, charge doesn't do anything if you intervene banner + charge really fast, but yeah - dk has no mobility and it's the only gapcloser Dk has.

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