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Feral Spirit DMG Bug!


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Name of the Spell: Feral Spirit

 

Link to the Spell: http://www.db.pandawow.me?spell=51533/feral-spirit

 

Issue with the Spell: The damage is way too low. Here a Screen of the DMG (http://imgur.com/g5tciNm). Somehow it is not tracked in the Combat Log, but Orange Numbers usually represents Pet DMG, here a screen of normal Spell DMG for comparison (http://imgur.com/JDYInEE).

 

This Cooldown is very important to Enhancement Shamans, since it does both, DPS and heal a lot and sometimes shines as a lifesaver.

 

On the next Screenshot you can see that a Grievous Enhancement Shamans Feral Spirit hit (with Cooldowns) for 48k (http://imgur.com/u6COSeZ), even though he tests it on a Dummy and i did on a Player i hope that its clear that its a Bug.

 

I hope it gets fixed soon! And thanks for the other fixes on Enhancement so far!

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Need formulas, and the stats of the guy u were dmging, from the place u were, seems like u were doing pve. If he was prot full pve, there is a reason to ur low dmg

 

You can test that on target dummy wolfs don't do more than 3k on a target dummy

 

http://imgur.com/2asGtC3 here's me as 550 enhance on target dummy. 2.9k hits

Edited by Lefap
grammar and numbers > . >
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You can test that on target dummy wolfs don't do more than 3k on a target dummy

 

http://imgur.com/2asGtC3 here's me as 550 enhance on target dummy. 2.9k hits

 

GJ! And no he was not full Prot PvE, Classic 550 PvP Geared Warrior like the other 50% of this Server. My Bad i didnt thought of it while making this Thread now its a little late. Even if he has you should see any def CDs used by animation, so the only advantage would be Def Stance which is 20% reduction. going from 48k on a Dummy in Grievous Gear to 400 DMG in full Pride vs another full Pride definetly is a Bug. Just by thinking that this is a 2 Minute CD without any effect should proof that this is a bug.

 

Also my comparison DMG was from my Searing Totem (http://www.db.pandawow.me?spell=3599/searing-totem), a Spell with a 100% uptime in a Game which hit for nearly four times the DMG. Everyone should be able to tell that the wolves are bugged without any further questions.

Edited by Bagdalulu
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http://imgur.com/2asGtC3 here's me as 550 enhance on target dummy. 2.9k hits

 

GJ! And no he was not full Prot PvE, Classic 550 PvP Geared Warrior like the other 50% of this Server. My Bad i didnt thought of it while making this Thread now its a little late. Even if he has you should see any def CDs used by animation, so the only advantage would be Def Stance which is 20% reduction. going from 48k on a Dummy in Grievous Gear to 400 DMG in full Pride vs another full Pride definetly is a Bug. Just by thinking that this is a 2 Minute CD without any effect should proof that this is a bug.

 

Also my comparison DMG was from my Searing Totem (http://www.db.pandawow.me?spell=3599/searing-totem), a Spell with a 100% uptime in a Game which hit for nearly four times the DMG. Everyone should be able to tell that the wolves are bugged without any further questions.

 

 

say he has 65% armor

def stance is 25% dmg red actually

resilience is 80%

so (100% dmg)*0.35*0.75*0.2 = 5.25% dmg. Meaning that your pets should deal 20 times less dmg to him as they would on a dummy target.

Oh, wait! I forgot pvp power, so add 56% bonus to that and you get 5.25 * 1.56 = 8.2% normal dmg. Which is 12 times less than normal.

If your pet does 3k against low level dmmy target, it will (should) do 3k/12 = 250 dmg on the scary warr (not counting blocks and critical blocks lol)

Perhaps their overall dmg is nerfed. You should check retail videos.

Edited by dotadoom
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say he has 65% armor

def stance is 25% dmg red actually

resilience is 80%

so (100% dmg)*0.35*0.75*0.2 = 5.25% dmg. Meaning that your pets should deal 20 times less dmg to him as they would on a dummy target.

Oh, wait! I forgot pvp power, so add 56% bonus to that and you get 5.25 * 1.56 = 8.2% normal dmg. Which is 12 times less than normal.

If your pet does 3k against low level dmmy target, it will (should) do 3k/12 = 250 dmg on the scary warr (not counting blocks and critical blocks lol)

Perhaps their overall dmg is nerfed. You should check retail videos.

 

the report is not about damage being low on players, feral spirits do low damage by default here. Compare:

http://imgur.com/2asGtC3 - wolfs on a target dummy in pwow - 2.9k

http://imgur.com/u6COSeZ - wolfs in retail on a target dummy - 48k

scaling with attack power must be wrong or smth like that :P

Edited by Lefap
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  • 2 weeks later...
48k was from fire elemental.

3596 hit from wolfs http://prnt.sc/bvjnlw

So, the damage on our server seems to be the same as retail.

 

the difference is that he is grievous in this video, i did it as full pride on a full geared warrior

 

- - - Updated - - -

 

http://imgur.com/a/caz8e here is a screenshot of my Feral Spirits hitting a dummy, here is a screen of my ilvl http://imgur.com/a/Y4z2k. I hit lower than a full grievous Enhance, pls show this Specc some love and accept the matter of Feral Spirit being too low, since Ele blast now hits like a wet noodle this specc clearly has problems to be supported and played by the community. Resto Druid AA deal more dmg than the ticks of enhance 2 min CD come on...

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here is some footage of the big bad Bajroidz playing 1 hour enhance in 5.4.8 with full gear on 2k+, so you could assume his opponents are full geared too. Feral Spirit hit way harder than 300-500 DMG i mean come on, just by logic you should be able to assume that 300 dmg on a player on 2 min cd shouldnt be.

 

- - - Updated - - -

 

if used with proccs they hit for more than 8 times the dmg of the panda wow one.

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