Señorpujo Posted August 7, 2016 Posted August 7, 2016 (edited) http://forum.pandawow.ru/showthread.php?t=192409&p=1160192#post1160192 and stop buffing inside bg like cunts. Edited August 10, 2016 by Señorpujo
fenris Posted August 7, 2016 Posted August 7, 2016 Too bad, Pujo. It's going to go on regardless of whether you want it to or not. The only thing you can do is wait until they finally get around to fixing it. Which will be on THEIR time, not ours.
Kroz Posted August 7, 2016 Posted August 7, 2016 The following report is in Zeox TODO list, so his developers are going to read the thread: http://forum.pandawow.ru/showthread.php?t=158387 Make sure to write whatever you want in there, because they're gonna have to fix the entire buff system, I guess.
Señorpujo Posted August 7, 2016 Author Posted August 7, 2016 http://forum.pandawow.ru/showthread.php?t=158387 every spell is undefined, piece of shit retail lol
Ðumb Posted August 12, 2016 Posted August 12, 2016 (edited) It could just be defined with a hackfix. For example; Spell_linked_spell (It's functionality towards how 1 spell can interact with another). - I will show an example below if unfamiliar. Power Word: Fortitude, Spell ID: 21562 Dark Intent, Spell ID: 109773 Spell_linked_spell = type == 2 (AURA) Trigger mode For this mode spell_trigger must be positive. Effect is executed when the aura spell_trigger is applied AND when it is removed from a target. Effect *spell_effect > 0 (ADD/REMOVE AURA) ON APPLY: Adds aura spell_effect on the same target. ON REMOVE: Removes aura spell_effecton the same target. *spell_effect ON APPLY: Makes the target immune to spell_effect. ON REMOVE: Clears target immunity to spell_effect. 109773 | -21562 | 2 | Dark Intent replacement hackfix. What this now does is whenever the spell aura 21562 (Power Word: Fortitude) is cast upon a player, if they have Dark Intent (109773) active, it becomes void (immune) so it cannot, and does not replace Dark Intent with a lesser buff such as Power Word: Fortitude. It can also be done with functions of; type h1. 0 (CAST) Trigger mode *spell_trigger > 0: "When spell_trigger is cast..." *spell_trigger Effect *spell_effect > 0: spell_effect is also cast (with triggered flag) on the same targets, on the caster if spell_trigger has no target. *spell_effect type 1 (HIT) Trigger mode For this mode spell_trigger must be positive. Effect is executed when spell_trigger hits a target. I suppose that if the spell_trigger hits more than one target, the effect is executed for each target hit. Effect *spell_effect > 0: spell_effect is cast (with triggered flag) on the same target. *spell_effect This method can be duplicated for any kind of buff, aura, proc for the same outcome. It's not "blizzlike", but it's convenient. :) I'm sure the developers have some of these kind of methods being used in the DB already, but this was just to help widen the picture a little for "others. Edited August 12, 2016 by Ðumb
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