WorstWarriorNA Posted August 8, 2016 Posted August 8, 2016 (edited) 1. Conversion 2. Description of the problem: You should be able to apply conversion twice to heal 2x as much for 2x more rp with /cast !conversion macro. 3.How it must work:When you press the macro twice it should double conversion effect. 4.Date when you tested it:9.8.2016 5.Realm: Fun 6.Priority of the problem: 10/10 this bug prevents appropriate use of conversion. Proof: And proof that it was kept in the game even tho it was a bug cause it wasn't gamebreaking: A Tweet from Lead PvP designer Holinka https://mobile.twitter.com/holinka/status/322586920507043841 Also the 5.4.0-5.4.8 patch notes (no changes to conversion): http://us.battle.net/wow/en/game/patch-notes/5-4-0 Dk Changes in 6.1.0: http://www.wowhead.com/guide=2297/warlords-of-draenor-death-knight-changes#talents-changed Just scroll down to talents. The tooltip was changed for Legion the cost of conversion before the change was 5 and they increased it to 15. Edited October 20, 2016 by WorstWarriorNA
Deielrion Posted August 8, 2016 Posted August 8, 2016 They admitted it was a bug but left it as it was till the end of MoP, so by definition of "blizzlike", we should have it that way as well :P
Señorpujo Posted August 8, 2016 Posted August 8, 2016 Also conversion goes off when u get under any cc, idk why
WorstWarriorNA Posted August 9, 2016 Author Posted August 9, 2016 (edited) No as you can see from the tweet they were aware of the double heal from it and decided to keep it as it is cause it wasn't game breaking. They changed it in 6.1 cause frost dks were not dying what so ever and it was almost impossible to get a dk's hp below 95%, so you can consider it not a bug. And also because you don't have conversion as a dk on pandawow your survivability is really bad (compared to how s13-s15 dks were) Edited August 9, 2016 by WorstWarriorNA
Worstworld Posted August 9, 2016 Posted August 9, 2016 They fixed it in 5.4.2, the video you shown is 5.3
Señorpujo Posted August 9, 2016 Posted August 9, 2016 Also conversion goes off when u get under any cc, idk why Test this
WorstWarriorNA Posted August 9, 2016 Author Posted August 9, 2016 They didn't. look at the tweet from Holinka, plus i can link the patch notes from 5.4-5.4.8 and you will see no changes to conversion.
WorstWarriorNA Posted August 9, 2016 Author Posted August 9, 2016 http://us.battle.net/wow/en/game/patch-notes/5-4-0 You can check every mini patch note there from 5.4-5.4.8. They didn't touch conversion. - - - Updated - - - http://www.wowhead.com/guide=2297/warlords-of-draenor-death-knight-changes#talents-changed Here is when they changed conversion.
Señorpujo Posted August 18, 2016 Posted August 18, 2016 1. Conversion 2. Description of the problem: You should be able to apply conversion twice to heal 2x as much for 2x more rp with /cast !conversion macro. 3.How it must work:When you press the macro twice it should double conversion effect. 4.Date when you tested it:9.8.2016 5.Realm: Fun 6.Priority of the problem: 10/10 this bug prevents appropriate use of conversion. Proof: And proof that it isn't a bug: A Tweet from Lead PvP designer Holinka https://mobile.twitter.com/holinka/status/322586920507043841 Also the 5.4.0-5.4.8 patch notes (no changes to conversion): http://us.battle.net/wow/en/game/patch-notes/5-4-0 Dk Changes in 6.1.0: http://www.wowhead.com/guide=2297/warlords-of-draenor-death-knight-changes#talents-changed Just scroll down to talents. The tooltip was changed for Legion the cost of conversion before the change was 5 and they increased it to 15. you should write the macro in the report
Autschbatsch Posted August 19, 2016 Posted August 19, 2016 They changed it in 6.1 cause frost dks were not dying what so ever and it was almost impossible to get a dk's hp below 95%' date='[/quote'] Tripple dk above 2.4 in 3v3 never forget ..... xD And ofc double DK in 2s -> /afk
WorstWarriorNA Posted September 20, 2016 Author Posted September 20, 2016 Took me a while to find this but here's an additional proof that conversion was the same at 5.4.8 https://www.youtube.com/watch?v=SbDupCDsmGI Skip to 5:54
Noneedholy Posted September 20, 2016 Posted September 20, 2016 Doesnt matter, its still a bug as holinka said. If we would do such things like this we also have to implement that MC removes soullink and thats stupid
Repitchx Posted September 20, 2016 Posted September 20, 2016 Doesnt matter, its still a bug as holinka said. If we would do such things like this we also have to implement that MC removes soullink and thats stupid and put lightwell in pillars, lol
WorstWarriorNA Posted September 20, 2016 Author Posted September 20, 2016 (edited) Doesnt matter, its still a bug as holinka said. If we would do such things like this we also have to implement that MC removes soullink and thats stupid Well i can just relink the tweet from Holinka acknowledging the bug and leaving it the way it is since it has a cost, feel free to let me know if you want me to do that. And i'll say it again. If this server ever dreams of being Blizzlike then by definition it should be exactly the same including the bugs. And anyways lightwell displays as friendly here so until it gets fixed, the bug where you can place it inside a pillar is irrelevant. Edited September 20, 2016 by WorstWarriorNA
Repitchx Posted September 20, 2016 Posted September 20, 2016 Well i can just relink the tweet from Holinka acknowledging the bug and leaving it the way it is since it has a cost, feel free to let me know if you want me to do that. And i'll say it again. If this server ever dreams of being Blizzlike then by definition it should be exactly the same including the bugs. And anyways lightwell displays as friendly here so until it gets fixed, the bug where you can place it inside a pillar is irrelevant. no its not irrelevant at all, wtf? i was saying that cause you apparently want bugs from retail on here, so then they should bug lightwell as well. priest mcing lock to remove soul link, ye nice.... i was hoping you were joking by saying we should bug stuff like it was on retail.
WorstWarriorNA Posted September 20, 2016 Author Posted September 20, 2016 (edited) no its not irrelevant at all, wtf? i was saying that cause you apparently want bugs from retail on here, so then they should bug lightwell as well. priest mcing lock to remove soul link, ye nice.... i was hoping you were joking by saying we should bug stuff like it was on retail. I wasn't saying we should bug stuff like on retail... I said: "If this server ever dreams of being Blizzlike then by definition it should be exactly the same including the bugs." And i also said since lightwell is friendly here meaning you can't attack it, the bug that allows you to place it in a pillar doesn't matter cause you can't do anything to it anyways. Feel free to reply with "You're retarded" "You're stupid" "Lol you just want these bugs for easy rating" but... Since this is supposed to be a copy of the version 5.4.8 of World of Warcraft Mists of Pandaria the game should be the way it was on live servers at 5.4.8, basically the game was in an "order" of W X Y Z and any copies of the version, unless are meant to be custom should follow the same "order" and not be selective of things to add/remove/fix. Edited September 20, 2016 by WorstWarriorNA
Repitchx Posted December 11, 2016 Posted December 11, 2016 Added the bug to the list. Also added Soul Link not being removed by Dominate Mind http://forum.pandawow.ru/showthread.php?t=203894 Hope you're happy. :o
WorstWarriorNA Posted December 11, 2016 Author Posted December 11, 2016 (edited) Added the bug to the list. Also added Soul Link not being removed by Dominate Mind http://forum.pandawow.ru/showthread.php?t=203894 Hope you're happy. :o Well it doesn't really affect me directly since i don't play a dk anymore (on pandawow). But other than that yea i'm fine with it since everyone wants the server to be 100% blizzlike with everything the way it was in 5.4.8, it's an annoying pill to swallow in many cases but let's give the people what they want. Including me because I also want a 100% blizzlike server. But first we have to wait for 100 trillion years for them to apply the update. Edited December 11, 2016 by WorstWarriorNA
gottena Posted December 11, 2016 Posted December 11, 2016 + if you think about it maybe it will encourage dk to play more double dps comp in 2S ( now its all about dk / healer ) because with the !conversion maccro you can actually survive some comp , + its not "OP" you waste a gcd everytime you use the maccro, and it drains your runic power twice faster :)
Administrators DeadMouse Posted January 6, 2017 Administrators Posted January 6, 2017 Double. But fixed.
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