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Druid Shroom (just the size)


Repitchx

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Green = fixed

 

Red = still bugged

 

Spell: http://www.db.pandawow.me?spell=88747/wild-mushroom

 

[spoiler=Issues]- Stacked healing from shroom doesn't get removed when arena match starts (arena starting area)

- Efflorescence from Shroom doesn't heal players when you are out of los from Shroom (need Glyph of Efflorescence)

- Efflorescence makes an annoying ticking sound when you're behind los & also giving you error messages when a friendly player is standing on your Efflorescence and you're behind los (enable sound to hear it)

- Efflorescence doesn't heal the Druid (you)

- When you reach 100% dampening, you automatically target your shroom be default. Doesn't matter where you click on your screen, you will always target it

- you can use hots/buff your shroom (Rejuvenation in this case & Power Word: Shield, as those are the only ones that matters)

- Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021)

- Shroom hot keeps players in combat (Druid & other players)

- http://www.db.pandawow.me?spell=46968/shockwave kills shroom

- Hunter traps can hit shroom (http://www.db.pandawow.me?spell=13813/explosive-trap / http://www.db.pandawow.me?spell=43449/snake-trap / http://www.db.pandawow.me?spell=187650/freezing-trap / http://www.wowhead.com/g00/spell=13809/ice-trap)

Can use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom

- Shroom from enemies doesn't have a red visual glowing effect (can't find the spell visual ID for this, so can't be fixed, unless some1 helps)

- Shroom timer isn't displayed with a little icon under your portrait

- if you use Swiftmend (or if you have Glyph of Mushroom) when there are many mobs/players on you, http://www.db.pandawow.me?spell=81262/efflorescence will tick very very fast (it's like it stacks)

- Soul of the Forest works with Mushroom

- If you have http://www.db.pandawow.me?spell=81262/efflorescence down (is from Swiftmend or if you play Glyph of Efflorescence) and you cast Rejuvenation, you are stuck in combat till http://www.db.pandawow.me?spell=81262/efflorescence is gone

- If you have Mushroom down and you get in combat, everytime you Rejuvenation you get in combat

- The stack part is affected by the Battle Fatigue (can stack it to max 450-500k)

- All healing from Rejuvenation is stacking the shroom (even when on low HP players)

- If you move your Mushroom and use Wild Mushroom: Bloom in the same global, it will consume the effect and heal players

- Killing Shroom when the Druid has Glyph of Efflorescene, does not remove Efflorescene

- Using http://db.pandawow.me/?spell=1543 on Shroom, doesn't reveal it

- Shroom doesn't have stealth visual (this is how it is atm: https://gyazo.com/a023229569873d005e5d61c5d4a102ff)

 

 

 

 

 

[spoiler=What should happen:]The healing stacked should be removed, but shroom should stay there (this is 1 gcd saved)

- Efflorescence should heal players regardless if you're out of los of your shroom or not

- Should not make this stupid ticking sound & should not give you error messages

- Efflorescence should heal the Druid as well (you)

- When you reach 100% dampening, you shouldn't automatically target shroom

- You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield)

- Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021)

- The hot shouldn't keep players in combat

- http://www.db.pandawow.me?spell=46968/shockwave shouldn't kill it as it's aoe damage

- Huntet traps shouldn't hit shroom

Shouldn't be able to use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom

- Shroom from enemies should have a red visual glowing effect (this is to identify if it's friendly or not)

- Should appear under your name (https://gyazo.com/8da470f6a18daff28fc3daef6cbf886b)

- Shouldn't give more ticks

- Shouldn't work with SotF

- http://www.db.pandawow.me?spell=81262/efflorescence Shouldn't keep you in combat at all

- Shouldn't put you in combat!

- Should be able to stack the Mushroom to 1 million. Only the heal from it should be affected by Battle Fatigue

- Only overhealing with Rejuvenation should stack Mushroom (so you have to heal players at 100% HP with Rejuvenation)

- Shouldn't be possible to detonate Mushroom when you move it. Add maybe 0.1-0.2 sec GCD to it? Idk

- Should remove it. Should only be able to have 1 Efflorescene on the ground.

- http://db.pandawow.me/?spell=1543 should reveal Shroom (but it doesn't restealth after 6 seconds)

- Shroom should have stealth visual (should be like this: https://gyazo.com/3985cebb6855a7619b4ff5e6db1146eb (as you can see, character is more faded out)

 

 

 

[spoiler=Proof it should be red:]http://i.imgur.com/rbgxjGH.jpg

 

081b58833624e24e230d09f2125c781c.gif

 

 

 

If you need more information just ask, just did this quick report. In a hurry, ripl.

 

Realm: x100/fun

 

Priority: 4-5/10

Edited by Repitchx
  • Like 1
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bump, please just fix this. its so close to blizzlike

 

it seems like you fixed the size, which is awesome!

 

main problem left with it is that u cant heal with it behind pillar. it does 0 healing then. you need to be in los, which is a big bug i'd say. it leaves you vulnerable to cc

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You cant stack mushrooms healing when you are not in its line of sight and when you pop the mushroom the player wont be healed for the supposed amount. (Because the mushroom doesn't get the buff which would make its healing increased if you are not in its line of sight)

 

How it should work, the mushroom should get the explosion healing buff regardless if you are standing it its LoS or not, the healing should stack more and more regardless of your position.

Edited by Weegee
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The report title seems kinda offensive considering that it is basically a visual.

 

Hope admins read the relevant parts with line of sight, cause they sometimes only read the adressed issue from the title. Or they only adress 1 aspect per report (makes kinda sense). You can look at my havoc report which got fixed, there are alot of other things mentioned in it which I reported again after.

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The report title seems kinda offensive considering that it is basically a visual.

 

Hope admins read the relevant parts with line of sight, cause they sometimes only read the adressed issue from the title. Or they only adress 1 aspect per report (makes kinda sense). You can look at my havoc report which got fixed, there are alot of other things mentioned in it which I reported again after.

 

I cant change the title, rip :(

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  • Developers

- Efflorescence should heal players regardless if you're out of los of your shroom or not

- Efflorescence should heal the Druid as well (you)

- When you reach 100% dampening, you shouldn't automatically target shroom

- You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield)

 

should be fixed now, and i think sound fixed too

  • Like 2
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I edited the report. Highlighted the fixed part with green text.

 

- Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021)

- Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021)

 

Fixed, but you need the glyph to heal more with it. That shouldn't be needed. Should heal more anyway.

 

However, there's a new bug that Weegee found, Shockwave kills shroom. It shouldn't as it's aoe damage.

Edited by Repitchx
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Green = fixed

 

Red = still bugged

 

Spell: http://www.db.pandawow.me?spell=88747/wild-mushroom

 

[spoiler=Issues]- Stacked healing from shroom doesn't get removed when arena match starts (arena starting area)

- Efflorescence from Shroom doesn't heal players when you are out of los from Shroom (need Glyph of Efflorescence)

- Efflorescence makes an annoying ticking sound when you're behind los & also giving you error messages when a friendly player is standing on your Efflorescence and you're behind los (enable sound to hear it)

- Efflorescence doesn't heal the Druid (you)

- When you reach 100% dampening, you automatically target your shroom be default. Doesn't matter where you click on your screen, you will always target it

- you can use hots/buff your shroom (Rejuvenation in this case & Power Word: Shield, as those are the only ones that matters)

- Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021)

- Shroom hot keeps players in combat (Druid & other players)

- Shroom from enemies doesn't have a red visual glowing effect

- http://www.db.pandawow.me?spell=46968/shockwave kills shroom

 

 

 

 

 

[spoiler=What should happen:]The healing stacked should be removed, but shroom should stay there (this is 1 gcd saved)

- Efflorescence should heal players regardless if you're out of los of your shroom or not

- Should not make this stupid ticking sound & should not give you error messages

- Efflorescence should heal the Druid as well (you)

- When you reach 100% dampening, you shouldn't automatically target shroom

- You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield)

- Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021)

- The hot shouldn't keep players in combat

- Shroom from enemies should have a red visual glowing effect (this is to identify if it's friendly or not)

- http://www.db.pandawow.me?spell=46968/shockwave shouldn't kill it as it's aoe damage

 

 

 

[spoiler=Proof it should be red:]http://i.imgur.com/rbgxjGH.jpg

 

081b58833624e24e230d09f2125c781c.gif

 

 

 

If you need more information just ask, just did this quick report. In a hurry, ripl.

 

Realm: x100/fun

 

Priority: 4-5/10

 

Also add that shroom should be invisible to enemies outside the healing circle.

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Also add that shroom should be invisible to enemies outside the healing circle.

 

it's invisible already. you should be able to see the green circle tho, im pretty sure.

 

- - - Updated - - -

 

its weird when you think about it, shroom is actually a huge bug (like you have to fix so many parts of it)

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Should knocking abilities also affect the positioning of the shroom? I recently noticed that Explosive Trap (with the glyph that makes you knock out) also knocks off the shroom.

 

I'll quickly test how hunter traps work on a shroom.

 

 

- Explosive Trap (without the glyph) on shroom, activates traps AoE damage and kills the shroom.

 

- Freezing Trap on shroom, if no one is right on top of the shroom, the shroom will eat the trap, will not get freezed, just the trap dissapears as if someone activated it.

 

- Freezing Trap on shroom, if someone is right on top of it, will get trapped. The enemy is prioritized by the Freezing Trap this time.

 

- Ice Trap gets triggered by the shroom, and grants a proc of [Lock and Load] to the survival hunter.

 

- Snake Trap gets activated by the shroom, snakes kill the shroom.

 

- Explosive Trap with the glyph this time, knocks off the shroom.

 

 

I don't know if traps are supposed to be triggered by the mushroom, i am just trying to help. :)

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Should knocking abilities also affect the positioning of the shroom? I recently noticed that Explosive Trap (with the glyph that makes you knock out) also knocks off the shroom.

 

I'll quickly test how hunter traps work on a shroom.

 

 

- Explosive Trap (without the glyph) on shroom, activates traps AoE damage and kills the shroom.

 

- Freezing Trap on shroom, if no one is right on top of the shroom, the shroom will eat the trap, will not get freezed, just the trap dissapears as if someone activated it.

 

- Freezing Trap on shroom, if someone is right on top of it, will get trapped. The enemy is prioritized by the Freezing Trap this time.

 

- Ice Trap gets triggered by the shroom, and grants a proc of [Lock and Load] to the survival hunter.

 

- Snake Trap gets activated by the shroom, snakes kill the shroom.

 

- Explosive Trap with the glyph this time, knocks off the shroom.

 

 

I don't know if traps are supposed to be triggered by the mushroom, i am just trying to help. :)

 

Thanks. Added to the list. Shouldn't do either of them. Should be immune to traps.

 

Only thing that should hit the shroom is direct hits. I'm talking about Ice Lance, Frostbolt, Chaos Bolt, Fel Flame, Hemo, Mortal Strike, auto attack, Lightning Bolt, Lava Burst, Wrath etc. List goes on.

It's already very easy to kill the shroom.

Edited by Repitchx
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Thanks. Added to the list. Shouldn't do either of them. Should be immune to traps.

 

Only thing that should hit the shroom is direct hits. I'm talking about Ice Lance, Frostbolt, Chaos Bolt, Fel Flame, Hemo, Mortal Strike, auto attack, Lightning Bolt, Lava Burst, Wrath etc. List goes on.

It's already very easy to kill the shroom.

 

Would be hilarious to see a destro lock casting a chaos bolt to kill a shroom but besides that yea you're correct.

About the invisible shroom i need to test that and i'll tell you.

Yea the stealth works

Edited by WorstWarriorNA
Testing & Confirmation
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