Bapss Posted October 4, 2016 Posted October 4, 2016 (edited) http://forum.pandawow.ru/showthread.php?t=197763 This report was for Hex, but think it applies similarly here: 1. Name of not working spell. Hex 2. Description of the problem. Hex is breaking even from just Flame Shock, Bleed, or any single DoT dmg within 2 ticks. 3.How it must work. Hex shouldn't break even if the target has warrior bleeds + flame shock on them. It only breaks from direct damage or from high DoT damage. It should work the same as warlock fear. 4.Date when you tested it. 25 September 2016 5.Realm (x100) xFun 6.Priority of the problem. 9/10 should be the next fix imo Proof: If you take a closer look you can see that hex broke after 2% HP which is clearly bugged. - - - Updated - - - If you need more tests/proofs let me know. I can do a slow-motion one or whatever. Can test it on cross idaf. Edited October 4, 2016 by Bapss
faina Posted October 4, 2016 Posted October 4, 2016 jez, warrior fear should remove bleeds its maximum 9\10, not 10\10
Machmollox Posted October 4, 2016 Posted October 4, 2016 Also, fears in general teleport the player away randomicly and is ignoring pathfinding (players flying while feared) 1
chik Posted October 4, 2016 Posted October 4, 2016 ^ that is actually true idk how did they make that happen but it randomly teleports the player like 20yards or something ahead or behind or in any direction might climb walls as machmollo said 1
Autschbatsch Posted October 4, 2016 Posted October 4, 2016 (edited) Also' date=' fears in general teleport the player away randomicly and is ignoring pathfinding (players flying while feared)[/quote'] http://forum.pandawow.ru/showthread.php?t=196955&highlight=fear+visual @topic, why should warrior fear not break? 1. Name of not working spell. Hex 2. Description of the problem. Hex is breaking even from just Flame Shock, Bleed, or any single DoT dmg within 2 ticks. 3.How it must work. Hex shouldn't break even if the target has warrior bleeds + flame shock on them. It only breaks from direct damage or from high DoT damage. It should work the same as warlock fear. Please don't fake quote me. Edited October 4, 2016 by Autschbatsch
Bapss Posted October 4, 2016 Author Posted October 4, 2016 I just added in Intimidating Shout to the thing, as I thought it worked the same as hex in terms of the amount of damage it takes.. Am i wrong or? If not what is the problem? - - - Updated - - - jez, warrior fear should remove bleeds its maximum 9\10, not 10\10 It's the hex bug I want fixing... So sick of it breaking on first tick of warrior bleed. It's like a Rdruid playing without clone.
Autschbatsch Posted October 4, 2016 Posted October 4, 2016 as I thought it worked the same as hex in terms of the amount of damage it takes.. I don't know that's why I commented. The actual fear target of Intimidating WAS breaking on dmg in the past. No idea how it was in 5.4.8.
Head of game masters Locative Posted April 12, 2018 Head of game masters Posted April 12, 2018 Fixed.
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