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Melees Damage BUG Discovered out.


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It's likely resi, it was never actually fixed, it was just made 70% or 80% idk the exact %, but still. Some classes should have a higher resi value than other classes.

 

That's not actually true, base resil is 77% increased to 80% wearing pvp trinkets.

I think you're thinking about armor not resilience since it should be equal.

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That's not actually true, base resil is 77% increased to 80% wearing pvp trinkets.

I think you're thinking about armor not resilience since it should be equal.

 

Well i also couldnt find anything about resil isnt same for everyone. And btw that has nothing to do with logic.

 

Any proofs or smth? Really wondering if theres smth true behind that thesis

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Well i also couldnt find anything about resil isnt same for everyone. And btw that has nothing to do with logic.

 

Any proofs or smth? Really wondering if theres smth true behind that thesis

 

I'll link patch notes.

 

http://us.battle.net/wow/en/game/patch-notes/5-4-7 that's where they raised it from 72% to 77% for all level 90 players.

Edited by WorstWarriorNA
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ahm ye ? Thats what i said lol

 

Well Milorad said that some classes had more resil than others.

 

 

To be exact this is what he said:

It's likely resi, it was never actually fixed, it was just made 70% or 80% idk the exact %, but still. Some classes should have a higher resi value than other classes.

 

So i just wanted to point out that all classes have an equal amount of resil (77% at level 90 and 40% below it) increased by wearing 2 pvp trinkets.

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