DragonBruu Posted October 11, 2016 Share Posted October 11, 2016 (edited) 1. http://www.db.pandawow.me?spell=47788/guardian-spirit 2. Guardian spirit should grant 50% health when you die with it, but it's giving you 20% hp instead. Same inside arenas, tested it even without dampening, giving lower than what it should: https://youtu.be/d3HpTI2qhRI (btw sorry for the speed of the video, idk what happened that it recorded like that, you can slow it in youtube though.) 3.Should give you 50% hp when you die with it, instead of the 20% it's giving atm 4.11/10/2016 5. Fun, Cross. 6.10/10, it's the main defensive spell that hpriests have, it's dumb that's bugged, gives us a huge disadvantage. Edited October 11, 2016 by DragonBruu 1 Link to comment
Repitchx Posted October 11, 2016 Share Posted October 11, 2016 Should give 40%.... Should be reduced by dampening as well - - - Updated - - - Proof http://forum.pandawow.ru/showthread.php?t=197830&page=2&p=1192386&viewfull=1#post1192386 - - - Updated - - - My comment for noobs http://forum.pandawow.ru/showthread.php?t=197830&page=2&p=1192456&viewfull=1#post1192456 Link to comment
DragonBruu Posted October 12, 2016 Author Share Posted October 12, 2016 I never said it shouldn't be affected by dampening... I said it's giving 20% outside arenas and even less inside, guess that's cuz of battle fatigue, but still. 20% when it should give 50% and i guess 10% when should give 40% it's dumb as fuck - - - Updated - - - Btw repitch idk if u read the chat on my vid, but can you please ask zeox or whoever is in charge to put it on the To Do list? is a 10/10 for sure, and they'll hear you Link to comment
Repitchx Posted October 12, 2016 Share Posted October 12, 2016 I never said it shouldn't be affected by dampening... I said it's giving 20% outside arenas and even less inside, guess that's cuz of battle fatigue, but still. 20% when it should give 50% and i guess 10% when should give 40% it's dumb as fuck - - - Updated - - - Btw repitch idk if u read the chat on my vid, but can you please ask zeox or whoever is in charge to put it on the To Do list? is a 10/10 for sure, and they'll hear you ye i know you didnt say that, but you have to know that if you dont put everything in the report, he will most likely bug it again, and we don't want that, do we? :D ill ask him. he said after he's done with the to-do list, he'll work on another list, and he said i can give some reports to him. i highly doubt he'll check them out, but i can always try. =) Link to comment
spicy Posted October 19, 2016 Share Posted October 19, 2016 (edited) Where the hell did you see that guardian in 40%? From patch 5.2.0 till 6.0.1 its 60%, its 40% in patch 7.0.3 before posting crap you can inform yourself by looking the patches even in wow head you can see what were the changes of the spells in each patch. The link which DragonBruu gave for Guradian is from -LEGION !! You can see here ~> http://www.wowhead.com/guides/classes/legion/priest#abilities-holy ~> ABILITIES ~> HOLY ,then you will see that GUARDIAN in LEGION is 40% this is not legion this is mists of pandaria and in MOP guardian is 60% . Before making a post inform yourself , dont make false threads :) Edited October 19, 2016 by spicy Link to comment
Repitchx Posted October 20, 2016 Share Posted October 20, 2016 Where the hell did you see that guardian in 40%? From patch 5.2.0 till 6.0.1 its 60%, its 40% in patch 7.0.3 before posting crap you can inform yourself by looking the patches even in wow head you can see what were the changes of the spells in each patch. The link which DragonBruu gave for Guradian is from -LEGION !! You can see here ~> http://www.wowhead.com/guides/classes/legion/priest#abilities-holy ~> ABILITIES ~> HOLY ,then you will see that GUARDIAN in LEGION is 40% this is not legion this is mists of pandaria and in MOP guardian is 60% . Before making a post inform yourself , dont make false threads :) The lack of game knowledge... Its affected by battle fatigue and dampening, if you actually want to discuss it, go ask faina. Link to comment
spicy Posted October 20, 2016 Share Posted October 20, 2016 The lack of game knowledge... Its affected by battle fatigue and dampening, if you actually want to discuss it, go ask faina. Im not taalking about BF or dampening, im talking that when you use guardian the heal should be increased with 60% not 40%. Its 40% in Legion and yes i have knowledge about holy priest ,but you obv dont. Ofc every heal should be affected by dampening, in this case im not talking about dampening im talking about that they nerfed the guardian by false info. Bcuz nobody is actually reading what were the changes in the patches ,in this case GUARDIAN IS 60% from 5.0.2 till 6.0.1 there is no change. Its 40% in LEGION Link to comment
Repitchx Posted October 20, 2016 Share Posted October 20, 2016 Im not taalking about BF or dampening, im talking that when you use guardian the heal should be increased with 60% not 40%. Its 40% in Legion and yes i have knowledge about holy priest ,but you obv dont. Ofc every heal should be affected by dampening, in this case im not talking about dampening im talking about that they nerfed the guardian by false info. Bcuz nobody is actually reading what were the changes in the patches ,in this case GUARDIAN IS 60% from 5.0.2 till 6.0.1 there is no change. Its 40% in LEGION 60% outside of arena/bg 40% in arena, let me try and find footage from live Link to comment
spicy Posted October 20, 2016 Share Posted October 20, 2016 (edited) 60% outside of arena/bg 40% in arena, let me try and find footage from live I dont know where you saw this but this is not true. +This is the main spell which priests have to use to save themselves or their partner. Obv pwow staff [GMs and Dev's] have 0 knowledge about the spells of the chars and how they have changed in each patch, and what they do bcuz they are lazy to look for information - they read all this crap ,false information and they make changes based on salty players giving false information . Rather than looking for information about how the spells,talents , even if you want scripts and how should they work, they read all those nonsense here and they rly do make changes. If they doesnt know how things work they can ask - wow circle ,as they do with every other pve script , they are waiting wow circle to script something then they ask them for the script bcuz their knowledge of this game are 0. So NO its 60% out of the arena /bg its been always 60% in the arena and out. it should be affected by dampening as every other heal. Edited October 20, 2016 by spicy Link to comment
Repitchx Posted October 21, 2016 Share Posted October 21, 2016 I dont know where you saw this but this is not true. +This is the main spell which priests have to use to save themselves or their partner. Obv pwow staff [GMs and Dev's] have 0 knowledge about the spells of the chars and how they have changed in each patch, and what they do bcuz they are lazy to look for information - they read all this crap ,false information and they make changes based on salty players giving false information . Rather than looking for information about how the spells,talents , even if you want scripts and how should they work, they read all those nonsense here and they rly do make changes. If they doesnt know how things work they can ask - wow circle ,as they do with every other pve script , they are waiting wow circle to script something then they ask them for the script bcuz their knowledge of this game are 0. So NO its 60% out of the arena /bg its been always 60% in the arena and out. it should be affected by dampening as every other heal. btw im talking about the healing sacrifice, it should be 40% in arena, but the actual 60% healing part should stay the same. Link to comment
Noneedholy Posted October 21, 2016 Share Posted October 21, 2016 It shouldnt be affected by battle fatigue but it should be for dampening. Guardian proccs without dampening --> u recieve 60% hp i guess and with ... let say 50% damp you recieve 30%hp. About the heal increasing part, its not affected by anything obv. Let say its 50% damp and you do a 50k serenity, with guardian ud heal around 80k i guess. Not sure if the procc amount i listed (or the healing reduce one) is 100% correct but yeah, thats how it is. Link to comment
Repitchx Posted October 21, 2016 Share Posted October 21, 2016 It shouldnt be affected by battle fatigue but it should be for dampening. Guardian proccs without dampening --> u recieve 60% hp i guess and with ... let say 50% damp you recieve 30%hp. About the heal increasing part, its not affected by anything obv. Let say its 50% damp and you do a 50k serenity, with guardian ud heal around 80k i guess. Not sure if the procc amount i listed (or the healing reduce one) is 100% correct but yeah, thats how it is. idk, just talked with faina and he said it was 40%. ill try to find videos. not completely sure, but would make sense Link to comment
Noneedholy Posted October 21, 2016 Share Posted October 21, 2016 Why would it be 40% ? Tooltip says 60% and with battle fatigue it would be less than 30% lol. Pretty sure its 60%. Link to comment
Repitchx Posted October 21, 2016 Share Posted October 21, 2016 Why would it be 40% ? Tooltip says 60% and with battle fatigue it would be less than 30% lol. Pretty sure its 60%. no i mean idk, he says 40% and ye, battle fatigue is like what? 60%, which wouldn't make sense, but im really curious if theres something else that may reduce it. ill just see what he will say to his defense. i doubt he would say its 40% without a reason, i mean, he mains the class, dont see why he would nerf his class without a reason. Link to comment
spicy Posted October 21, 2016 Share Posted October 21, 2016 idk' date=' just talked with faina and he said it was 40%.[/quote'] Its 40% in Legion not in Mop. Guardian should be affected by dampening as everyother heal ofc. The heal should be inc with 60% not 40%. healing sacrifice is 50% you can see that in wowhead ~> changelog , there you can see what were the changes in every patch as i said the only changes for guardian are in Wod and legion for Mop its 60% heal inc and 50% sacrifice. Link to comment
faina Posted October 22, 2016 Share Posted October 22, 2016 jez healing sacrifice should be around 40 cuz its affected by pvp power - therefore - by battle fatigue. outcome - around 40-45%, not a big difference 1 Link to comment
spicy Posted October 22, 2016 Share Posted October 22, 2016 And where did you see that :) ? Link to comment
Repitchx Posted October 22, 2016 Share Posted October 22, 2016 And where did you see that :) ? many spells have hidden descriptions. does it say that rof should have a 2 sec timer with pom? does cloak and dagger say it shouldn't work in shadow dance? does fear and hex say it should break after doing 5-10% hp of a target? answer is: no hidden description Link to comment
spicy Posted October 22, 2016 Share Posted October 22, 2016 i get your point but ive searched for videos, guides explanations and its 60% inc heal, and 50% sacrifice. Ive looked even in another servers in retail in Mop was 60% heal - 50% sacrf ~> i saw guides, videos,arenas all the same. I saw in war*ane its the same, i have a friend in another server again 60% heal 50% sacrf. so there is no hidden description. Link to comment
Weegee Posted October 22, 2016 Share Posted October 22, 2016 (edited) Guardian is 40% in legion, During mop it was 60% inc heal and 50% sacrifice. You can check the videos It shouldnt be affected by battle fatigue but it should be for dampening. Guardian proccs without dampening --> u recieve 60% hp i guess and with ... let say 50% damp you recieve 30%hp. About the heal increasing part, its not affected by anything obv. Let say its 50% damp and you do a 50k serenity, with guardian ud heal around 80k i guess. Not sure if the procc amount i listed (or the healing reduce one) is 100% correct but yeah, thats how it is. http://www.db.pandawow.me?spell=47788/guardian-spirit#changelog Edited October 22, 2016 by Weegee Link to comment
Repitchx Posted October 23, 2016 Share Posted October 23, 2016 idk this is indeed a weird bug, just look at this video it barely healed him O.o? Link to comment
Developers Heisenberg Posted November 4, 2016 Developers Share Posted November 4, 2016 i made some changes and now its affected by pvp power and battle fatigue, wait for update 1 Link to comment
Repitchx Posted November 5, 2016 Share Posted November 5, 2016 i made some changes and now its affected by pvp power and battle fatigue, wait for update Im so drunk, but how much % backback? - - - Updated - - - i made some changes and now its affected by pvp power and battle fatigue, wait for update Wait for me to grt home, baby. I love you for this fix Link to comment
Noneedholy Posted November 5, 2016 Share Posted November 5, 2016 Im so drunk, but how much % backback? - - - Updated - - - Wait for me to grt home, baby. I love you for this fix nc son Link to comment
Repitchx Posted November 5, 2016 Share Posted November 5, 2016 (edited) i made some changes and now its affected by pvp power and battle fatigue, wait for update AS I PROMISED, BRO. PIC FOR U http://i.imgur.com/CSRahAC.jpg only glyph of renew (i reported it) + mc bug + swap in block left and all the top 10 priest bugs are fixed holy fuck im so drink, siry if i kmsplell stouff. ps: give me your paypal on skype, suprise for you. =) Edited November 5, 2016 by Repitchx 1 Link to comment
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