Repitchx Posted October 14, 2016 Posted October 14, 2016 Spell: http://wowwiki.wikia.com/wiki/Glyph_of_Renew (spell ID: 119872) Issues: * Doesn't increase the hot tick by 33%, more like 20% -ish * Healing doesn't get increased by 33% each tick What should happen: * Should increase the healing by 33% each tick, not 20% * Each tick should do additional 33% With the glyph we have in total 3 ticks. 1519 -> 2020.27 -> 2686 (that's how it should work) [spoiler=Testing]Tested with no gear: 1229 tick without the glyph 1519 tick with the glyph 33% of 1229 = 405.57 1229 + 405.57 = 1634.57 Priority: I don't know man... I don't play Priest and idk if any1 even uses this glyph, but from what I see it seems like a really good glyph, so I guess like 8-10/10 ??? Again, I'm tired and this report might seem retarded. If you have problems testing this or can't understand it, just let me know in the comment section (sounds like I'm making a Youtube video...)
Noneedholy Posted December 5, 2016 Posted December 5, 2016 Did u test its breakpoint ? U should get an additional tick eith 1u.67% haste
Repitchx Posted December 5, 2016 Author Posted December 5, 2016 Did u test its breakpoint ? U should get an additional tick eith 1u.67% haste no i didnt.
Administrators Zeox Posted December 9, 2016 Administrators Posted December 9, 2016 Fixed, will be applied after update. It was generic problem with SPELLMODs. Let me explain: For example: base damage 10000 + modificators. We have 3 auras. 1 - give 10% damage, 2 - 50% damage, 3 - 80% damage. How it was: 10000 * (1 + ((10 + 50 + 80)/100)) = 24000. How it now: 10000 * 1.1 * 1.5 * 1.8 = 29700. (BLIZZLIKE) Now it's solved. Renew was healing less than it should , even without Glyph. Also the same problem was with Eternal Flame (paladin) and Lightning Bolt (shaman).
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