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Battle Fatigue: Arena, BG & Duel


Repitchx

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Posted (edited)

What's wrong: http://www.db.pandawow.me?spell=134732/battle-fatigue

 

Issues:

 

* Battle Fatigue isn't permanently in BGs and Arenas. It will only work if you get in combat

 

What should happen: Should be permanently in BGs and Arenas

 

Soon as you enter the BG/arena, you should be under the effect of Battle Fatigue.

 

Realm: x100/fun/cross server

 

Priority: 10/10 (kiss my white ass if u disagree. having hots in opener = can't die. Cen Ward ticking for 80k, lol)

Edited by Repitchx
Posted (edited)

Battle Fatigue is not a permanent debuff aura.

It is applied when one is being hit in PvP and lasts for 20 seconds from last hit.

Blizzard never said Battle Fatigue is different in World or Bg.

 

http://wow.gamepedia.com/Battle_Fatigue

 

I am OK with the Battle Fatigue mechanics here.

If they can make it blizzlike it would be great, but it's OK how it works for now.

 

Battle Fatigue: debuff and not aura. lasts 20 seconds.

 

Blizzard: 20 seconds debuff

Battle Fatigue: Hunter Spirit bond and Chimera Shots heal:

 

Blizzard: 20 seconds debuff

Battle Fatigue: Paladin Retribution heal:

 

What should be fixed is the buff/debuff/power update. Meaning that a HoT should be downgraded when one is being hit and affected by battle fatigue and not to persist of its initial cast and spell power. If you could edit your topic.

 

Druid vs Rogue: Battle Fatigue in arena (Rejuvenation and Recuperate)

Edited by ellhell
Posted (edited)
Battle Fatigue is not a permanent debuff aura.

It is applied when one is being hit in PvP and lasts for 20 seconds from last hit.

Blizzard never said Battle Fatigue is different in World or Bg.

 

http://wow.gamepedia.com/Battle_Fatigue

 

I am OK with the Battle Fatigue mechanics here.

If they can make it blizzlike it would be great, but it's OK how it works for now.

 

Battle Fatigue: debuff and not aura. lasts 20 seconds.

 

Blizzard: 20 seconds debuff

Battle Fatigue: Hunter Spirit bond and Chimera Shots heal:

 

Blizzard: 20 seconds debuff

Battle Fatigue: Paladin Retribution heal:

 

What should be fixed is the buff/debuff/power update. Meaning that a HoT should be downgraded when one is being hit and affected by battle fatigue and not to persist of its initial cast and spell power. If you could edit your topic.

 

Druid vs Rogue: Battle Fatigue in arena (Rejuvenation and Recuperate)

 

http://www.mmo-champion.com/threads/1284315-Battle-Fatigue-Explain-pls

 

"It is in effect all the time, so it does affect world pvp it is just permanently turned on in arena/battlegrounds. So in world pvp you can let it expire and heal up if needed."

 

Also shields though? There were never 160k Ice Barrier in opener. This was a Battle Fatigue bug.

Edited by Repitchx
Posted

That is a forum talk where people debate.

I just linked Blizzard videos in my previous reply where Battle Fatigue acts the same in World/Bg/Arena(20 sec debuff).

As i said Battle Fatigue works ok.

What should be fixed, if i understand correct from your topic is to update the debuff on Heal/HoTs when one is being affected by Battle Fatigue in PvP.

I recommend you to watch the videos if you should like to do so.

Posted
That is a forum talk where people debate.

I just linked Blizzard videos in my previous reply where Battle Fatigue acts the same in World/Bg/Arena(20 sec debuff).

As i said Battle Fatigue works ok.

What should be fixed, if i understand correct from your topic is to update the debuff on Heal/HoTs when one is being affected by Battle Fatigue in PvP.

I recommend you to watch the videos if you should like to do so.

 

Yeaa you're wrong...

By your logic Hotted's Rejuvenation, without Battle Fatigue, tics for 11k, imagine what it would heal with Battle Fatigue...doesn't sound right, does it?
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