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Battle Fatigue 20 seconds debuff in World/Duels and Random BattleGrounds


ellhell

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1. Name of not working spell: http://www.db.pandawow.me?spell=134732/battle-fatigue, http://www.db.pandawow.me?spell=134735/pvp-rules-enabled

Buff

PvP Rules Enabled

Reduces healing received from critical heals by 0%.

20 seconds remaining

 

Spell Details

Duration 20 seconds

School Physical

Mechanic n/a

Dispel type n/a

GCD category n/a

Cost None

Range 0 yards (Self)

Cast time Instant

Cooldown n/a

GCD 0 seconds

 

2. Description of the problem: Battle Fatigue is a permanent zone debuff in Random BattleGrounds.

 

3. How it must work: Battle Fatigue should last 20 seconds from the last hit. Battle Fatigue is not permanent in World, Duels and Random BattleGrounds. It is a 20 seconds debuff. I think it should be permanent in RATED BG/Arenas, but the videos I've found also show a 20 seconds duration for the debuff. If we talk about Alterac Valley Bg, the extra heal from PvP Power healing bonus is helpful in fighting the Boss, therefore Battle Fatigue is not permanent.

 

Blizzard: Battle Fatigue 20 seconds debuff in Random BattleGrounds.

 

Paladin Flash of Light:

heal1.jpg

 

Source Blizzard, MoP Patch 5.4.8: 1:54

 

Paladin Holy Prism: 4 different targets, some affected by Battle Fatigue some with the effect weared off.

heal2.jpg

 

4:14 Holy Prism heals for 20k with 40k Critical heal on targets affected by Battle Fatigue. The other allies not affected by Battle Fatigue are healed for more than 100k HP.

 

Hunter, Patch 5.4.8: Chimera Shot heal (16k Battle Fatigue ) and 40k normal heal. Spirit Bond (12k Battle Fatigue) and 30k normal heal.

 

4. Date when you tested it: http://forum.pandawow.ru/showthread.php?t=201380, Moved to [Fixed], 12 NOV 2016, I think that a more solid and clearer proof is needed for Rated Arenas.

What I have found is that Battle Fatigue acts the same.

 

Battle Fatigue explained:

 

Battle Fatigue in arena:

Rogue 10k Rcuperate heal. 2:07

When Battle Fatigue weares off Recuperate heals for 18k. 2:10

 

5. Realm (x100/x5/Fun): x100, Fun

6. Priority of the problem: ?/10

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If you bring this back, welcome 200k shields in start.

 

That was never a thing. so if you want to actually fix this, then at least prove the shield part.

 

whole point was of my last report was to prevent people having retarded heals in the opener. Like if you have hots from the start, they wouldn't be affected by BT. Hots ticking for 90k+, Cen Ward critting for over 160k xD. Ice Barrier was 170k, PW:S was 240k+ for Disc etc.

 

If you want this fixed, at least show it all.

 

 

TL;DR: It's fine as it is now. More important things to fix.

Link to comment
If you bring this back, welcome 200k shields in start.

 

That was never a thing. so if you want to actually fix this, then at least prove the shield part.

 

whole point was of my last report was to prevent people having retarded heals in the opener. Like if you have hots from the start, they wouldn't be affected by BT. Hots ticking for 90k+, Cen Ward critting for over 160k xD. Ice Barrier was 170k, PW:S was 240k+ for Disc etc.

 

If you want this fixed, at least show it all.

 

 

TL;DR: It's fine as it is now. More important things to fix.

 

Your initial topic about Battle Fatigue has no proof.

You're either outplayed in Arenas or you Rage too much to be objective with details and to really pay attention at the game.

If the DoT damage is updated to PvP trinket proc and downgraded to its initial power when the trinket weares off it means that it works the same for shields.

In World, Duels and Random BattleGrounds Battle Fatigue should not be permanent as you see in the videos I've posted in my topic. That's a Blizzard fact!

Rated Arenas and BattleGrounds, that's a different story.

Shields absorb should be updated and affected by Battle Fatigue when one is being hit in PvP.

Link to comment

Few links here that disproves your.. "theory" or whatever.

 

Other Private servers logs:

http://forum.monster-wow.com/index.php?/topic/36260-548-changelog-1015/

Comment:

- In Arena Battle Fatigue(Heal/Absorb reduce) Debuff permanently active!

 

Rejected suggestion

https://www.freakz.ro/forum/REJECTED-Battle-fatigue-t401151.html

Comment:

Blizz added that to the tooltip for the world pvp. In pvp arena and bg the buff is constant.

 

WoW Fanbase Forum:

http://www.mmo-champion.com/threads/1284315-Battle-Fatigue-Explain-pls

Comment:

t never falls off. It is an effect as long as you are in a battleground to reduce/limit healing potential of healers

 

Enough disproval.

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Link to comment
Few links here that disproves your.. "theory" or whatever.

 

Other Private servers logs:

http://forum.monster-wow.com/index.php?/topic/36260-548-changelog-1015/

Comment:

 

 

Rejected suggestion

https://www.freakz.ro/forum/REJECTED-Battle-fatigue-t401151.html

Comment:

 

 

WoW Fanbase Forum:

http://www.mmo-champion.com/threads/1284315-Battle-Fatigue-Explain-pls

Comment:

 

 

Enough disproval.

 

Do you have any video as proof?

You bring up other private servers forum topics.

Did you even watch the videos in my topic?

Battle Fatigue should not be permanent in BattleGrounds.

Link to comment
Do you have any video as proof?

You bring up other private servers forum topics.

Did you even watch the videos in my topic?

Battle Fatigue should not be permanent in BattleGrounds.

 

I don't need video as to disprove your report.

 

You 1v3 of my facts. Disprove what I said. Find a link saying "Battle Fatigue should not be permanent in Battlegrounds. Should react as it is in WPvP" Similar words.

Or get the script from ANY core and test it with modification. You'll see how wrong you are.

Here's a normal static core: https://drive.google.com/file/d/0ByMbyQDZai7zSDgwN1FXcS1Bb2M/view Find the script there. In SQL.

 

It should be named:

[spoiler=Scriptname]+ // Battle Fatigu

+ if (!HasAura(134732))

+ {

+ AddAura(134732, this);

+ }

+ if (!HasAura(134735))

+ {

+ AddAura(134735, this);

+ }

 

 

If this script isn't in database, BF won't ever be activated in BGs. This is 5.4.7/8 modification

( There's other scripts too, but most efficient one is this - More needed to make it work, small bit )

 

Show me what kind of script you have, please.

  • Like 3
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