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RPPM bugged for trinkets


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Posted (edited)

1. Enchants which are affected by RPPM (Jade spirit / Dancing steel as examples)

2. The 'time since the last chance to proc' is probably not capped by 10

3. The 'time since the last chance to proc' should be capped at 10sec, so that your first attack of a fight isn't a guaranteed proc.

4. 14.01.2017

5. x100/fun

6. 10/10 if that's really the case. I can't say it to 100% because theres no way to test it. But since you ALWAYS get an instant proc at the beginning from a fight (jade spirit or dancing steel) It seems like it's not capped by 10 yet. It leads to people having ALL proccs up in the opener and dealing an unbelievable amount of damage. Also sometimes it simply refresh your buffs like dancing steel or w/e 24/7 because the chance is getting increased to get a proc 24/7 (the "time since the last chance to proc" is not capped at 10 seconds)

 

As i said i'm not 100% sure but since you always getting instant proccs it seems like it's bugged. Hope someone from you dev's can check that because blizzard made that on purpose so you don't get an guaranteed procc in the opener.

 

Proofs http://wow.gamepedia.com/Real_PPM

 

8a6ca32f1c9e5577fb16c2458bb5d094.png

 

Did like 5-6 tests on Pandawow with dancing steel and Jade spirit and i always got dancing steel procc from it's first attack.

 

If dancing steel is bugged please check every proc that is affected by RPPM (unholy strength etc)

 

Jade spirit test

 

 

Dancing steel test

 

 

 

So right now you've a 100% chance to get this proccs at the beginning of Arena for example.

 

Btw correct me if im wrong or missing something. Just someone made me aware of this issue.

Edited by Noneedholy
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Posted

You always relog on arena or bg?

 

After logout your proc counter is resetted, but it's impossible on arena/bg.

 

Check this retail video, proc from 1st hit (4:32) t:

Posted (edited)
You always relog on arena or bg?

 

After logout your proc counter is resetted, but it's impossible on arena/bg.

 

Check this retail video, proc from 1st hit (4:32) t:

Oh okay didn't know your timer resets then. So is the changelog in general wrong ? Because everywhere i found that they put this cap in so you wont get that 100% procc.

 

And btw i got a question... Is it fixed that RPPM is not getting increased by haste buffs here ?

 

We changed RealPPM to use your true melee haste or spell haste (whichever is higher) to scale the proc rate instead of attack speed or casting speed. The difference is that things that buff your attack speed (such as the raid buff or [slice and Dice]) do not increase the frequency of RPPM procs. True haste boosts, such as Bloodlust or haste rating on gear will improve proc rate. We felt this change was necessary to balance proc rates among different specs.
I meant this * to be more clear Edited by Noneedholy
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Posted
Oh okay didn't know your timer resets then. So is the changelog in general wrong ? Because everywhere i found that they put this cap in so you wont get that 100% procc.

 

And btw i got a question... Is it fixed that RPPM is not getting increased by haste buffs here ?

 

I meant this * to be more clear

 

I don't know. Need to test. Anyway this report is declined.

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