Repitchx Posted January 18, 2017 Share Posted January 18, 2017 (edited) well i guess this is wrong then.... according to the guy below me xD. cba making a big deal out of 9% damage... Edited January 29, 2017 by Repitchx Link to comment
Nemifest Posted January 18, 2017 Share Posted January 18, 2017 Increase the mastery dmg increase by 9.09% ( Don't touch the slide and dice effectiveness % ) - Just so the devs know what to do correctly. Link to comment
dotadoom Posted January 18, 2017 Share Posted January 18, 2017 Invalid report 8891 48.69% mastery 9485 58.29% mastery 10% of 8891 = 889 8891 + 889 = 9780 First you get the initial dmg and then you apply the mastery modifier 8891/1.4869=5979.55478 9485/1.5829=5992.16628 as you see, your initial Evisc dmg is somewhere at 6k, then you add the mastery bonus and everything sums up. Math lesson: 1.6 is not 10% greater than 1.5. It's actually 1.6/1.5=1.067=6.7% better =) #LearnToScale Link to comment
Repitchx Posted January 18, 2017 Author Share Posted January 18, 2017 (edited) Invalid report First you get the initial dmg and then you apply the mastery modifier 8891/1.4869=5979.55478 9485/1.5829=5992.16628 as you see, your initial Evisc dmg is somewhere at 6k, then you add the mastery bonus and everything sums up. Math lesson: 1.6 is not 10% greater than 1.5. It's actually 1.6/1.5=1.067=6.7% better =) #LearnToScale Just a question, how do you know it should be like that? Just wondering? I actually dont see anything wrong with the report, except if it should be like you said, but i'd like to get that confirmed. #Learntoshowproofbeforeyoucomment Edited January 18, 2017 by Repitchx Link to comment
Noneedholy Posted January 18, 2017 Share Posted January 18, 2017 (edited) Hmm its almost for all spells that the percentage modifier are chosen from the base stat. Let say ( thats what i wanna test later) you have 50k strength and ur unholy might gives you 15%, you would have around 57k strength. Anyways, by ur logic it wouöd be forst all modifier on and then + the percentage value that would end up in a fcking fiasco lmfao. Anyways couldnt proof anything / had no time yday to check these kind of proccs for melees but ill take a look intonit. But normally first modifier than mastery i think ? Pretty sure mastery is one of the last things you apply bit i could also be wrong The difference is urs is a passive and i talked about a buff ... not sure but i think mastery is pretty much the last thing you apply ... have to test later Edited January 18, 2017 by Noneedholy Link to comment
Repitchx Posted January 18, 2017 Author Share Posted January 18, 2017 Thanks. Will be back later, just test some stuff and ill edit it when im home Link to comment
Noneedholy Posted January 18, 2017 Share Posted January 18, 2017 Hm call me when ur home .. ill be there around 6 Link to comment
dotadoom Posted January 18, 2017 Share Posted January 18, 2017 (edited) Just a question' date=' how do you know it should be like that? Just wondering?[/quote'] sorry, it's just how math works; no offence edit: let me describe what I meant by learn how to scale say your spell does 100k dmg. And you have another ability that boosts it's damage by 500% BAM! Now it does 100k + 500% = 100k*6=600k dmg let's say we increase this 500% to 510%. By your logic, you should now be doing 10% more dmg? So 660k? Nope. The correct answer is 100k + 510% = 100k*6.1=610k The higher the percent, the less the benefit edit2: you can easily test your passive ability by removing all mastery gear (so 0% mastery). Check the damage. Then get that 3k mastery buff and check hte damage again. Compare both. Profit? Edited January 18, 2017 by dotadoom Link to comment
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