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Executioner (Sub Mastery)


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Invalid report

 

8891 48.69% mastery

 

9485 58.29% mastery

 

10% of 8891 = 889

 

8891 + 889 = 9780

 

 

First you get the initial dmg and then you apply the mastery modifier

8891/1.4869=5979.55478

9485/1.5829=5992.16628

as you see, your initial Evisc dmg is somewhere at 6k, then you add the mastery bonus and everything sums up.

Math lesson: 1.6 is not 10% greater than 1.5. It's actually 1.6/1.5=1.067=6.7% better =)

#LearnToScale

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Invalid report

 

 

 

 

First you get the initial dmg and then you apply the mastery modifier

8891/1.4869=5979.55478

9485/1.5829=5992.16628

as you see, your initial Evisc dmg is somewhere at 6k, then you add the mastery bonus and everything sums up.

Math lesson: 1.6 is not 10% greater than 1.5. It's actually 1.6/1.5=1.067=6.7% better =)

#LearnToScale

 

Just a question, how do you know it should be like that? Just wondering? I actually dont see anything wrong with the report, except if it should be like you said, but i'd like to get that confirmed.

 

#Learntoshowproofbeforeyoucomment

Edited by Repitchx
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Hmm its almost for all spells that the percentage modifier are chosen from the base stat. Let say ( thats what i wanna test later) you have 50k strength and ur unholy might gives you 15%, you would have around 57k strength. Anyways, by ur logic it wouöd be forst all modifier on and then + the percentage value that would end up in a fcking fiasco lmfao. Anyways couldnt proof anything / had no time yday to check these kind of proccs for melees but ill take a look intonit. But normally first modifier than mastery i think ? Pretty sure mastery is one of the last things you apply bit i could also be wrong

 

The difference is urs is a passive and i talked about a buff ... not sure but i think mastery is pretty much the last thing you apply ... have to test later

Edited by Noneedholy
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Just a question' date=' how do you know it should be like that? Just wondering?[/quote']

sorry, it's just how math works; no offence

 

edit:

let me describe what I meant by learn how to scale

say your spell does 100k dmg. And you have another ability that boosts it's damage by 500%

BAM! Now it does 100k + 500% = 100k*6=600k dmg

let's say we increase this 500% to 510%. By your logic, you should now be doing 10% more dmg? So 660k? Nope. The correct answer is 100k + 510% = 100k*6.1=610k

The higher the percent, the less the benefit

 

 

edit2:

you can easily test your passive ability by removing all mastery gear (so 0% mastery). Check the damage. Then get that 3k mastery buff and check hte damage again. Compare both. Profit?

Edited by dotadoom
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  • 1 year later...
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