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Desecrated Ground


Repitchx

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Spell: http://db.pandawow.me/?spell=108201

 

Issue:

 

* When the DK runs out of the area, you still have it for 1-2 sec

 

* Also using cyclone on a dk while he's on desecrated ground, or if the DK steals and uses ice block while he's on his desecrated ground means they can run for like 8s, immune to all dmg/cc whilst being able to play normally.

 

What should happen:

 

*Soon as you leave the area, it should disappear

 

*Should not work to move in Cyclone and Ice Block while on Desecrated Ground

 

Realm: x100 fun cross

 

Priority: 7/10

 

Proof: https://gyazo.com/e5fb6ea2992d51b291730dfd7176bc79

 

e5fb6ea2992d51b291730dfd7176bc79.gif

Edited by Repitchx
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ye, dk was completely trash in 3s s15.

 

yet all these f-kin' dks keep saying they do legit damage, nothing is bugged...

 

kek

 

Yeah, but obviously you won't find anyone complaining about 90k gargoyle hits hahaha

 

To be honest, dk is easy to shut down. You just need to cc the fuck out of them when they get procs and kill gargoyle cause it takes a lot of dmg.

 

Procs = everything for dk, more than any other class cause their 35% extra str passive which i'm not sure is working properly here.

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Yeah, but obviously you won't find anyone complaining about 90k gargoyle hits hahaha

 

To be honest, dk is easy to shut down. You just need to cc the fuck out of them when they get procs and kill gargoyle cause it takes a lot of dmg.

 

Procs = everything for dk, more than any other class cause their 35% extra str passive which i'm not sure is working properly here.

 

i wish it was 90k, its 15k no crit 30-40k crits atm..

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  • Developers

second part is fixed

 

about first part - visual circle is much smaller than 8m (its about 4-5m) so its look like it take 2 sec to loose the buff, and idk how to make it bigger. Its look like there is a mistake in spell description, and it should be 8m in diameter, not in radius.

 

On retail 5.4 it also was smaller than 8m in radius

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second part is fixed

 

about first part - visual circle is much smaller than 8m (its about 4-5m) so its look like it take 2 sec to loose the buff, and idk how to make it bigger. Its look like there is a mistake in spell description, and it should be 8m in diameter, not in radius.

 

On retail 5.4 it also was smaller than 8m in radius

 

I think Ring of Peace could have similar issues regarding the debuff decay delay/range

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  • 1 month later...

1:20

just stfu both of you

 

I was actaully having "ah, my bad. Thought it was like this" moment soon as I saw your post. Then I noticed, you're a PQR DK, pay attention to 'DK'. Means you're mostly biased AF (just like 99% of the server)

 

BUT, I then noticed you tried to take us for a fool showing a video where he used his trinket, not Desecratead Ground. https://gyazo.com/c2495e1f12e0a8ceab21a9148d28bba6

 

Can you be more biased? I would've seriously already perm banned you in-game (for PQR) and prob a forum mute/ban for actaully trying so hard to prove that something that is bugged is legit.

 

Oh btw, it was working fine for 2-3 months ago, just want to say that.

Edited by Repitchx
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