Repitchx Posted February 7, 2017 Posted February 7, 2017 Spell: http://db.pandawow.me/?spell=5227 Issue: * Affected by resilience What does this mean? It means if you do 10k, it will only do like 2-3k on a player What should happen: * Should not be affected by resilience Should be 100% of the damage done (the heal part is legit, if you do 13k heal, it should be 13k damage as well. 26k crit heal = 26k crit damage) Realm: x100 fun cross Priority: 3-5/10 Proof: https://www.warcraftlogs.com/reports...ability=127802 https://github.com/simulationcraft/simc/issues/3092 http://www.skill-capped.com/forums/showthread.php?20740-Touch-of-the-grave http://www.db.pandawow.me?spell=5227/touch-of-the-grave#comments
Repitchx Posted February 7, 2017 Author Posted February 7, 2017 (edited) When you crit with the damage, the heal part doesn't crit If you crit with the passive, the heal should be exactly the same. Otherwise it works fine Moved to Fix needs review Edited February 7, 2017 by Repitchx
Repitchx Posted February 7, 2017 Author Posted February 7, 2017 (edited) Current bugs: * The heal is affected by Battle Fatigue * Damage mods increases the damage/heal damage mods shouldn't mod it. Some mods: http://db.pandawow.me/?spell=77515 http://db.pandawow.me/?spell=81209 http://db.pandawow.me/?spell=15473 http://db.pandawow.me/?spell=77215 These are the mods I can think of right now Otherwise it is working completely fine. Reason why they shouldn't, is because it isn't affected by resilience. 100% of the damage should be converted to healing, doesn't matter what. Credit: Heisenberg Edited February 13, 2017 by Repitchx
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