Jump to content

Touch of the grave 2.0


Repitchx

Recommended Posts

Posted

Spell: http://db.pandawow.me/?spell=5227

 

Issue:

 

* Affected by resilience

 

What does this mean? It means if you do 10k, it will only do like 2-3k on a player

 

What should happen:

 

* Should not be affected by resilience

 

Should be 100% of the damage done (the heal part is legit, if you do 13k heal, it should be 13k damage as well. 26k crit heal = 26k crit damage)

 

Realm: x100 fun cross

 

Priority: 3-5/10

 

Proof:

 

https://www.warcraftlogs.com/reports...ability=127802

 

https://github.com/simulationcraft/simc/issues/3092

 

http://www.skill-capped.com/forums/showthread.php?20740-Touch-of-the-grave

 

http://www.db.pandawow.me?spell=5227/touch-of-the-grave#comments

Posted (edited)

When you crit with the damage, the heal part doesn't crit

 

If you crit with the passive, the heal should be exactly the same.

 

Otherwise it works fine

 

Moved to Fix needs review

Edited by Repitchx
Posted (edited)

Current bugs:

 

* The heal is affected by Battle Fatigue

* Damage mods increases the damage/heal

 

damage mods shouldn't mod it.

 

Some mods:

 

http://db.pandawow.me/?spell=77515

http://db.pandawow.me/?spell=81209

http://db.pandawow.me/?spell=15473

http://db.pandawow.me/?spell=77215

 

These are the mods I can think of right now

 

Otherwise it is working completely fine.

 

Reason why they shouldn't, is because it isn't affected by resilience.

 

100% of the damage should be converted to healing, doesn't matter what.

 

Credit: Heisenberg

Edited by Repitchx
×
×
  • Create New...