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Wild Mushroom [Balance]


Felxprod

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1. Name of not working spell/quest/npc etc.

 

https://www.wow-freakz.com/spells.php?spell=88747

 

2. Description of the problem.

 

[spoiler=Problem 1]You can only summon one wild mushroom at a time. Whenever you summon a 2nd, the 1st one disappears.

 

[spoiler=Problem 2] Whenever you use Wild Mushroom, when you use WM: Detonate RIGHT after summoning one mushroom, it doesn't detonate, plus WM: Detonate goes on a cd.

 

[spoiler=Problem 3]When you LoS your mushroom and try to detonate it, it doesn't work. The mushroom just doesn't detonate when you're LoS'ing it.

 

 

3.How it must work.

 

[spoiler=Problem 1]You should be able to summon 3 mushrooms at a time. When you summon more than 3, the 1st one replaces the 4th, and so on, the oldest mushroom replaces the newest.

 

[spoiler=Problem 2]You should be able to detonate a mushroom RIGHT after summoning it, without waiting 3 seconds.

 

[spoiler=Problem 3]You should be able to detonate your mushroom even if you're LoS'ing it.

 

~~~

[spoiler=Proof to Problem 1]Read the tooltip, the last line says "Only 3 mushrooms can be placed at one time."

 

[spoiler=Proof to Problem 2]

 

[spoiler=Proof to Problem 3]

 

4.Date when you tested it.

 

12/03/2017 (DD/MM/YYYY)

 

5.Realm (x100/x5/Fun), on which you have found the bug.

 

xFun / xCross

 

6.Priority of the problem. (1/10)

 

The spell is completely bugged, which makes it not worth using it. It is a really important spell for balance, i won't even explain why.

 

6/10 And if someone says no it is worth x/10, answer if you have EVER played boomy more than a month, to begin with.

Edited by Felxprod
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  • 2 weeks later...
problem 2 - some of u reported this as a bug sometimes ago and it was successfully fixed

 

It shouldn't have a GCD. It should only be put on gcd if you use Wild Mushroom

 

http://forum.pandawow.ru/showthread.php?t=214168

 

Wild Mushroom + Wild Mushroom: Bloom = shares GCD. Wild Mushroom should still be affected by normal GCD, but no the bloom spell. I probably make 0 sense atm, maybe because it's 4 AM and I'm tired AF.

 

I'll try to explain better tomorrow. Just look at this video if you don't understand me https://youtu.be/TeM6Z3HFoRc?t=140

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problem 1 - fixed

problem 3 - can't reproduce, tested with pillars

 

problem 2 - some of u reported this as a bug sometimes ago and it was successfully fixed

 

Fixed

 

New bug: Huge delay with the shroom when you walk in and out from it (is it the same bug as Desecrated Ground? It says 8 yards, but doesn't display. Display bug or? Because if it's 8 yards, I don't get slowed if I walk outside of the area.

 

As you can see, the mage is not slowed, but if i pop the shroom, it will do damage at that spot, but will not slow.

 

6d7b05ef43089c828d29f4fa3af9af3c.jpg

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  • 3 weeks later...
It apply aura each second

 

radius is fixed

 

It shouldn't have a GCD. It should only be put on gcd if you use Wild Mushroom

 

http://forum.pandawow.ru/showthread.php?t=214168

 

Wild Mushroom + Wild Mushroom: Bloom = shares GCD. Wild Mushroom should still be affected by normal GCD, but no the bloom spell. I probably make 0 sense atm, maybe because it's 4 AM and I'm tired AF.

 

I'll try to explain better tomorrow. Just look at this video if you don't understand me https://youtu.be/TeM6Z3HFoRc?t=140

 

this is fixed too?

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  • 3 weeks later...
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