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Wild Mushroom [Balance]


Felxprod

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Posted (edited)

1. Name of not working spell/quest/npc etc.

 

https://www.wow-freakz.com/spells.php?spell=88747

 

2. Description of the problem.

 

[spoiler=Problem 1]You can only summon one wild mushroom at a time. Whenever you summon a 2nd, the 1st one disappears.

 

[spoiler=Problem 2] Whenever you use Wild Mushroom, when you use WM: Detonate RIGHT after summoning one mushroom, it doesn't detonate, plus WM: Detonate goes on a cd.

 

[spoiler=Problem 3]When you LoS your mushroom and try to detonate it, it doesn't work. The mushroom just doesn't detonate when you're LoS'ing it.

 

 

3.How it must work.

 

[spoiler=Problem 1]You should be able to summon 3 mushrooms at a time. When you summon more than 3, the 1st one replaces the 4th, and so on, the oldest mushroom replaces the newest.

 

[spoiler=Problem 2]You should be able to detonate a mushroom RIGHT after summoning it, without waiting 3 seconds.

 

[spoiler=Problem 3]You should be able to detonate your mushroom even if you're LoS'ing it.

 

~~~

[spoiler=Proof to Problem 1]Read the tooltip, the last line says "Only 3 mushrooms can be placed at one time."

 

[spoiler=Proof to Problem 2]

 

[spoiler=Proof to Problem 3]

 

4.Date when you tested it.

 

12/03/2017 (DD/MM/YYYY)

 

5.Realm (x100/x5/Fun), on which you have found the bug.

 

xFun / xCross

 

6.Priority of the problem. (1/10)

 

The spell is completely bugged, which makes it not worth using it. It is a really important spell for balance, i won't even explain why.

 

6/10 And if someone says no it is worth x/10, answer if you have EVER played boomy more than a month, to begin with.

Edited by Felxprod
  • 2 weeks later...
Posted

 

 

Для девелопера. 1 гриб из 3 можно. И гкд на взрыв есть.

  • Developers
Posted

problem 1 - fixed

problem 3 - can't reproduce, tested with pillars

 

problem 2 - some of u reported this as a bug sometimes ago and it was successfully fixed

Posted
problem 2 - some of u reported this as a bug sometimes ago and it was successfully fixed

 

It shouldn't have a GCD. It should only be put on gcd if you use Wild Mushroom

 

http://forum.pandawow.ru/showthread.php?t=214168

 

Wild Mushroom + Wild Mushroom: Bloom = shares GCD. Wild Mushroom should still be affected by normal GCD, but no the bloom spell. I probably make 0 sense atm, maybe because it's 4 AM and I'm tired AF.

 

I'll try to explain better tomorrow. Just look at this video if you don't understand me https://youtu.be/TeM6Z3HFoRc?t=140

Posted
problem 1 - fixed

problem 3 - can't reproduce, tested with pillars

 

problem 2 - some of u reported this as a bug sometimes ago and it was successfully fixed

 

Fixed

 

New bug: Huge delay with the shroom when you walk in and out from it (is it the same bug as Desecrated Ground? It says 8 yards, but doesn't display. Display bug or? Because if it's 8 yards, I don't get slowed if I walk outside of the area.

 

As you can see, the mage is not slowed, but if i pop the shroom, it will do damage at that spot, but will not slow.

 

6d7b05ef43089c828d29f4fa3af9af3c.jpg

  • 3 weeks later...
Posted
It apply aura each second

 

radius is fixed

 

It shouldn't have a GCD. It should only be put on gcd if you use Wild Mushroom

 

http://forum.pandawow.ru/showthread.php?t=214168

 

Wild Mushroom + Wild Mushroom: Bloom = shares GCD. Wild Mushroom should still be affected by normal GCD, but no the bloom spell. I probably make 0 sense atm, maybe because it's 4 AM and I'm tired AF.

 

I'll try to explain better tomorrow. Just look at this video if you don't understand me https://youtu.be/TeM6Z3HFoRc?t=140

 

this is fixed too?

Posted (edited)
It apply aura each second

 

radius is fixed

 

Fixed, but the animation is still too small. It looks weird right now being slowed outside of the actual visual

 

I'll leave this here for now.

Edited by Repitchx
  • 2 months later...
  • 3 weeks later...
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