Garodar Posted March 12, 2017 Posted March 12, 2017 Name of the spell: Wild Imp Link: http://www.db.pandawow.me?spell=159607/wild-imps How is it bugged: 1: When you use Shadow Bolt/Soul Fire/Touch of Chaos and lose your charge, the passive seems to persist afterwards, meaning your next shadow bolt will also summon another imp even if you dont have the http://www.db.pandawow.me?spell=159607/wild-imps buff up. 2: The Imp Swarm does not increase the cooldown of http://www.db.pandawow.me?spell=159607/wild-imps buff by additional 4 seconds. How it should be: 1: When the http://www.db.pandawow.me?spell=159607/wild-imps buff is on cooldown, your Shadow Bolt/Soul Fire/Touch of Chaos should not summon any additional imps, until the http://www.db.pandawow.me?spell=159607/wild-imps is back up again. 2: It should increase the cooldown of http://www.db.pandawow.me?spell=159607/wild-imps buff by additional 4 seconds. Priority: 5/10 Not a big issue, because imps are mostly useless outside of cooldowns. 1
Developers Heisenberg Posted March 22, 2017 Developers Posted March 22, 2017 2: It should increase the cooldown of Wild Imps buff by additional 4 seconds. this part is fixed there is some problem with reproducing first part
Garodar Posted March 22, 2017 Author Posted March 22, 2017 this part is fixed there is some problem with reproducing first part I dont understand what you mean. Can you elaborate please?
Repitchx Posted March 22, 2017 Posted March 22, 2017 (edited) this part is fixed there is some problem with reproducing first part I just used Shadow Bolt -> procced it -> waited 5 seconds -> I got the buff again and I had 2 Imps. Should not proc again, should have a 20 sec cooldown. Edited March 23, 2017 by Repitchx
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