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Wild Imp [All Issues]


Garodar

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Posted

Name of the spell: Wild Imp

Link: http://www.db.pandawow.me?spell=159607/wild-imps

 

How is it bugged:

 

 

 

1: When you use Shadow Bolt/Soul Fire/Touch of Chaos and lose your charge, the passive seems to persist afterwards, meaning your next shadow bolt will also summon another imp even if you dont have the http://www.db.pandawow.me?spell=159607/wild-imps buff up.

 

2: The Imp Swarm does not increase the cooldown of http://www.db.pandawow.me?spell=159607/wild-imps buff by additional 4 seconds.

 

 

How it should be:

 

 

 

1: When the http://www.db.pandawow.me?spell=159607/wild-imps buff is on cooldown, your Shadow Bolt/Soul Fire/Touch of Chaos should not summon any additional imps, until the http://www.db.pandawow.me?spell=159607/wild-imps is back up again.

 

2: It should increase the cooldown of http://www.db.pandawow.me?spell=159607/wild-imps buff by additional 4 seconds.

 

 

Priority: 5/10 Not a big issue, because imps are mostly useless outside of cooldowns.

  • Like 1
  • 2 weeks later...
  • Developers
Posted
2: It should increase the cooldown of Wild Imps buff by additional 4 seconds.

 

this part is fixed

 

there is some problem with reproducing first part

Posted
this part is fixed

 

there is some problem with reproducing first part

 

I dont understand what you mean. Can you elaborate please?

Posted (edited)
this part is fixed

 

there is some problem with reproducing first part

 

I just used Shadow Bolt -> procced it -> waited 5 seconds -> I got the buff again and I had 2 Imps.

 

Should not proc again, should have a 20 sec cooldown.

Edited by Repitchx
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