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10/10 Mastery: Strikes of Opportunity.


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Name of the spell: http://wowwiki.wikia.com/wiki/Mastery:_Strikes_of_Opportunity OR http://db.pandawow.me/?spell=76838

 

Whats wrong:

► The initial chance of trigger an addictional attack is the % mastery player got. If player got 45% mastery, the trigger chance is 45%. At the moment, the trigger chance is way to high, from 15 hits i've made, 13 of them triggered the Mastery. The trigger chance seems not to be following the Passive spell tooltip, it seems higher than it should.

► It can proc from itself.

 

How it should be:

►The trigger chance should be the same % as your mastery, in visual and pratical.

►Shouldnt be able to proc from itself. (Thanks @Morelleth)

Tested: 08/30/2017

Realm: XFun

 

Priority : 10/10

 

Addictional screenshot: Mastery % / Tooltip trigger chance %

 

http://prntscr.com/geyybp

 

 

More tests:

 

Total of attacks:

Melees: 25+22 = 47 attacks.

 

http://prntscr.com/geze9r

 

Mortal strike: 8+2 =10 + 47 /\ = 57 attacks.

 

http://prntscr.com/gezhat

 

Opportunity Strike %: 29+9 = 38/57 attacks.

 

http://prntscr.com/gezf05

 

57+38 - 100%

38 - x

х = 3800/95 = 40%

 

http://prntscr.com/gezgf5

 

Tests made with 45% Mastery.

 

http://prntscr.com/gezhsb

Edited by Worstworld
Add screenshots.
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http://i.imgur.com/hv9Ywpk.png

 

Maybe mastery should have cd?

 

comment from wowhead http://web.archive.org/web/20140204204640/http://www.wowhead.com:80/spell=76838

 

> Strikes of Opportunity has been revealed by a blue post to have a 0.1s cooldown, to prevent a chainreaction of endless procs like you described. What you'd get would be a proc after each white and yellow attack.

Edited by Mel
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http://i.imgur.com/hv9Ywpk.png

 

Maybe mastery should have cd?

 

comment from wowhead http://web.archive.org/web/20140204204640/http://www.wowhead.com:80/spell=76838

 

> Strikes of Opportunity has been revealed by a blue post to have a 0.1s cooldown, to prevent a chainreaction of endless procs like you described. What you'd get would be a proc after each white and yellow attack.

 

I saw another comment *Not blue post* saying it got an cooldown, but it is about preventing a proc off of proc from duplicating. Might have some cooldown, the question is, how much seconds?

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