Autschbatsch Posted November 4, 2017 Posted November 4, 2017 (edited) 1. Deterrence http://db.pandawow.me/?spell=19263 2. It nullifies spells that already have been casted before Deterrence has been applied 3. Damage-Spells that have been casted before Deterrence should always hit the hunter regardless of him having Deterrence active ( same principle as with Dispersion ) 4. 4 November 2017 5. Fun&Cross 6. 8/10 This got bugged out with the last change to Deterrence, made by Zeox. It was working fine before -> http://forum.pandawow.ru/showthread.php?t=226375 Additional proof of the exception of some OTHER spells then DMG spells that ignore Deterrence when already applied before Deter-aura is active -> http://forum.pandawow.ru/showthread.php?t=204097 Proof: https://clips.twitch.tv/ConsiderateSweetYakinikuCmonBruh Arena Duel Edited November 12, 2017 by Autschbatsch
oneshotx Posted November 24, 2017 Posted November 24, 2017 Deterrence deflect all attacks (melee and ranged) and deflect all spells and take 30% less damage for 5 sec (this mean that DoT will do 30% less damage while you are in deterrence, if you got dots before used deterrence). So developer close this thread. This report is false.
sashamolod1999 Posted November 24, 2017 Posted November 24, 2017 вот тут я писал что не правильно пофиксили но всем плевать мне просто обосали http://forum.pandawow.ru/showthread.php?t=229884&p=1366792#post1366792
n0id Posted December 2, 2017 Posted December 2, 2017 Damage-Spells that have been casted before Deterrence should always hit the hunter regardless of him having Deterrence active ( same principle as with Dispersion ) Fixed.
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