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Posted (edited)

1. Deterrence http://db.pandawow.me/?spell=19263

2. It nullifies spells that already have been casted before Deterrence has been applied

3. Damage-Spells that have been casted before Deterrence should always hit the hunter regardless of him having Deterrence active ( same principle as with Dispersion )

4. 4 November 2017

5. Fun&Cross

6. 8/10

This got bugged out with the last change to Deterrence, made by Zeox. It was working fine before ->

http://forum.pandawow.ru/showthread.php?t=226375

 

Additional proof of the exception of some OTHER spells then DMG spells that ignore Deterrence when already applied before Deter-aura is active -> http://forum.pandawow.ru/showthread.php?t=204097

Proof:

 

https://clips.twitch.tv/ConsiderateSweetYakinikuCmonBruh

Arena

 

cbd5601e35c09b0b7cb1aa76e282db03.gif

Duel

Edited by Autschbatsch
  • 3 weeks later...
Posted

Deterrence deflect all attacks (melee and ranged) and deflect all spells and take 30% less damage for 5 sec (this mean that DoT will do 30% less damage while you are in deterrence, if you got dots before used deterrence).

So developer close this thread.

This report is false.

  • 2 weeks later...
Posted
Damage-Spells that have been casted before Deterrence should always hit the hunter regardless of him having Deterrence active ( same principle as with Dispersion )

 

Fixed.

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