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Below there is a changelog, which was made at 5.4.8 for the last month, from 23.02.18 till 28.03.18:

 

Status: applied.

 

General:

  • Fixed an issue due to which state of battle pet could not be safed.
  • Fixed displaying of enchantments of the item which had random enchantment.
  • Fixed an issue due to which players did not see changed nickname till log out.
  • Fixed displaying of battleground where the player located in /who list while relog.
  • Fixed an issue with PVE Spectator and item Ra'sha's Sacrificial Dagger due to which player could be dead without aura of death while use the item in spectation mode.
  • Fixed an issue that allows to use more battle resurrections than it possible in current difficulty.
  • Fixed an issue due to which NPCs summoned with mount and did not disappear on the Cross Realm.
  • Added new models to the morpher.
  • Fixed an issue due to which player could fly inside instance while enter the dungeon on the fly mount.
  • Fixed reset of cooldowns in duel (FUN Realm).
  • Fixed work of disorienting effects on moving players, visually much less twitching.
  • Stormwind City Guard and Orgrimmar Grunt now will show right places on the map.
  • Fixed 4 reasons of server crash.

 

Achievements:

  • Fixed achievements with criteria that grant you credit for participate in a kill and not for the last strike.
  • Fixed conditions for resetting criteria.

 

Arenas and Battlegrounds:

 

General:

  • Fixed calculation of rating/MMR for win or lose in arena match.

 

Temple of Kotmogu:

 

Instances and raids:

 

Siege of Orgrimmar:

 

Spells and talents:

 

http://wow.zamimg.com/images/classes/symbols/icon-warrior.png

Warrior:

 

http://wow.zamimg.com/images/classes/symbols/icon-druid.png

Druid:

 

http://wow.zamimg.com/images/classes/symbols/icon-mage.png

Mage:

  • Fixed interaction of Frost Bomb Living Bomb and Frost Bomb with reflects. Now these spells will cause the damage to friendly targets instead of continue to cause the damage to enemies.
  • Fixed Blink now after blink mage will have an immune for 1 second to all stuns and bonds (blizzlike).
  • Fixed an issue due to which when the Alter Time expires the Presence of Mind got cd.
  • Spells Living Bomb Frost Bomb и Nether Tempest will no longer cause the damage to enemies that are not in the eye of the mage.
  • Fixed an issue due to which were possible to use food while invisibility.
  • Fixed Combustion after changes to the cooldown system.
  • Fixed an issue due to which aura Invisibility could be removed by incoming damage.
  • Fixed impact of Glyph of Combustion on the periodic damage of the ability Combustion

 

http://wow.zamimg.com/images/classes/symbols/icon-warlock.png

Warlock:

 

http://wow.zamimg.com/images/classes/symbols/icon-deathknight.png

Death Knight:

 

http://wow.zamimg.com/images/classes/symbols/icon-shaman.png

Shaman:

 

http://wow.zamimg.com/images/classes/symbols/icon-hunter.png

Hunter:

  • Now A Murder of Crows deal the damage correctly to the hunter under Camouflage and to the targets under effect of Smoke Bomb
  • Now traps correctly proc against the targets under ivisiblity (Camouflage) effect and not only when they will be visible again.
  • Some changes to Camouflage:
    • Frost trap, Explosive Trap, Ice Trap, Snake Trap remove Camouflage while hit.

    [*] After use Steady Shot will start autoattack.

    [*] Fixed movement speed of pet while Prowl is active.

    [*] Fixed latency before triggering traps.

    [*] Added blizzlike passive Hotfix Passive in particular was skipped the hotfix for +10% of the damage for Explosive Shot

    [*] Explosive Shot implemented the correct saving of the damage of previous effect.

    [*] Hunter's Mark now correctly affect the instant damage of Explosive Shot and not only periodic.

    [*] Explosive Shot now apply Hunter's Mark while hit and not while cast.

    [*] Fixed an issue due to which autoattack could be interrupted if the target could not be attacked (target is not in the eye or too far) and did not activate automatically after.

 

http://wow.zamimg.com/images/classes/symbols/icon-priest.png

Priest:

 

http://wow.zamimg.com/images/classes/symbols/icon-rogue.png

Rogue:

  • Fixed targeting for autoattack of Killing Spree
  • Some changes to Vanish if the rogue got controlled (stunning/fear/polymorph) while use Vanish then when the Vanish ends the rogue will still go into stealth mode.
  • Blade Flurry will no longer deal the damage to main target of rogue.
  • Fixed known issues with http://Smoke Bomb
  • Removed ability Playing Possum which could be learned with Eviscerate

 

http://wow.zamimg.com/images/classes/symbols/icon-paladin.png

Paladin:

 

http://wow.zamimg.com/images/classes/symbols/icon-monk.png

Monk

 

Spells and talents, other:

  • Fixed an issue due to which the pet could carry out the commands of the owner while controlled (feared). Also fixed issue when pets continues to hit the target while feared.
  • Added the sliding hits to skills Army of the Dead Feral Spirit Fire Elemental Totem, Earth Elemental Totem
  • The cooldown of spells which dispel debuffs will be reseted if target have nothing to dispel.
  • Fixed an issue due to which player could get to the places where he couldn't appear ordinarily after knocking out, for example: if player was near the pillar then after knocking out he could appear behind the pillar on the server-side and for one moment be not attackable.
  • Fixed an issue with Areatriggers due to which player could get permanent aura while teleporting from the trigger to other map, for example - Mogu Rune of Power in Siege of Orgrimmar.
  • Fixed animation of huge amount of spells.
  • Fixed an issue with spamming of animation which could be the cause of low FPS.
  • Fixed an exploit with spells which steals health from player (for example, Life Tap), due to which player could restore full health.
  • Fixed an issue with Wild Mushroom and Wild Mushroom: Plague due to which they could be detected by Area of Effect sources of bosses and could be killed.
  • Fixed an issue where player could fall under the ground while teleportation under the levitation effect (for example, http://Power Word: Shield06).
  • Item - Attacks Proc Intellect Item - Attacks Proc Intellect Item - Proc Strength Item - Proc Strength Item - Proc Strength Item - Proc Strength will no longer have internal cooldown.
  • Added aura Avoidance to some pets and guards.
  • Fixed visual teleportation of target under effect Hunter's Mark04.
  • Pets now will respond to the attack command if the target is out of sight (for example, behind the pillar).
  • Fixed issues with triggering Darkglow Lightweave and Swordguard Embroidery
  • Fixed exploit with damage of Venomhide Poison

 

Items:

 

Creatures and objects:

 

Professions:

 

 

* All Data Base fixes (quests, creatures, loot etc) you can look at this section (from 2018-02-01 tо 2018-03-27), with messages from Herald.

** Do not forget to delete the Cache folder from the root folder of the game after each update.

Edited by Buka
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Grounded Plasma Shield
5 sec cast
Reagents:

Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 89100 to 89100 damage. Usable once every 5 minutes.

Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use.