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Posted (edited)

Spell: http://db.pandawow.me/?spell=108281

 

Issue: Ignores Battle Fatigue? It at least does close to 100% of your damage as healing (or my guess is that it takes the damage part which is 40% and the heal part which is 60% and convert them both into healing instead of it being splitted like Nature's Vigil)

 

What should happen: Only 40% of the damage should be converted into healing

 

Proof: fa09dd8642b16682dbc2fa1f96460653.png

 

https://gyazo.com/ece570d1229dcceed1f797b9d63b6325

 

Realm: x100 fun cross

 

Priority: 10/10

Edited by Repitchx
  • Like 1
  • Developers
Posted
There is special rule for all spells, that heals % of the damage dealt. They calculated damage as it was without resilience and pvp power, but healing modifiers such as Battle fatigue, mortal strike, dampening etc, reduces their healing.
Posted (edited)
There is special rule for all spells, that heals % of the damage dealt. They calculated damage as it was without resilience and pvp power, but healing modifiers such as Battle fatigue, mortal strike, dampening etc, reduces their healing.

 

Not too sure about that tbh

 

ps: It was with Battle Fatigue

 

Here is a video with battle fatigue https://gyazo.com/c9ef62aa6aa4fe0aabdfa6268dc13b66

 

- - - Updated - - -

 

https://gyazo.com/ad7202e852ae44babcce96f778cc02ce

 

from retail. ik it was like s13 or something, but it wasn't that big of a difference between the seasons

 

s15

Edited by Repitchx
  • Developers
Posted

https://youtu.be/Q4sY0co3hdA?t=66

1KDMlmK.png

81476 crit, 41533 healing.

I believe, he had around 56% pvp power and target with 80% resilience. We don't know exact stats, but we can calculate with average stats on 550 ilvl sham.

81476 / 0.2 / 1.56 = 261141. Spell heals for 40% of damage, 261141 * 0.4 = 104456. And now add Battle fatigue: 104456 - 60% = 41782 (pretty close to retail).

That's how it supposed to work.

Posted
https://youtu.be/Q4sY0co3hdA?t=66

1KDMlmK.png

81476 crit, 41533 healing.

I believe, he had around 56% pvp power and target with 80% resilience. We don't know exact stats, but we can calculate with average stats on 550 ilvl sham.

81476 / 0.2 / 1.56 = 261141. Spell heals for 40% of damage, 261141 * 0.4 = 104456. And now add Battle fatigue: 104456 - 60% = 41782 (pretty close to retail).

That's how it supposed to work.

 

Well it doesn't on pandawow, just compare both of them as see.

  • Developers
Posted
Fixed globally for all spells that heals based on % of the damage (Ancestral Guidance, Nature's Vigil, Vampiric Embrace, etc). Problem was in PvP power (+% healing), according to calculations from retail all these spells shouldn't get benefit from it.
  • Like 2
  • 2 weeks later...
Posted
Fixed globally for all spells that heals based on % of the damage (Ancestral Guidance' date=' Nature's Vigil, Vampiric Embrace, etc).[/quote']

Fixed&Tested.

bYmLkRe3nY0.jpg

Target had 80% resilience. The character had no pvp power.

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