Repitchx Posted May 2, 2018 Posted May 2, 2018 (edited) Spell: http://db.pandawow.me/?spell=108281 Issue: Ignores Battle Fatigue? It at least does close to 100% of your damage as healing (or my guess is that it takes the damage part which is 40% and the heal part which is 60% and convert them both into healing instead of it being splitted like Nature's Vigil) What should happen: Only 40% of the damage should be converted into healing Proof: https://gyazo.com/ece570d1229dcceed1f797b9d63b6325 Realm: x100 fun cross Priority: 10/10 Edited May 2, 2018 by Repitchx 1
Developers Neff Posted May 2, 2018 Developers Posted May 2, 2018 There is special rule for all spells, that heals % of the damage dealt. They calculated damage as it was without resilience and pvp power, but healing modifiers such as Battle fatigue, mortal strike, dampening etc, reduces their healing.
Repitchx Posted May 2, 2018 Author Posted May 2, 2018 (edited) There is special rule for all spells, that heals % of the damage dealt. They calculated damage as it was without resilience and pvp power, but healing modifiers such as Battle fatigue, mortal strike, dampening etc, reduces their healing. Not too sure about that tbh ps: It was with Battle Fatigue Here is a video with battle fatigue https://gyazo.com/c9ef62aa6aa4fe0aabdfa6268dc13b66 - - - Updated - - - https://gyazo.com/ad7202e852ae44babcce96f778cc02ce from retail. ik it was like s13 or something, but it wasn't that big of a difference between the seasons s15 Edited May 2, 2018 by Repitchx
Repitchx Posted May 2, 2018 Author Posted May 2, 2018 with battle fatigue + wound poison https://gyazo.com/3074e8a9ed03826ff917433218fdd825
Developers Neff Posted May 2, 2018 Developers Posted May 2, 2018 https://youtu.be/Q4sY0co3hdA?t=66 81476 crit, 41533 healing. I believe, he had around 56% pvp power and target with 80% resilience. We don't know exact stats, but we can calculate with average stats on 550 ilvl sham. 81476 / 0.2 / 1.56 = 261141. Spell heals for 40% of damage, 261141 * 0.4 = 104456. And now add Battle fatigue: 104456 - 60% = 41782 (pretty close to retail). That's how it supposed to work.
Repitchx Posted May 2, 2018 Author Posted May 2, 2018 https://youtu.be/Q4sY0co3hdA?t=66 81476 crit, 41533 healing. I believe, he had around 56% pvp power and target with 80% resilience. We don't know exact stats, but we can calculate with average stats on 550 ilvl sham. 81476 / 0.2 / 1.56 = 261141. Spell heals for 40% of damage, 261141 * 0.4 = 104456. And now add Battle fatigue: 104456 - 60% = 41782 (pretty close to retail). That's how it supposed to work. Well it doesn't on pandawow, just compare both of them as see.
Developers Neff Posted May 6, 2018 Developers Posted May 6, 2018 Fixed globally for all spells that heals based on % of the damage (Ancestral Guidance, Nature's Vigil, Vampiric Embrace, etc). Problem was in PvP power (+% healing), according to calculations from retail all these spells shouldn't get benefit from it. 2
behindqq Posted May 18, 2018 Posted May 18, 2018 Fixed globally for all spells that heals based on % of the damage (Ancestral Guidance' date=' Nature's Vigil, Vampiric Embrace, etc).[/quote'] Fixed&Tested. Target had 80% resilience. The character had no pvp power.
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