Repitchx Posted May 11, 2018 Posted May 11, 2018 (edited) Spell: http://db.pandawow.me/?spell=76669 Issue: Shield stacks up to 33% of your HP in arena What should happen: Inside arena there should be a max cap of 80k. HOWEVER, outside it should still be 33% of your HP. Realm: x100 fun cross Priority: 2-4/10 Proof: http://www.arenajunkies.com/topic/246929-holy-paladin-want-to-assist-to-fellow-holy-paladins/page-4#entry4113857 "Mastery isn't affected by Battle Fatigue but the amount of shield is nerfed inside arena. Outside, you can stack 33% of your life as absorbs, but inside, this amount is reduced (Stealth nerf from a previous patch - 80k max)." - https://gyazo.com/625cd6eaf1422f464ba8231e6248c8e4 https://gyazo.com/059474367cc01a2a4dbe24fdaedb2bd9 (incase ppl will call my screenshots edited) For people who does not know what a stealth nerf is: http://wowwiki.wikia.com/wiki/Nerf Edited May 15, 2018 by Repitchx 1
Repitchx Posted May 14, 2018 Author Posted May 14, 2018 fix plz AJ shuts down in like 15 days Vlad putin is a good man
Repitchx Posted May 17, 2018 Author Posted May 17, 2018 Please fix this. Arena Junkies is shutting down in 14 days
Halta Posted May 18, 2018 Posted May 18, 2018 more "proof" "I wouldnt say you need much mastery, because in the arena you can only shield upto 70k dmg, where as outside of arenas you could build a shield to absorb 100k+ damage." We're still not sure on the exact value.
Repitchx Posted May 18, 2018 Author Posted May 18, 2018 (edited) more "proof" "I wouldnt say you need much mastery, because in the arena you can only shield upto 70k dmg, where as outside of arenas you could build a shield to absorb 100k+ damage." We're still not sure on the exact value. But we're sure it's at least under 100k, so we can go from there. I take Jimjim aka #1 hpal world over a random player Edited May 18, 2018 by Repitchx 1
Developers Neff Posted May 25, 2018 Developers Posted May 25, 2018 Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k.
Halta Posted May 25, 2018 Posted May 25, 2018 (edited) Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k. That sounds reasonable. Could this be done only to the cap without messing up the generation of the shield? Aka a 100k heal with 25% mastery should create a 25k shield (not affected by battle fatigue), buildable up to ~74k (cap affected). Edited May 25, 2018 by Halta
Developers Neff Posted May 25, 2018 Developers Posted May 25, 2018 That sounds reasonable. Could this be done only to the cap without messing up the generation of the shield? Aka a 100k heal with 25% mastery should create a 25k shield (not affected by battle fatigue)' date=' buildable up to ~74k (cap affected).[/quote'] Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp.
Halta Posted May 25, 2018 Posted May 25, 2018 (edited) Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp. Me too, honestly. I've seen a shield build up to ~54k on retail with a single heal but that's too little to count, we can't be sure about the cap. Edited May 25, 2018 by Halta
Repitchx Posted May 25, 2018 Author Posted May 25, 2018 (edited) Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp. R1 hpal doesn’t just say it without a reason. :p however, the battle fatigue you mentioned part seems legit Edited May 25, 2018 by Repitchx
Repitchx Posted May 27, 2018 Author Posted May 27, 2018 Bump Need more fixes that will actually make hpal s15 blizzlike-like
Repitchx Posted June 4, 2018 Author Posted June 4, 2018 Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k. this has to be it btw, just do it, please
Halta Posted June 6, 2018 Posted June 6, 2018 I reported the same issue on warmane and it got fixed, they put the value at 80k. 1
Repitchx Posted June 6, 2018 Author Posted June 6, 2018 Other proofs? It was a stealth nerf aka there is no changelog. There is a thread from Halta, but I linked one from AJ from Jimjim aka r1 hpal world in s15.. - - - Updated - - - 80k maz in arena, that’s how it was. Finito. Stop arguing.
Administrators Zeox Posted July 25, 2018 Administrators Posted July 25, 2018 Now maximum cap on arena will be 80 000. Fixed, will be applied after update. 2
Autschbatsch Posted July 29, 2018 Posted July 29, 2018 Inside arena there should be a max cap of 80k Fixed and tested. https://i.gyazo.com/89b94caffdfc652e5d0cf76bb3abde5c.gif outside it should still be 33% of your HP. https://i.gyazo.com/f78d4c432cb15580436c52cd4114313d.gif
Recommended Posts