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Hpal mastery


Repitchx

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Spell: http://db.pandawow.me/?spell=76669

 

Issue: Shield stacks up to 33% of your HP in arena

 

What should happen: Inside arena there should be a max cap of 80k. HOWEVER, outside it should still be 33% of your HP.

 

Realm: x100 fun cross

 

Priority: 2-4/10

 

Proof: http://www.arenajunkies.com/topic/246929-holy-paladin-want-to-assist-to-fellow-holy-paladins/page-4#entry4113857

 

"Mastery isn't affected by Battle Fatigue but the amount of shield is nerfed inside arena. Outside, you can stack 33% of your life as absorbs, but inside, this amount is reduced (Stealth nerf from a previous patch - 80k max)."

 

- https://gyazo.com/625cd6eaf1422f464ba8231e6248c8e4

 

fee9ce390e613c9fe2cc65c56863d06e.png

 

https://gyazo.com/059474367cc01a2a4dbe24fdaedb2bd9 (incase ppl will call my screenshots edited)

 

For people who does not know what a stealth nerf is: http://wowwiki.wikia.com/wiki/Nerf

Edited by Repitchx
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more "proof"

"I wouldnt say you need much mastery, because in the arena you can only shield upto 70k dmg, where as outside of arenas you could build a shield to absorb 100k+ damage."

 

We're still not sure on the exact value.

 

But we're sure it's at least under 100k, so we can go from there.

 

I take Jimjim aka #1 hpal world over a random player

Edited by Repitchx
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Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k.
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Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k.

 

That sounds reasonable. Could this be done only to the cap without messing up the generation of the shield? Aka a 100k heal with 25% mastery should create a 25k shield (not affected by battle fatigue), buildable up to ~74k (cap affected).

Edited by Halta
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That sounds reasonable. Could this be done only to the cap without messing up the generation of the shield? Aka a 100k heal with 25% mastery should create a 25k shield (not affected by battle fatigue)' date=' buildable up to ~74k (cap affected).[/quote']

Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp.

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Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp.

 

Me too, honestly. I've seen a shield build up to ~54k on retail with a single heal but that's too little to count, we can't be sure about the cap.

Edited by Halta
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Yes, sure. I'll try to find some more info about it before making fix, cuz still i have doubts that cap should be different in pvp.

 

R1 hpal doesn’t just say it without a reason. :p

 

however, the battle fatigue you mentioned part seems legit

Edited by Repitchx
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  • 2 weeks later...
Maybe the max cap should be affected by Battle fatigue? Cuz flat 80k for pvp looks weird. In this case, if pala have 560k hp, cap will be: 560k * 0.33 * 0.4 = ~74k. With stamina buff, pala will have smth around 600k hp and cap will be 600k * 0.33 * 0.4 = ~79k.

 

this has to be it btw, just do it, please

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Other proofs?

It was a stealth nerf aka there is no changelog.

 

There is a thread from Halta, but I linked one from AJ from Jimjim aka r1 hpal world in s15..

 

- - - Updated - - -

 

80k maz in arena, that’s how it was.

 

Finito. Stop arguing.

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  • 1 month later...
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