Halta Posted May 27, 2018 Posted May 27, 2018 Names: Lifebloom & Rejuvenation Problem: They reset the tick timer when a new one is applied. How it should work: They should not reset the tick timer. Date: 27/5/18 Realm: Fun Priority: 7/10 Lifebloom: Rejuvenation: Since noneed knows his class inside out, I'm surprised he can't find things like this. Took me 34 seconds. 1
Autschbatsch Posted May 27, 2018 Posted May 27, 2018 I had the feeling they tick slower for the first tick when applied. Yea this is a thing, very likely not only on druid hots.
Noneedholy Posted May 27, 2018 Posted May 27, 2018 (edited) Since noneed knows his class inside out' date=' I'm surprised he can't find things like this. Took me 34 seconds.[/quote'] Theres a reason for that, get a life :popcorn::wink: I don't need to spend my entire day looking for bugs in order to get rating :) and btw thats a new bug so yeah, you are very "smart". Problem: They reset the tick timer when a new one is applied. Priority: 7/10 unrelevant 1/10 bug tbh, surprises me that you know so less about druids. Edited May 28, 2018 by Noneedholy
Developers Neff Posted May 28, 2018 Developers Posted May 28, 2018 I have a question about Rejuvenation. This HoT have Attribute SPELL_ATTR5_START_PERIODIC_AT_APPLY, so that means it's instantly heal on apply. Should it continue to heal on apply when we reapply it (and keep periodic timer) or not?
Halta Posted May 28, 2018 Author Posted May 28, 2018 Lifebloom proof: Rejuv proof: Basically, if there's 0.5 sec until the next tick happens and you re-press rejuv, they should get healed immediately from the new rejuv, and then get healed again after 0.5 in this example from the current periodic, updated to a new (if any) stat snapshot. 1
Developers Neff Posted May 28, 2018 Developers Posted May 28, 2018 Fixed, will be applied after update.
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