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Lifebloom&Rejuvenation


Halta

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Names: Lifebloom & Rejuvenation

Problem: They reset the tick timer when a new one is applied.

How it should work: They should not reset the tick timer.

Date: 27/5/18

Realm: Fun

Priority: 7/10

 

Lifebloom:

cb2e64c5a5f6a77496f7e26a0497c501.png

 

Rejuvenation:

a66bac17c40b2baf24aaa767d8c4ebf8.png

 

Since noneed knows his class inside out, I'm surprised he can't find things like this. Took me 34 seconds.

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Since noneed knows his class inside out' date=' I'm surprised he can't find things like this. Took me 34 seconds.[/quote']

 

Theres a reason for that, get a life :popcorn::wink:

 

I don't need to spend my entire day looking for bugs in order to get rating :)

 

and btw thats a new bug so yeah, you are very "smart".

 

Problem: They reset the tick timer when a new one is applied.

 

Priority: 7/10

 

unrelevant 1/10 bug tbh, surprises me that you know so less about druids.

Edited by Noneedholy
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I have a question about Rejuvenation. This HoT have Attribute SPELL_ATTR5_START_PERIODIC_AT_APPLY, so that means it's instantly heal on apply.

Should it continue to heal on apply when we reapply it (and keep periodic timer) or not?

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Lifebloom proof:

Rejuv proof:

 

Basically, if there's 0.5 sec until the next tick happens and you re-press rejuv, they should get healed immediately from the new rejuv, and then get healed again after 0.5 in this example from the current periodic, updated to a new (if any) stat snapshot.

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