Halta Posted June 24, 2018 Posted June 24, 2018 Name: Sacred Shield (Holy) (link) Problem: Sacred Shield heals for less than intended. How it should work: It should heal for 342.58 + (Spellpower*1.17) Date: 24/6/18 Realm: Fun Priority: 3/10 SP: 34650 PvPP: 63.47% Right now with the above stats it heals for 66.317. It should heal for (342.58+(34650*1.17))*1.6347=66.832
behindqq Posted June 24, 2018 Posted June 24, 2018 (edited) deleted. Edited June 24, 2018 by behindqq
Developers Neff Posted June 24, 2018 Developers Posted June 24, 2018 I have a question. Sacred shield have two auras (the main aura with 30 sec duration and absorb effect with 6 sec duration). So, absorb effect should keep the old paladin stats for the whole 30 sec duration or stats should be recalculated every 6 sec, when absorb effect is triggered?
Halta Posted June 24, 2018 Author Posted June 24, 2018 (edited) I have a question. Sacred shield have two auras (the main aura with 30 sec duration and absorb effect with 6 sec duration). So, absorb effect should keep the old paladin stats for the whole 30 sec duration or stats should be recalculated every 6 sec, when absorb effect is triggered? The 30s buff snapshots the stats (including haste, SPELL_ATTR5_HASTE_AFFECT_DURATION) and then spits out shields based on those, since that's the one with the base (342.58) in the DBC. The individual shield buffs don't have a base. Edited June 24, 2018 by Halta
Developers Neff Posted June 24, 2018 Developers Posted June 24, 2018 There was a problem with base absorb. Fixed, will be applied after update.
Cometodaddy Posted July 11, 2018 Posted July 11, 2018 (edited) Fixed + Tested formula: https://streamable.com/uytv2 stats snapshotting: https://streamable.com/et4zb (but visually aura description still dynamic) Edited July 11, 2018 by Cometodaddy
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