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Posted (edited)

1. Name of not working spell: http://db.pandawow.me/?spell=100 & http://db.pandawow.me/?spell=3411

 

2. Description of the problem: Warrior Charge/Intervene has no max range, that means it charges until it reaches it's target.

 

3. How it must work: The Warrior should stop charging when he traveled 25 yards+when the target that is getting charged uses some kind of teleport it should go to the original position of where teleport got USED

 

4. 16 December 2016

 

5. Realm: Fun

 

6. Priority: 9/10 This is annoying for the warrior because it rarely bugs out which makes them stuck for a moment, on the other hand it is utterly retarded because he can out-charge teleport/blink-effects/gate when he would get kited by a huge amount normally.

 

 

 

 

Charge destination bug:

fd12e8ab9d51ee124e8da2342b9b935a.gif

f84f1ebe389e3f2fec62db7fbc67ed7a.gif

b5f1684b2f5a96b4577ca3092cc40e34.gif

Intervene:

3ab9a2d078b471a3e0735145f6d0f045.gif

 

Proof how charging gatewy on retail was:

Teleporting at the same time as getting charged ->

 

5930081cfca75ad6db24331d0573e353.gif

 

Warrior spamed charge asap on me using gateway.

1bbfbb122845efcf95387a9206e84548.jpg

 

(Gif could not be longer so here is a picture as soon as I could see the warrior in my screen again)

 

The image clearly displays the path of charge due the flame path+Timers in my interface clearly indicate waterproof proof...

Edited by Autschbatsch
  • Like 2
  • 3 weeks later...
Posted (edited)
The warrior should end up at the position where the caster landed the CC on him.

Thats wrong. Played warrior yesterday on retail and i knew that You should get ccd after your charge/Leap/intervene w/e is finished. Rest of the report is correct. Gonna make a report bout it later with some retail proofs.

 

Edit: charge should stop midway, just leap shouldnt

Edited by Noneedholy
  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

Added proof of the old gateway report.

 

Btw, to be 100% clear here, the warriors hands in the last screenshot indicates that he is performing a jump (look at the arms), which confirmes that he is not charging anymore at this point.

Edited by Autschbatsch
  • 2 weeks later...
Posted (edited)

Only bugged with Gateway I think, or no?

 

06f54ff8a2ec5d4d0ece6573a6a40424.gif

 

We tried sapping the warrior mid charge and it stopped him, so that's fixed at least.

 

Hmmm, since when did warriors become Superman?

 

42c81bf130f0c5a3764950af3b988198.gif

 

Something is not right here http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png

Edited by Repitchx
  • Like 1
Posted (edited)
Only bugged with Gateway I think' date=' or no?[/quote']

 

 

 

We tried sapping the warrior mid charge and it stopped him' date=' so that's fixed at least.[/quote']

 

 

It bugs out on every ability that brings the charge-target out of range of the warrior. For example when the target is already immune to his stun and gets away like with Flying Serpent and such. Also you could see that it bugs with Demonic Circle aswell. I'll test with you this evening if you want.

 

SUPER BUG. 20/10

 

http://forum.pandawow.ru/showthread.php?t=200816&page=2

Edited by Autschbatsch
Posted
Bump 1/10

 

This is not an intentional bumb, it's proof which I didn't have previously.

 

http://i0.kym-cdn.com/photos/images/newsfeed/000/249/829/562.jpg

Posted
The warrior should end up at the position of the TARGET when the warrior used CHARGE orginally

not really, this was changed in 4.2.xx something

change the report so it wont prevent warrs from following the target movement and say that

charge should follow the target except it shouldn't allow them to prolong their charge more than it has effective range and that they shouldnt continue charging it target used portals, blinks etc

 

OTHERWISE WE WILL GET WARRIORS WHOSE CHARGE WE CAN KITE WITH SUCK ABILITIES LIKE DISENGAGE ETC

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