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Here you'll find a list of fixes that were made in September. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.

 

Changes:

 


 

September 30, 2019

 

Instances and raids:

 

 

Classes:

 

icon-warlock.png

Чернокнижник:

icon-mage.png

Маг:

icon-priest.png

Жрец:

 

Creatures & NPC:

 

 

Achievements:

 

 

Quests:

 

 


 

September 26, 2019

 

General:

 

  • Fixed an exploit, due to which players could fly without mounts.
  • Now, while teleportation via Teleporter NPC mount aura will be removed from player.

 

Instances and raids:

 

 

Classes:

 

icon-deathknight.png

Death Knight:

icon-druid.png

Druid:

icon-rogue.png

Rogue:

icon-priest.png

Priest:

icon-priest.png

Monk:

icon-hunter.png

Hunter:

 

Creatures & NPC:

 

 

Quests:

 

 

Achievements:

 

 


 

September 18, 2019

 

General:

 

  • Corrections to in-game mail system.
  • Fixes to pet summon and save system:
    • Now only summoned or changed pets will be saved.
    • Pets will now save when player's progress is saved, instead of doing that only after despawn.
    • Pets will no longer save twice when moved in stable.

     

    [*]Corrections to the time synchronisation to better interpret client timestamps

 

Instances and raids:

 

 

Classes:

 

icon-rogue.png

Rogue:

icon-priest.png

Priest:

icon-paladin.png

Paladin:

icon-druid.png

Druid:

icon-monk.png

Monk:

icon-shaman.png

Shaman:

 

Creatures & NPC:

 

 

Items and objects:

 

 

Achievements:

 

 


 

September 04, 2019

 

General:

 

  • Players will no longer receive mute when opening the map few times in a row in a short period of time.
  • Muted players will no longer see a message "Please wait x seconds" upon opening the map.
  • Spectators will no longer see an error message upon opening the map.
  • Fixed 2 reasons of server crash.

 

Instances and raids:

 

 

Classes:

 

  • Fixes to Spell Queue:
    • The casting time of the current spell is now taken into account correctly and there is no need for the global recovery time to queue the spell.
    • Now works for normal recovery time too, not just global.

     

icon-druid.png

Druid:

icon-warlock.png

Warlock:

icon-shaman.png

Shaman:

icon-monk.png

Monk:

icon-deathknight.png

Death Knight:

icon-paladin.png

Paladin:

icon-warrior.png

Warrior:

icon-priest.png

Priest:

icon-hunter.png

hunter:

icon-rogue.png

Rogue:

 

Spells, other:

 

 

Items and objects:

 

 

Creatures & NPC:

 

  • Fixed an issue due to which dead creatures spawned under the map in instances after server restart, there was a problem with vmap height.

 

Achievements:

 

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