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Posted (edited)

Here you'll find a list of fixes that were made in February. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.

 

Changes:

 


 

February 28, 2021

 

General:

 

  • Fixed quest money reward on max level.

 

Instances & Raids:

 

 

Items & Objects:

 

 

NPC & Creatures:

 

 

Quests:

 

 


 

February 24, 2021

 

General:

 

 

Instances & Raids:

 

  • Fixed reward for LFG dungeons (exp and items).
  • Corrections to LFG heroic dungeons cooldowns.

 

Classes & Spells:

 

  • Fixed an issue due to which was possible to use abilities if target was too close and not in front of the character.

icon-warrior.png

Warrior

icon-mage.png

Mage

icon-warlock.png

Warlock

icon-druid.png

Druid

icon-priest.png

Priest

 

Items & Objects:

 

 

NPC & Creatures:

 

 

Achievements:

 

 

Quests:

 

 


 

February 16, 2021

 

Instances & Raids:

 

 

Classes & Spells:

 

icon-warlock.png

Warlock

icon-monk.png

Monk

icon-hunter.png

Hunter

 

Battle pets:

 

  • Passive of flying pets now changes pet's speed correctly.
  • Critter's passive now protects from stunning correctly.

 

Items & Objects:

 

 

NPC & Creatures:

 

 

Quests:

 

 


 

February 09, 2021

 

General:

 

  • Fixed an issue due to which training dummies were not immune to fear and other similar type of effects.
  • Fixed an issue due to which anti-cheat was falsely reacting to https://www.db.pandawow.me?spell=36554.
  • Summons, which follow the player will now dynamically change their speed to keep up with the player.
  • Fixed issues with visibility after teleportation.
  • Pathfinding (will be enabled after the server restart):
    • Various improvements for creature knockbacks.
    • Creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data.
    • Calculate the destination by using a mmap raycast instead of using mmap path, which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking around a tree for example or just somewhere it should not go at all).
    • Fixed pet movement on transport.
    • Fixed "Follow" command for pets.
    • Fixed pet animation effect when following the player.
    • Now, when evading, mobs will look for a path to home position and only if there is no path, then run and ignore pathfinding.
    • Fixed an issue where some NPCs could not go through small doors and jump over them.
    • Fixed an issue with pets, where they would sometimes stop when moving towards the owner.

     

 

Instances & Raids:

 

 

Classes & Spells:

 

  • Fixed autoattack when using wands.

icon-rogue.png

Rogue

icon-druid.png

Druid

icon-deathknight.png

Death Knight

icon-warrior.png

Warrior

icon-hunter.png

Hunter

icon-monk.png

Monk

icon-shaman.png

Shaman

icon-paladin.png

Paladin

icon-priest.png

Priest

icon-warlock.png

Warlock

 

Battle Pets:

 

 

Items & Objects:

 

 

NPC & Creatures:

 

 

Achievements:

 

 

Quests:

 

 

Lost Isles:

 

Edited by Buka
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