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Posted (edited)

Here you'll find a list of fixes that were made in October. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.

 

Changes:

 


 

October 3 - October 19

 

General:

 

  • Fixed an issue due to which items requiring an arena rating were visually unavailable for purchase from vendors, even if the player had the required rating.
  • Fixed a problem with pet slots after re-entering the game.

 

Instances & Raids:

 

 

Arena & Battlegrounds:

 

  • Removed the limit on the number of players in the pre-made groups for Battlegrounds.
  • Fixed a bug that caused PvP items below 522 ilvl to be replaced on the user's panel at a higher level on x100/FUN servers on battlegrounds.
  • Fixed graveyards on the Twin Peaks Battleground.
  • Strand of the Ancients: Seaforium Bombs cannot be taken before the start.

 

Classes and spells:

 

[TABLE=width: 1000, align: left]

[TR]

[TD]9.png[/TD]

[TD]Warlock:

[/TD]

[/TR]

[TR]

[TD]4.png[/TD]

[TD]Rogue:

[/TD]

[/TR]

[TR]

[TD]1.png[/TD]

[TD]Warrior:

  • Fixed a bug that caused the passive ability to Flurry trigger only from critical damage.

[/TD]

[/TR]

[TR]

[TD]1.png[/TD]

[TD]Druid:

  • Fixed the amount of haste required for additional spell ticks Rejuvenation .
  • Healing from Living Seed and Renewal is no longer affected by modifiers.
  • Correction of the amount of healing from the spell Wild Growth at high speed values it was underestimated.

[/TD]

[/TR]

[TR]

[TD]7.png[/TD]

[TD]Shaman:

  • Healing from Glyph of Healing Wave is no longer affected by modifiers.
  • The amount of healing from Earth Shield has been fixed, as well as the passive ability Purification now affects it.
  • Fixed a bug where Earth Shield restored health to the shaman himself, and not to the target it was applied on.
  • Fixed an underestimated coefficient of spell power for Earthliving It was 9.9%, now 9.96%
  • Fixed an underestimated coefficient of spell power for Chain Heal It was 57.3%, now 68.76%

[/TD]

[/TR]

[TR]

[TD]5.png[/TD]

[TD]Priest:

[/TD]

[/TR]

[TR]

[TD]3.png[/TD]

[TD]Hunter:

[/TD]

[/TR]

[/TABLE]

 

Items & Objects:

 

 

NPCs & Creatures:

 

 


 

October 19 - October 31

 

General:

 

  • Fixed few reasons caused server to crash.
  • Fixed stucking in combat if the player was healing a pet that is in battle with a training dummy.
  • Melee and ranged attacks with magic damage can now be blocked.

 

Instances & Raids:

 

 

Classes and spells:

 

[TABLE=width: 1000, align: left]

[TR]

[TD]2.png[/TD]

[TD]Paladin:

[/TD]

[/TR]

[TR]

[TD]9.png[/TD]

[TD]Warlock:

  • Fixed an overestimated spell power damage coefficient for Drain Soul It was 37.5%, now 25.7%
  • The characteristics of the periodic effect Corruption will now be recalculated when extended with the spell Touch of Chaos

[/TD]

[/TR]

[TR]

[TD]4.png[/TD]

[TD]Rogue:

[/TD]

[/TR]

[TR]

[TD]6.png[/TD]

[TD]Death Knight:

  • An attempt to fix a bug that caused the spell Blood Boil with the talent of Roiling Blood in some cases did not spread the disease to nearby enemies.

[/TD]

[/TR]

[TR]

[TD]3.png[/TD]

[TD]Hunter:

  • Fixed Kill Command ability damage, now it will be ~2% more.
  • Ability Kill Command can now be parried or dodged.
  • Fixed the attack power damage coefficient for Explosive Trap It was 10%, now 3.82%
  • Fixed a bug where when receiving damage under the Aspect of the Cheetah with the glyph Glyph of Aspect of the Cheetah all spirits did not receive a recovery time equal to 4 seconds.
  • Fixed a bug that caused the effect of stealth effects to not stop when traps were triggered by the enemy.

[/TD]

[/TR]

[TR]

[TD]8.png[/TD]

[TD]Mage:

  • Fixed the coefficient of spell power for the following spells:

[/TD]

[/TR]

[TR]

[TD]5.png[/TD]

[TD]Priest:

[/TD]

[/TR]

[TR]

[TD]9.png[/TD]

[TD]Warlock:

[/TD]

[/TR]

[TR]

[TD]10.png[/TD]

[TD]Monk:

  • Fixed the attack power damage coefficient for Chi Torpedo It was 35%, now 55.6%

[/TD]

[/TR]

[TR]

[TD]7.png[/TD]

[TD]Shaman:

  • Fixed the spell power damage coefficient for Fire Nova It was 30%, now it's 16.4%

[/TD]

[/TR]

[TR]

[TD]11.png[/TD]

[TD]Druid:

  • Fixed the cooldown of the spell Symbiosis after the cancellation of the effect.
  • Now, when the Symbiosis effect is canceled, the spell recharge will not begin until the druid leaves combat mode.

[/TD]

[/TR]

[TR]

[TD]1.png[/TD]

[TD]Warrior:

[/TD]

[/TR]

[/TABLE]

 

Items & Objects:

 

 

NPCs & Creatures:

 

 

Quests:

 

Edited by Buka
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